The Cultural Feedback of Noise

MIT Building 4, Room 231 Cambridge, MA

David Novak on the "cultural feedback" of noise music through its recorded forms, technologies of live performance, and creative practices of musicians and listeners.

Size Is Only Half the Story:
Valuing the Dimensionality of BIG DATA

MIT Building 4, Room 231 Cambridge, MA

Mary L. Gray Recent provocations (boyd and Crawford, 2011) about the role of "big data" in human communication research and technology studies deserve an outline of the value of anthropology, as a particular kind of "big data". Mary L. Gray, Senior Researcher at Microsoft Research New England and Associate Professor of Communication and Culture at […]

Film Preservation in the Age of Digitality

MIT Building 4, Room 231 Cambridge, MA

Much of the general public in fact believes that every film and television program ever made has already been digitized and is now available in Netflix’s catalog. That is hardly the case.

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MIT Building 4, Room 231 Cambridge, MA

Co-authors will discuss the nature of their collaboration facilitated by structured conversations and writing done online and in person.

Ethan Zuckerman: “Digital Cosmopolitanism and Cognitive Diversity”

MIT Building 4, Room 231 Cambridge, MA

By examining perspectives we are exposed to and insulated from, we may be able to design tools and approaches that help readers increase their cognitive diversity and prepare themselves to tackle transnational challenges.

Coco Fusco: “A Performance Approach to Primate Politics”

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Coco Fusco New York-based interdisciplinary artist and writer Coco Fusco will consider the critical responses to the original Planet of the Apes films, focusing in particular on the interpretation of the films as critiques of American race relations during the 1960's and '70's. She will also discuss her interest in exploring the strategies used in […]

Mary Flanagan

MIT Building 4, Room 231 Cambridge, MA

Pushing the boundaries of medium and genre across writing, visual arts, and design to innovate in these fields with a critical play centered approach.

Miguel Sicart: “Play in the Age of Computing Machinery”

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Games scholar Miguel Sicart of the IT University of Copenhagen looks at the culture, aesthetics, and technological implications of play in the age of computers.