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Richard Rouse, “Cinematic Games”

Thursday, October 29, 2009 @ 5:00 pm - 7:00 pm EDT

Richard Rouse
Richard Rouse

Many people talk about “cinematic” games, but what does this really mean? Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. Instead of simply using more cut-scenes, better script writers, or making more heavily scripted game experiences, game designers can look to film techniques as an inspiration for new techniques that accentuate what games do well. This lecture will present film clips from a number of classic movies, analyze how they work from a cinematic standpoint, and then suggest ways these techniques can be used in gameplay to create even more stimulating experiences for gamers, including examples from games that have successfully bridged the gap.

Richard Rouse III is a game designer and writer, best known for The Suffering horror games and his book Game Design: Theory & Practice. He is currently the Lead Single Player Designer on the story-driven FPS Homefront at Kaos Studios in New York City.

Details

Date:
Thursday, October 29, 2009
Time:
5:00 pm - 7:00 pm EDT
Event Category:
Event Tags:
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Venue

MIT Building 4, Room 231
Cambridge, MA 02139 United States + Google Map
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