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CMS News
Our GAMBIT Game Lab was stoked to see the dozen or so mentions of its work, mission, and role in game development featured in a GameSpot video yesterday.
There really is something special about Boston when it comes to the two-lane road between MIT and small-to-medium-sized game companies like Harmonix, Dejoban, and others; practically speaking, GAMBIT is a kind of molten core at the center of the Boston gaming planet, a space where experimental games have a place to come to the surface at the same time the industry's top professionals pass their knowledge back in.
"Lost Between Levels: Boston" -- GameSpot.com
What is the role of design in modeling digital humanities? Can we imagine new forms of argument and platforms that support interpretative work? So much of the computationally driven environment of digital work has been created by design/engineers that humanistic values and methods have not found their place in the tools and formats that provide the platform for research, pedagogy, access, and use. The current challenge is to take advantage of the rich repositories and well-developed online resources and create innovative approaches to argument, curation, display, editing, and understanding that embody humanistic methods as well as humanities content. Designers have a major role to play in the collaborative envisioning of new formats and processes. Using some vivid examples and case studies, this talk outlines some of the opportunities for exciting work ahead.
Johanna Drucker is the inaugural Breslauer Professor of Bibliographical Studies in the Department of Information Studies at UCLA. She is internationally known for her work in the history of graphic design, typography, experimental poetry, fine art, and digital humanities. In addition, she has a reputation as a book artist, and her limited edition works are in special collections and libraries worldwide. Her most recent titles include SpecLab: Digital Aesthetics and Speculative Computing (Chicago, 2009), and Graphic Design History: A Critical Guide (Pearson, 2008, 2nd edition late 2012). She is currently working on a database memoire, ALL, the online Museum of Writing in collaboration with University College London and King's College, and a letterpress project titled Stochastic Poetics. A collaboratively written work, Digital_Humanities, with Jeffrey Schapp, Todd Presner, Peter Lunenfeld, and Anne Burdick is forthcoming from MIT Press.
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Continue reading "Podcast, Johanna Drucker: "Designing Digital Humanities"" »
Mainstream and avant-garde poets and fiction writers have been exploring the literary potential of the computer for decades, creating work that goes far beyond today's e-books. The creators of electronic literature have developed new interface methods, new techniques for collaboration, and new ways of linking language, computing, and other media elements. How has electronic literature influenced other media, including the Web and the book? What are the implications of having literary projects in the digital sphere alongside other forms of communication and art?
Katherine Hayles is professor in the literature program at Duke University. Her books include Electronic Literature: New Horizons for the Literary (2008) and My Mother Was a Computer: Digital Subjects and Literary Texts (2005).
Rita Raley is associate professor of English at the University of California at Santa Barbara where she directs Transcriptions, an online publication covering digital humanities. Her most recent publications include the co-edited Electronic Literature Collection, volume 2.
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Continue reading "Podcast, "Electronic Literature and Future Books" with Katherine Hayles and Rita Raley" »
S. Craig Watkins studies young people's social and digital media behaviors. He teaches at the University of Texas, Austin, in the departments of Radio-Television-Film, Sociology, and the Center for African and African American Studies. Craig is also a Faculty Fellow for the Division of Diversity and Community Engagement. He received his PhD from the University of Michigan.
He is the author of three books, including The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future. He is a member of the MacArthur Foundation's research network on Connected Learning.
Among other things his work in the network will include leading a team of researchers in an ethnographic study of teens and their participation in diverse digital media cultures and communities.
Working with an Austin-based game studio Craig is also developing a game design workshop for young teens. The workshop will explore the connections between digital media, game authorship, literacy, and civic engagement.
Craig blogs for dmlcentral, the online presence for the Digital Media and Learning Research Hub hosted at the UC Irvine campus, and the HuffingtonPost. For updates on Craig's research visit his website, theyoungandthedigital.com.
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Continue reading "Podcast, Craig Watkins: "The Digital Edge: Exploring the Digital Practices of Black and Latino Youth"" »
From host Kara Miller's segment on "How Social Media Is Defining Us" (starting around the 2-minute mark)...
Social media is altering the way we communicate, purchase products — even how we define ourselves.
This week, we look at how social media is changing us — and the world we live in.
How are people choosing to define themselves online? What do they want others to know about them? And what do they want to keep secret?
Then, we look at how Twitter, Facebook, Google Plus, and a host of new platforms are forcing companies to change how they view customers. Gone are the days when TV advertisements ran the show. Now restaurants want you to recommend them to your friends. Pop icons like Madonna want to be liked on Facebook more than they want to be on talk shows.
Social media is changing the landscape and putting YOU at the center.
Guests:
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Fox Harrell, associate professor of digital media, MIT
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John Della Volpe, managing partner, SocialSphere; director of polling, Institute of Politics at Harvard University
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Christina Dorobek, vice president of sales, SCVNGR and LevelUp
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Josh Bernoff, senior vice president, idea development, Forrester Research
Co-sponsored by the Center for Civic Media; Comparative Media Studies; Science, Technology, and Society; and the Program in Writing and Humanistic Studies<
New communications technologies are revolutionizing our experience of news and information. The avalanche of news, gossip, and citizen reporting available on the web is immensely valuable but also often deeply unreliable. How can professional reporters and editors help to assure that quality journalism will be recognized and valued in our brave new digital world?
Jay Rosen is director of NYU's Studio 20, a master's level journalism program which uses projects to teach innovation in journalism. He is the author of the blog PressThink, and of the book What are Journalists For?
Ethan Zuckerman is director of the Center for Civic Media at MIT, and a principal research scientist at the Media Lab. He blogs at ethanzuckerman.com/blog.
A Knight Science Journalism event.
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Continue reading "Podcast, "Adapting Journalism to the Web" with Jay Rosen and Ethan Zuckerman" »

From the Education Arcade's partner -- the Learning Games Network -- comes this great news:
The Learning Games Network, a non-profit spin-off of the MIT Education Arcade that bridges the gap between research and practice in game-based education, today announced a $1.99 million grant from the Bill & Melinda Gates Foundation to expand Xenos, its flagship integrated social learning environment gaming platform, for Hispanic adults learning English (ESL) in libraries and workplaces. The goal of the Play Games-Learn English Project is to provide self-directed ESL instructional resources to adults in informal learning and vocational training settings. Pilot sites include the Boston and San Francisco Public Libraries and BJ's Wholesale Clubs.
Read the full announcement -- and congrats to The Education Arcade and the LGN team.
David Kelley primarily works with digital video installation and photography, with recent projects involving performance and sculpture. His practice consistently interrogates the apparatus of photography and film to encounter narrative in the process of becoming. His latest films, set in Newfoundland and the Brazilian Amazon, draw on the genre of ethnography as a narrative device to rehearse the real and imagined social relations of these sites. In Newfoundland, Kelley participated in a remote art residency founded as a socio-economic redevelopment project on Fogo island, an outport community with a failing fishing industry. In Manaus in the Amazon, he filmed rehearsals of an independent film about drug-fueled indigenous suicides in the colonial Teatro Amazonas. The theater was funded by the fortunes of rubber barons and also served as the location for Werner Herzog's Fitzcarraldo. Kelley will show selections of his recent projects and related narrative and ethnographic films, as well as rehearse a lecture/performance about architectural morphology and global tourism.
Kelley is an artist and Assistant Professor of Photography at Wellesley College. He received his MFA from University of California in Irvine and is a recent alumni of the Whitney Museum of American Art's Independent Study Program. Kelley's work has been shown at MassMoCA, The Kitchen, BAK in Utrecht, and Bangkok Experimental Film Festival. His project with Patty Chang Flotsam Jetsam (2007) exhibited in New York at Museum of Modern Art's 2008 New Directors New Films Festival and won the Golden Pyramid at the Cairo IMFAY Media Arts Festival.
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Continue reading "Podcast, David Kelley: "The Color of Seawater Through a Picture Window"" »
Emerging digital technologies are opening powerful new ways to create and even to reconceptualize the documentary film. How will handheld video cameras and ubiquitous open-source computing change the nature of documentaries? What are the implications for makers and viewers of documentaries of today's unprecedented access to online editing and distribution tools, to an ocean of data never before available to the general public? These and related questions are central to this discussion. Panelists include a scholar of digital culture, a director who has begun to exploit emerging technologies, and a representative of a newly-important specialty of the digital age - a curator of digital artifacts.
Gerry Flahive is a producer for the National Film Board of Canada. He has produced more than 50 films and new media projects including Project Grizzly, Waterlife and Highrise.
Shari Frilot is senior programmer for the Sundance Film Festival and curator of the New Frontier section of the event.
Ingrid Kopp, Tribeca Film Institute
Patricia R. Zimmermann is professor in the Department of Cinema, Photography and Media Arts at Ithaca College and codirector of the Finger Lakes Environmental Film Festival. She has curated the Robert Flaherty Film Seminar several times, including a retrospective on American documentary history and a documentary summit between Glasnost and American documentarians.
Moderated by MIT Comparative Media Studies co-director William Uricchio.
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Continue reading "Video: Communications Forum, "Documentary Film and New Technologies"" »
"Geek Dad" Daniel Donahoo writes on Wired.com that...
[Between Page and Screen] reminds me of when I first discovered hypertextual writing. It was fascinating to see how words and narrative could do different things and be twisted and turned and controlled by the reader. This project is the brainchild of literary experimenter Amaranth Borsuk and designer and developer Brad Bouse and is effectively a book of augmented-reality poetry. It is a joyfully self-referential art project that examines what takes place between the pages of the book that bring words to life on the screen when captured by a computer’s webcam. That capturing is a little stilted at time: the words flicker in and out as you try to move the image on the page in the right way. There is something enjoyable in the physical nature of the puzzle.
Why I Love Augmented Reality Right Now -- Wired.com
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