All the events below are free and open to the public. They are also recorded and broadcast to the world-at-large via our Podcast.
Contemporary Network Television News Reporting About Latinos: Successes, Failures, and a Range of Proposals to Correct Its Limitations
Ethan Zuckerman, Clay Johnson, and Sean B. Cash
Tracing Playographies: Methods and Approaches to Research Transformative Experiences in Video Games
Media Culture in the Occupy Movement: from the People's Mic to GlobalRevolution.tv
Richard John, V.A. Shiva Ayyadurai, and Kent B. Smith
Gerry Flahive, Shari Frilot, Ingird Kopp, and Patricia R. Zimmermann
How To Wreck A Nice Speech: Hearing Things With The Vocoder, From World War II To Hip-Hop
The Family of Man and the Politics of Attention in Cold War America
Fred Turner
In 1955, the Museum of Modern Art mounted one of the most widely seen – and widely excoriated – photography exhibitions of all time, The Family of Man. For the last forty years, critics have decried the show as a model of the psychological and political repression of cold war America. This talk challenges that view. It shows how the immersive, multi-image aesthetics of the exhibition emerged not from the cold war, but from the World War II fight against fascism. It then demonstrates that The Family of Man aimed to liberate the senses of visitors and especially, to enable them to embrace racial, sexual and cultural diversity – even as it enlisted their perceptual faculties in new modes of collective self-management. For these reasons, the talk concludes, the exhibition became an influential prototype of the immersive, multi-media environments of the 1960s – and of our own multiply mediated social world today.
Fred Turner is Associate Professor of Communication and Director of the Program in Science, Technology and Society at Stanford University. He is the author most recently of From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism. His essays have tackled topics ranging from the rise of reality television to the culture of engineering at Google. He is currently drafting a history of immersive media environments in the decades after World War II.
The Aesthetics of Games
Frank Lantz
This talk will explore what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk will examine these and other related questions.
Frank Lantz is the Interim Director of the NYU Game Center. For over 12 years, Frank has taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts, and Parsons School of Design. His writings on games, technology and culture have appeared in a variety of publications. In 2005 Frank co-Founded Area/Code, a New York based developer that created cross-media, location-based, and social network games. In 2011 Area/Code was acquired by Zynga and is now Zynga New York. Frank has worked in the field of game development for the past 20 years. Before starting Area/Code, Frank worked on a wide variety of games as the Director of Game Design at Gamelab, Lead Game Designer at Pop & Co, and Creative Director at R/GA Interactive. Over the past 10 years, Frank helped pioneer the genre of large-scale realworld games, working on projects such as the Big Urban Game, which turned the cities of Minneapolis and Saint Paul into the world's largest boardgame; ConQwest, which featured the first major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.
Civic Games
Colleen Macklin, Liz Lawley, Scot Osterweil
Game design is developing very rapidly, and insights, tools, and practices from gaming are increasingly integrated across different areas of life, leading to talk of the 'gamification' of everything -- including civic media.
This session brings together Innovative game designers, theorists, and activists in a conversation about the possibilities of and challenges for civic games. Independent game designers, networks like Games for Change, and perhaps even major industry players are moving towards linking gameplay with realworld civic actions. What is the state of play, and what is coming just over the horizon? In theorizing and developing civic games, what can we learn from games with civic content -- as texts, processes, and points of community engagement? How can we understand game design itself as civic engagement, as communities become not only game players but increasingly also design, mod, develop, and critique games?
Colleen Macklin is an Associate Professor in the Department of Communication Design and Technology at Parsons The New School for Design in New York City and Director of PETLab (Prototyping Evaluation, Teaching and Learning /Lab).
Elizabeth Lawley is a Professor of Interactive Games & Media at the Rochester Institute of Technology, where she also runs the Lab for Social Computing.
Scot Osterweil is the Creative Director of the MIT Education Arcade and a research director in the MIT Comparative Media Studies Program. He is a designer of award-winning educational games, working in both academic and commercial environments, and his work has focused on what is authentically playful in challenging academic subjects. He has designed games for computers, handheld devices, and multi-player on-line environments. Scot is the creator of the acclaimed Zoombinis series of math and logic games, and leads a number of projects in the Education Arcade, including Vanished: The MIT/Smithsonian Curated Game (environmental science), Labyrinth (math), Kids Survey Network (data and statistics), Caduceus (medical science), and iCue (history and civics). He is a founding member, and Creative Director of the Learning Games Network where he leads the Hewlett Foundation’s Open Language Learning Initiative (ESL).
Fandom Unbound: Otaku Culture in a Connected World
Mimi Ito
In recent years, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. In this talk, Mimi Ito, a cultural anthropologist at UC Irvine, discusses how this once marginalized popular culture has come to play a major role in Japan’s identity at home and abroad. In the American context, the word otaku is best translated as “geek”—an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. How did this once stigmatized Japanese youth culture create its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media? By exploring the rich variety of otaku culture from multiple perspectives, Prof. Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age.
Her web site is at itofisher.com/mito.
Co-hosted with the MIT Cool Japan Research Project.
Cities and the Future of Entertainment
As a prologue to the Futures of Entertainment conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro. What do these developments portend for the international flow of media content? How does the nature of these cities shape the entertainment industries they are fostering? At the same time, new means of media production and circulation now permit individuals to produce content from suburban or rural areas. How do these apparently opposed trends co-exist? What is their likely impact on audiences and on the international media landscape?
Speakers include Sérgio Sá Leitão, president of RioFilme; 2005 CMS graduate Parmesh Shahani, now at the University of Pennsylvania and of Godrej India Culture Club -- and who previously worked for Mahindra & Mahindra, one of India's largest business conglomerates; and Ernest James Wilson III, dean of the Annenberg School for Communication & Journalism at the University of Southern California.
The Forum will be moderated by Mauricio Mota, a co-founder and Chief Storytelling Officer of the Alchemists Transmedia Storytelling Co.
Out of the Playpen into the Playground: The Design of Digital Experiences for Positive Youth Development
Marina Bers
This talk will focus on digital spaces to support positive youth development.
As the design of our digital landscape is increasingly guided by commercial purposes and not by developmental concerns, there is a sense of urgency for developing strategies and educational programs that promote positive development by taking into consideration the children's social, emotional, cognitive, physical, civic and spiritual needs. But we should also consider the unique design features of each technology and the practices and policies that shape different interactions in the digital landscape. Although this talk will focus on new technologies, it is inspired by an old question: "How should we live?" This talk will present an approach to help children gain the technological literacies of the 21st century while developing a sense of identity, values and purpose. Too often youth's experiences with technology are framed in negative terms. This talk acknowledges problems and risks, and takes an interventionist perspective. Based on over a decade and a half of research, this talk provides a theoretical framework for guiding the implementation of experiences that take advantage of new technologies to support learning and personal development, as well as examples from concrete experiences. These engage children in playful learning by supporting digital content creation, creativity, choices of conduct, communication, collaboration and community building. These are the six C's proposed by the Positive Technological Development framework. They can guide the design and the evaluation of digital experiences from early childhood to adolescence, and offer a possible path to help children out of the playpens into the playgrounds of this technological era.
Marina Umaschi Bers, Ph.D., is an associate professor at the Eliot-Pearson Department of Child Development and the Computer Science Department at Tufts University. She heads the interdisciplinary Developmental Technologies research group. Her research involves the design and study of innovative learning technologies to promote positive youth development. Dr. Bers received prestigious awards such as the 2005 Presidential Early Career Award for Scientists and Engineers (PECASE), a five year National Science Foundation Young Investigator's Career Award and the American Educational Research Association's Jan Hawkins Award. Over the past decade and a half, Dr. Bers has conceived, designed and evaluated diverse technological tools ranging from robotics to virtual worlds in after-school programs, museums, hospitals, and schools both in the U.S. and abroad. Dr. Bers has received several NSF grants and is active in publishing her research in academic journals. Her book Blocks to Robots: Learning with Technology in the Early Childhood Classroom was published in 2008 by Teacher's College Press. Most recently, Dr. Bers wrote The Design of Digital Experiences for Positive Youth Development: Out of the playpen into the playground, to be published by Oxford University in early 2012. Dr. Bers is from Argentina. In 1994 she came to the U.S. and received a Master's degree in Educational Media from Boston University and a Master of Science and Ph.D. from the MIT Media Laboratory.
More on Dr. Bers
Mapping Media Ecosystems
Hal Roberts, Erhardt Graeff, Gilad Lotan
This session looks beyond platforms to explore the concept of media ecosystems. How do we understand, map, visualize, and ultimately shape the flow of texts across an increasingly diverse and complex media ecosystem? What are the relationships between professional and citizen, participatory and broadcast media? How do we understand what people are encountering, both in terms of supply (tools like Media Cloud that examine what's published) and demand (tracking/logging efforts that look at individual or group consumption?
Hal Roberts is a fellow at the Berkman Center for Internet & Society at Harvard University. He studies various issues around the flow and control of content online, including Internet filtering and circumvention, online surveillance, distributed denial of service attacks, and new media. Hal has worked on the technical side of many Berkman projects over the years, including H2O, Weblogs at Harvard Law, and Global Voices Online.
Erhardt Graeff is a founding member of the Web Ecology Project and a research assistant on the Good Participation and GoodPlay projects at Harvard Project Zero. His research focuses on questions of internet and society with a heavy emphasis on civic engagement, digital inequality, education, journalism/media, and social capital. Additionally, Erhardt is the co-founder of BetterGrads, an online college mentoring organization, and a founding trustee of The Awesome Foundation, which gives monthly grants to awesome projects. He has an M.Phil. in Modern Society and Global Transformations (i.e. sociology) from the University of Cambridge and bachelor’s degrees in information technology and international studies from Rochester Institute of Technology. Erhardt’s personal website is erhardtgraeff.com. On Twitter he’s @erhardt.
Gilad Lotan is the VP of Research and Development for SocialFlow, where he utilizes data driven approaches to draw insight and understanding from social streams. Previously, Gilad served as a program manager at Microsoft's FUSE labs. Past work includes 'Retweet Revolution', visualizing the flow of information during the 2009 #IranElection riots, and a 2011 IJOC study investigating the relationship between mainstream media and social media channels during the Tunisian and Egyptian revolutions. Gilad's work has been presented at TED, IXDA, Summit Series, Berkeley BCNM, Boston Book Festival, and published at HICCS, CHI and Ubicomp.
Surveillance and Citizenship
Digital technologies have exponentially expanded the power of government and corporations to keep tabs on citizens. But citizens in turn are exploiting new technologies to expose the activities of governments, companies and even each other. How does the persistence and ubiquity of surveillance in our digitizing world affect what it means to be a citizen? Does our emerging condition of constant surveillance encourage individuals to curtail how they speak and act -- or to offer more information? In what ways are new forms of citizen surveillance and public witness instruments of democracy and transparency? In what ways are they tools of distortion and propaganda for ideologues or special interests? Our panel of three distinguished scholars will engage these and related questions on evolving notions of citizenship in the digital age.
Panelists include Sandra Braman, a professor of communication at the University of Wisconsin, Milwaukee, and author of Change of State: Information, Policy, and Power from The MIT Press; Susan Landau, a visiting professor at Harvard University and author of Surveillance or Security? The Risks Posed by New Wiretapping Technologies, also published by The MIT Press; and Marcos Novak, professor and artist at the University of California, Santa Barbara.
Civic Maps
Laura Kurgan, Jeff Warren
Maps, Geographic Information Systems, and spatial analysis are powerful tools that recently have become increasingly accessible to non-specialists. Dynamic maps with user created content are becoming part of daily life in the 1/3 world (developed countries and elites in the global South). There is a long history of maps as tools for civic engagement, with public participatory GIS and community engaged mapping playing key roles in (for example) indigenous land rights struggles, mapping health disparities, and the environmental justice movement's demonstration of the unequal spatial distribution of pollution. Most recently, new tools and platforms like Open Street Maps and Grassroots Mapping are democratizing maps even further.
What challenges still constrain the effective creation and use of Civic Maps? What tools and platforms are most promising? What steps can developers, practitioners, and researchers take to help build the field of civic mapping?
Revision, Culture, and the Machine: How Digital Makes Us Human
John Bryant
In revising their own texts, or other people's texts, writers erase the past, remodel it, or reinvent it. They create versions of themselves, and those versions are recorded in the textual identities they create through revision. By studying revision, we are able to see not only how a single writer evolves but also how a culture insists upon certain evolutions, with or without the writer's consent.
Therefore, the dynamics of revision can take us to the heart of identity formation both in its expressive and repressive strains. What compels a culture to rewrite its texts? How do we track revision in order to "see" or rather "give witness to" revisionary processes? In addressing these problems, digital scholarship can offer far more access to the fluid texts that expose the dynamics of revision and help us confront the necessity of revision in our culture.
John Bryant will draw upon examples from revision studies, adaptation, and translation in order to highlight the elements of creativity, appropriation, and cultural difference that are at stake in dealing with the ethics and editing of revision. Along the way, he will demonstrate TextLab, the Melville Electronic Library's revision editing tool, and discuss the ethical as well as editorial dimensions of other imagined tools, such as Melville Remix and How Billy [Budd] Grew.
Bryant is Professor of English at Hofstra University and received his BA. MA, and PhD from the University of Chicago. He has written on Melville, related writers of the nineteenth-century, and textual scholarship. He is also editor of Leviathan: A Journal of Melville Studies. His recent book, Melville Unfolding: Sexuality, Politics, and the Versions of Typee (Michigan 2008), is based on his online fluid-text edition Herman Melville's Typee. He is currently working on a critical biography, Herman Melville: A Half-Known Life (Wiley) and the NEH-funded Melville Electronic Library (MEL), an online critical archive and "We the People" project.
Designing Connections
Federico Casalegno

By providing a critical description of existing technologies and projects related to the use of information and communication technologies to enhance social connectivity, this talk will illustrate innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.
Federico Casalegno, Ph.D., is the Director of the MIT Mobile Experience Lab and Associate Director of the MIT Design Laboratory at the Massachusetts Institute of Technology. Since 2008, he is the director of the Green Home Alliance between the Massachusetts Institute of Technology and the Fondazione Bruno Kessler in Italy. He is adjunct full professor at IMT Institute for Advanced Studies Lucca, Italy.
A social scientist with an interest in the impact of networked digital technologies in human behavior and society, Casalegno both teaches and leads advanced research at MIT, and design interactive media to foster connections between people, information and physical places using cutting-edge information technology.
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Marks of Materiality in Digital Bodies
Hye Jean Chung
Digital technology is increasingly utilized in film production to achieve the technical and imaginative compositing of live-action and computer-generated imagery. Hye Jean Chung’s talk will explore how digital effects are not only used to mediate the real but to replace or enhance human capabilities via cyborgian hybrids. When bodies become digitized into pixelated formats, does this effectively incarnate physicality in ways unforeseen? How do nationalist desires and transnational aspirations intersect in computer-generated bodies of imaginary entities? What is lost when a digital aesthetics that accentuates seamlessness, transcendence and transmutation translates into a naïve political rhetoric that elides the material practices of labor in film production pipelines? Even though computer-generated characters are often described as de-materialized because they are simulated images of digital bodies and virtual camera movements, they can also be regarded as material incarnations of visual and sonic traces that link them to corporeal bodies and territorial concerns. This talk will examine how layered traces of national bodies become re-animated and re-corporealized along the film production pipeline through the multiple bodies of actors, voice actors, stunt actors, movement coordinators, body doubles, and animators.
Hye Jean Chung is currently a Mellon Postdoctoral Fellow in Comparative Media Studies at Massachusetts Institute of Technology, where she is working on a book project that analyzes the globally dispersed and digitally networked workforce of film production pipelines, and its relation to the fictional spaces, computer-generated imagery and digital aesthetics of contemporary cinema. She received her Ph.D. in Film and Media Studies from the University of California, Santa Barbara. Her primary research interests include transnational cinema, cross-border mobility, production studies, digital visual effects and animation, and East Asian cinema. Her work has been published in journals such as Spectator and Contemporaneity, and in the anthology Documentary Testimonies: Global Archives of Suffering (Routledge, 2009), edited by Bhaskar Sarkar and Janet Walker. Other essays will soon appear in forthcoming issues of Cinema Journal and The Velvet Light Trap. She has recently co-edited and contributed to a themed issue of Media Fields Journal on the intersection of media, labor, and mobility. In addition to her scholarly endeavors, Chung has worked as a journalist, and published translations of literary works from Korean into English and vice versa.
Local News in the Digital Age
Is local news a casualty of the digital age? A recent report from the Federal Communications Commission suggests that although the broad media landscape is more vibrant than ever, many state and local communities face a shortage of professional reporting, undermining journalism's watchdog role at the local level. This Forum will assess the state of local journalism, paying special attention to the changing environment for news in New England.
Our speakers, drawn from traditional as well as online media, include Callie Crossley, host of her own talk show on WGBH; David Dahl, who oversees local news initiatives for the Boston Globe; and Adam Gaffin of the online news site Universal Hub. Dan Kennedy, a media analyst who teaches at Northeastern University, will moderate the discussion.
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Amplified Streets, from Print to Tweets: Social Movement Media Across Platforms
Jason Pramas and Steve Meacham
Social movements have always been productive spaces for the creation and circulation of media texts, tools, and frames for understanding the world. In the past, movement narratives were often told by specialists: filmmakers, writers, radio producers.
These roles still exist, but more recently, the rapid spread of digital literacies allows increased participation in movement media making by everyday participants.
This session brings together social movement media makers and scholars in a conversation about what the transformation of the media ecology means for movements. Under what conditions does media making by a movement's base help strengthen the movement and advance its goals, and when does it produce confusion and a lack of narrative power? How can filmmakers rooted in movements open up their processes to increased participation? What movements today are engaged in innovative cross platform practices?
Jason Pramas is editor/publisher of Open Media Boston - an online metro news weekly with a progressive editorial stance covering the labor and community beats since 2008. A photojournalist by trade, he has been active in movements for democracy and social justice for over a quarter century. He is working on an MFA in Visual Arts at the Art Institute of Boston at Lesley University, and teaches social media in various academic and professional settings.
Steve Meacham is organizing coordinator of City Life/Vida Urbana and has been an organizer for almost forty years, working in areas of housing, labor, community democracy, peace work, and economic conversion. He emphasizes a radical approach that links day-to-day issues to systemic change, that generates new leaders, and that can rapidly expand. His current position at City Life/Vida Urbana has allowed for the full development of this organizing model. It has combined an aggressive day-to-day response to housing displacement with a series of conferences and institutes called the Radical Organizing process.
Representing Islam
Intisar Rabb, Amir Ahmad Nasr, and Nasser Weddady
Media dialogues in America have often centered on the role of Islam in US and global society. The representation of Islam in debates over the Park 51 Mosque in lower Manhattan, for example, offers the voices of many non-Muslims offering their interpretations of Islam, not all of which are well-informed. The panelists we've invited have taken on the challenge of representing Islam to American and global audiences, in different contexts - they offer scholarly research on what Islamic scholars believe and argue, to challenge discourse about "Sharia law"; they feature a multiplicity of voices offering different visions of what it is to be Muslim.
What does it mean to represent roughly one-fifth of humankind? How does participatory media change the dynamics of representing Islam...or representing any other faith, belief or conviction?
Intisar A. Rabb is an assistant professor of law at Boston College Law School, a faculty research affiliate at Harvard Law School in the Islamic Legal Studies Program, and a Fellow at the Berkman Center for Internet and Society (for the project islawmix.org – an online resource for issues related to Islamic law). She is also a 2010 Carnegie Scholars for research on contemporary Islam. Her research centers on comparative Islamic law and legal history, advanced constitutional law, and criminal law. Rabb received a BA from Georgetown University, a JD from Yale Law School, an MA and a PhD from Princeton University, where her thesis on Islamic law won a prize for best PhD dissertation. She has traveled for research to Egypt, Iran, Syria, and elsewhere.
Amir Ahmad Nasr is a digital media and marketing consultant and leading Sudanese blogger. He's been featured on USA Today, BBC, Reuters, The Guardian, The Huffington Post, Al Jazeera’s English TV channel, German magazines and many more media outlets. He is the host and curator of The Future of Islam In the Age of New Media, an audio seminar that convened 60 speakers in 60 seconds each for a total of 60 insightful minutes. He is also the author of the upcoming book, Islam: A Love Story – How Fundamentalism Stole My Mind, Broke My Heart, and Blogging Freed My Mystic Soul.
A native of Mauritania, Nasser Weddady is the civil rights outreach director of the American Islamic Congress. He grew up in Libya and Syria, traveling extensively through the Middle East, before coming to the US seeking asylum in 2000. A few days after the September 11 attacks, Nasser was falsely detained by the FBI because of his ethnic appearance. A long-time activist in the struggle to end slavery in his homeland, Nasser has organized conferences for young activists across the Middle East; published in the International Herald Tribune, Wall Street Journal, Boston Globe, and Baltimore Sun; appeared on Fox’s Hannity & Colmes, BBC World Service, Al Jazeera, and Radio Liberty; and testified to Congress’ Human Rights Caucus. Fluent in five languages, Nasser has lectured at the US Institute of Peace, the Equal Employment Opportunity Commission, and diverse interfaith settings.
From Settlers to Quarriors: Breaking up the Monopoly with Modern Board Game Design
Scott Nicholson

Over the last 15 years, there has been an explosion of innovation in board game styles and mechanisms. The Settlers of Catan was the game that crossed the ocean from Germany to the U.S. in the late 1990's and kicked off this new era in board gaming. These modern board games, or Eurogames, are more engaging experiences and based less on luck than the typical roll-and-move board game design prevalent in the 20th century.
Attendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate. Many of these mechanisms are appropriate for digital games as well as tabletop games, so attendees will improve their toolkit of mechanisms for their own design work.
Dr. Scott Nicholson is a visiting scholar with MIT Comparative Media Studies for the 2011-2012 academic year, working with the Singapore-MIT GAMBIT Game Lab and The Education Arcade. He is an associate professor at the School of Information Studies at Syracuse University, where he has focused on games in libraries and game design as a pedagogical tool. He was the host of Board Games with Scott from 2005-2010 and is the designer of Tulipmania 1637, a board game published in 2009. In addition, he is the author of Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages, published in 2010 by Information Today.
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Race and Representation after 9/11
Cynthia Young, with comment by Anamik Saha
Drawing on recent U.S. television series "The Unit" and "Sleeper Cells," Cynthia Young examines recent shifts in media representations of African American men, arguing that in the context of the "war on terror," the image of the criminal and anti-social young black male has mutated into the image of the black patriot, at war against a new enemy of the nation, the Muslim terrorist. Exploring the figure of the black soldier, her work asks the questions: What kind of popular culture is made in the context of war? How do notions of civil rights shift in a post-Civil Rights era? And when and how are such notions mobilized in service to violent and racist conceptions of Iraqis, Arabs, and other Muslims? In his commentary, Visiting Scholar Anamik Saha will draw upon his research on popular cultural representations of South Asians and Muslims in Britain during the same period.
Cynthia Young is an Associate Professor of English and African and African Diaspora Studies at Boston College where she teaches courses on literature and popular culture. She received her B.A. from Columbia University and her Ph.D. in American Studies from Yale University. Her book on U.S. Third World Leftists, Soul Power, was published by Duke University Press in 2006. She is currently working on a project that considers race, specifically blackness, after the September 11 attacks. Interrogating popular culture and political organizing sites, this project considers how the Civil Rights legacy has been hijacked by Conservatives supporting an anti-immigrant, pro-war and often white supremacist agenda.
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Civic Disobedience
Clay Shirky, Zeynep Tufekci, and Sami ben Gharbia
2011 has seen a wave of popular protests threaten authoritarian regimes around the world. Protests in Tunisia removed a much-loathed dictatorship, and the occupation of Tahrir Square in Cairo promises to reshape the government of Egypt. Even in countries where protests are unlikely to unseat entrenched leaders, the prospect of unrest has led leaders to make major political concessions.
Is this wave of civic disobedience best explained as a reaction to economic and political conditions in each country? The viral spread of Tunisian unrest infecting other vulnerable nations? Or are changes in the media and communications environment — near-universal mobile phone use, social media, the internet, satellite television — enabling popular protest in a way we've not seen before? Is civic disobedience easier, or perhaps more effective, in a connected age?
To explore this question, we've invited a team of experts to closely examine the public protests we've witnessed this year and consider questions about media and civic disobedience. Our discussion includes:
Ethan Zuckerman (Moderator)
Co-founder of Global Voices Online; Senior Researcher at the Berkman Center for Internet and Society, and Visiting Scientist at the Center for Future Civic Media
Clay Shirky
Writer, consultant, and Associate Professor at NYU in the Interactive Telecommunications Program
Zeynep Tufekci
Writer, journalist, and Assistant Professor at University of Maryland Baltimore County exploring how technology and society co-evolve
Sami ben Gharbia
Tunisian human rights activist and director of Global Voices Advocacy
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The End of the Virtual: Digital Methods
Richard Rogers

There is an ontological distinction between the natively digital and the digitized, that is, the objects, content, devices and environments that are "born" in the new medium, as opposed to those that have "migrated" to it. Should the current methods of study change, however slightly or wholesale, given the focus on objects and content of the medium? The research program put forward here thereby engages with "virtual methods" that import standard methods from the social sciences and the humanities. That is, the distinction between the natively digital and the digitized also could apply to current research methods. What kind of Internet research may be performed with methods that have been digitized (such as online surveys and directories) vis-á-vis those that are natively digital (such as recommendation systems and folksonomy)? Second, he will propose propose that Internet research may be put to new uses, given an emphasis on natively digital methods as opposed to the digitized. Rogers will strive to shift the attention from the opportunities afforded by transforming ink into bits, and instead inquire into how research with the Internet may move beyond the study of online culture only. How to capture and analyze hyperlinks, tags, search engine results, archived Websites, and other digital objects? How may one learn from how online devices (e.g., engines and recommendation systems) make use of the objects, and how may such uses be repurposed for social and cultural research? Ultimately, he proposes a research practice that grounds claims about cultural change and societal conditions in online dynamics, introducing the term "online groundedness." The overall aim is to rework method for Internet research, developing a novel strand of study, digital methods.
Prof. Dr. Richard Rogers holds the Chair and is full University Professor in New Media & Digital Culture at the University of Amsterdam. He is Director of Govcom.org, the group responsible for the Issue Crawler and other info-political tools, and the Digital Methods Initiative, reworking method for Internet research. Among other works, Rogers is author of Information Politics on the Web (MIT Press, 2004), awarded the 2005 best book of the year by the American Society of Information Science & Technology (ASIS&T). His forthcoming book, Digital Methods, is also with MIT Press.
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(Face)book of the Dead
Mark Dery
In the Age of Always Connect, are we witnessing a plague of oversharing? If so, are social networks its vectors of transmission? Does this much-discussed phenomenon mark the Death of Shame, perhaps even a return to pre-modern notions of public and private? What does it mean to live in a historical moment when the faces in our high-school yearbooks materialize, without warning, in our Facebook lives, Walking Dead eager to rekindle friendships we thought we'd buried long ago? In his illustrated lecture, "(Face)Book of the Dead," cultural critic and media theorist Mark Dery, author of seminal essays on online subcultures, culture jamming, and Afrofuturism, will address these and other questions, from the posthuman psychology of disembodied friendship to our growing unwillingness to untether ourselves from our social networks or the media drip, even for an instant. What does it say about us, as a society, if we're unable to be alone and unplugged without being bored or lonely? Is this, at root, a fear of the emptiness in our heads? Should we preserve some small space in our lives for solitude -- a Walden of the mind, away from the Matrix?
Mark Dery (www.markdery.com) is a cultural critic. He is best known for his writings on the politics of popular culture in publications such as The New York Times Magazine, Cabinet, Bookforum, Rolling Stone, Elle, and Wired; on websites such as True/Slant and Thought Catalog; and in books such as The Pyrotechnic Insanitarium: American Culture on the Brink and Escape Velocity: Cyberculture at the End of the Century. Dery's latest book is an anthology of his recent writings, I Must Not Think Bad Thoughts: Essays on American Empire, Digital Culture, Posthuman Porn, and Lady Gaga's Lesbian Phallus, published in Brazil by Editora Sulina. Dery is widely associated with "culture jamming," the guerrilla media criticism movement he popularized through his 1993 essay "Culture Jamming: Hacking, Slashing, and Sniping in the Empire of the Signs," and "Afrofuturism," a term he coined in his 1994 essay "Black to the Future" (included in the anthology Flame Wars: The Discourse of Cyberculture, which he edited). He has been a professor of journalism at New York University, a Chancellor's Distinguished Fellow at UC Irvine, and a Visiting Scholar at the American Academy in Rome. He is at work on a biography of the artist Edward Gorey for Little, Brown.
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Design for Vulnerable Populations
Patricia Deegan, Liz Barry, and Nathan Cooke
Designers often want to help people that they perceive as being in need -- whether those affected by natural or human-caused disasters, the economically or physically disadvantaged, or those who are on the losing end of a cultural power dynamic. However, naive attempts to "help" through simplistic techno-centric design can be at best ineffective, and at worst counter-productive.
What can designers do to better connect with the communities and individuals they wish to serve? How can design projects avoid patronizing attitudes and economic colonialization? How can a designer be effective in promoting social change while following their conscience?
This panel brings together designers who have worked in the mental health industry, international development, the prison system, and community environmental action to discuss what has worked and what hasn't, and what approaches designers can take to increase their chances of success.
- Charlie DeTar (Moderator)
Co-founder of Between the Bars, a blogging platform for prisoners. Fellow at the Center for Future Civic Media, and PhD student at the MIT Media Lab.
- Patricia Deegan
Creator of the CommonGround web application which supports shared decision making in psychopharmacology consultation. Adjunct Professor at the Dartmouth College School of Medicine and at Boston University, Sargent College of Health and Rehabilitation Sciences.
- Liz Barry
Director of Urban Environment at Public Laboratory for Open Technology and Science, a collaborative developing inexpensive and community-led means to explore environmental and social issues; Co-founder of TreeKIT, an initiative to collaboratively measure, map, and manage urban forests.
- Nathan Cooke
Born and raised in California, USA, Cooke works at MIT’s D-Lab documenting technologies and working with students on design projects. He has previous experience working for Frog Design in San Francisco and at Autodesk as part of their Sustainability division.
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A Conversation with Sherry Turkle
The eminent MIT professor, author most recently of Alone, Together, discusses her darkening view of our digitizing world, her sense of the culture of MIT and its students, and her own career with Communications Forum Director David Thorburn, a longtime colleague.
Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self.
David Thorburn is Professor of Literature at MIT and director of the Communications Forum.
Co-sponsor: Technology and Culture Forum at MIT.
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Cultural Resistance
Steve Kurtz, Critical Art Ensemble
Speaker: Steve Kurtz, Critical Art Ensemble
A talk about models and techniques for public interventions and soft subversions aimed at undermining authoritarian tendencies in a time of neo-liberal domination.
Known for his work in Electronic Civil Disobedience and BioArt, Steve Kurtz is a founding member of the Critical Art Ensemble, a collective of five tactical media practitioners of various specializations including computer graphics and web design, film/video, photography, text art, book art, and performance.
Formed in 1987, Critical Art Ensemble’s focus has been on the exploration of the intersections between art, critical theory, technology, and political activism.
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Between Page and Screen: Digital, Visual, and Material Poetics
Amaranth Borsuk

Amaranth Borsuk discusses her poetic practice as a multi-media writer and artist, reading selections from recent work and showing images and performance footage from current projects. What is a poetics of materiality and how does it play out across print and digital media? What does a focus on the material of language do to our constructions of authorship? Borsuk will read from Between Page and Screen, a digital pop-up book of poems, Tonal Saw, a chapbook constructed from a religious tract, and Excess Exhibit, a flip-book of conjoined poems that mutate from constraint into rapturous abundance. She will also show digital work in progress and read selections from her recently completed manuscript Handiwork, whose poems explore the relationship between torture and writing, trauma and creativity through a combination of Oulipo constraint and surreal lyricism.
A poet and scholar, Amaranth Borsuk's work focuses on textual materiality--from the surface of the page to the surface of language. She is currently a Mellon Postdoctoral Fellow in Comparative Media Studies and Writing and Humanistic Studies at Massachusetts Institute of Technology where she works on and teaches digital poetry. She has a Ph.D. in Literature and Creative Writing from the University of Southern California, where she co-founded The Loudest Voice cross-genre reading series and the Gold Line Press chapbook series. Her essays and book reviews have appeared in print and online. Poems have recently appeared in Colorado Review, Columbia Poetry Review, FIELD, Eleven Eleven, and Denver Quarterly, among other journals. She is the author of a chapbook-length poem, Tonal Saw (The Song Cave, 2010), and Excess Exhibit (ZG Press, forthcoming), a book of conjoined poems written collaboratively with poet and performance artist Kate Durbin, which includes drawings by Zach Kleyn. She has also collaboratively translated and transverted the work of Oulipo poet Paul Braffort together with Gabriela Jauregui and crafted an augmented-reality chapbook, Between Page and Screen, together with Brad Bouse. Recent collaborative work can be found in Black Warrior Review, Caketrain, New American Writing, and Action, Yes!. In addition to writing and studying poetry, Amaranth is also a letterpress printer and book artist whose fascination with printed matter informs her work on digital media.
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Understanding Check-Ins: From Emergent Location-Sharing Practices to Location Mash-Ups
Henriette Cramer
Location-sharing services have a long history in research, but are only now gaining mass usage. Most popular commercial location-sharing services such as Foursquare and Gowalla differ from previous research efforts in important ways: they use manual check-ins to pair user location with semantically named venues; locations are shared in mixed private-public settings with a potentially very large audience and they employ (game-based) incentives.
This talk will present a selection of findings from research at the Mobile Life Centre on current location-sharing practices, including new emerging appropriations, conflicting norms (not) to check-in and clashes between more playful and coordination-oriented usage motivations. In addition, it will discuss experiences in launching two foursquare-based applications: Spotisquare and ϕ2 (Phisquare), both part of 'Research in the Large', the wide distribution of apps for research purposes. Spotisquare adds music to places by allowing users to connect foursquare venues with Spotify playlists, while the ϕ2-project explores 'physical check-ins' and ways to bridge the gap between the physical world and 'invisible' services.
You're invited to join the discussion in how we as a research community can further leverage existing location-based services and the ever-growing stream of data generated by their users to both enhance, and gain insight in, a wide variety of aspects of urban life."
Henriette Cramer is a researcher at SICS and the Mobile Life Centre in Stockholm, Sweden. Her research focuses on mobile services, location-sharing practices and locative media, wide distribution of research apps, mash-ups, interaction with autonomous 'things' and human-robot interaction. She is co-organizer of a workshop at this year's CHI on ethics in large scale trials, previously co-organized a 'Research in the Large' workshop on issues surrounding large-scale deployments of apps for research purposes at UbiComp 2010, and is currently guest editor of an associated special issue of the Int. J. of Mobile Human-Computer Studies. She is also involved in the organization of this year's HRI, UbiComp and MobileHCI. Her previous PhD-work at the University of Amsterdam focused on people's responses to adaptive and autonomous systems ranging from spam filters and recommenders to social robots.
How Documentary Went Digital: the Implications of Informal Filming and Skeptical Audiences
John Ellis
Digital filming has transformed documentary, offering new potentials to filmmakers and at the same time transforming audience attitudes. Filmmakers have been able to work more informally with their subjects, giving rise to the fusion format of reality TV as well as changing the nature of documentaries themselves. From the audience perspective, affordable digital platforms mean that almost everyone knows what it is like to film and be filmed. The result is a transformation of the documentary genre, where films are now seen as documents of interactions rather than expositions of fact. Ellis explores this new phase in documentary, using methods derived from Goffman as well as an intimate understanding of the technologies of filming.
John Ellis is Professor of Media Arts at Royal Holloway University of London, and this semester's visiting scholar at the Annenberg Institute, University of Pennsylvania. He is the author of Visible Fictions (1982), Seeing Things (2000) and TV FAQ (2007) and the co-author of Language and Materialism (1977). His Documentary: Witness and Self-Revelation will appear in 2012, and is based in part on his 19 years as an independent producer for British TV, making documentaries about cinema and the arts, the politics of media, and the food industry. He served on the editorial board of Screen magazine (1975-1985), was the vice-chair of the film producers' association PACT (1988-1994), and now chairs the British Universities Film & Video Council (BUFVC).
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Civic Tools: The Latest from the Center for Future Civic Media

In this annual tradition, see open-to-the-public demos of the latest, greatest civic media tools from researchers at the MIT Center for Future Civic Media, the leader in cutting-edge community-based technology.
You'll see ways to hack live bus data, how to make your own high-res map imagery on the cheap, brand new techniques for scraping state environmental reports, and lots more.
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Online News: Public Sphere or Echo Chamber?
Joshua Benton, Pablo Boczkowski, Jason Spingarn-Koff
The digital age has been heralded but also pilloried for its impact on journalism. As newspapers continue their mutation into digital formats and as news and information are available from a seeming infinity of websites, what do we actually know about the dynamics of news-consumption online? What does the public do with online news? How influential are traditional news outlets in framing the news we get online?
Pablo Boczkowski is a Professor of Communications Studies at Northwestern Univeresity where he leads a research program that studies the transition from print to digital media. He is the author of Digitizing the News: Innovation in Online Newspapers (2004) and News at Work: Imitation in an Age of Information Abundance (2010).
Joshua Benton is the founding director of the Nieman Journalism Lab at Harvard University -- an effort to help the news business make the radical changes required by the Internet age. Before that, he was an investigative reporter, columnist, foreign correspondent and rock critic for two newspapers, The Dallas Morning News and The Toledo Blade.
Moderator: Jason Spingarn-Koff, a 2010-11 Knight Journalism Fellow at MIT, is a documentary filmmaker specializing in the intersection of science, technology, and society. His feature documentary Life 2.0, about a group of people whose lives are transformed by the virtual world "Second Life," premiered at the 2010 Sundance Film Festival and will be featured on Oprah Winfrey's documentary film club in 2011. He served as producer of NOVA's The Great Robot Race, and the development producer for PBS's Emmy-winning Rx for Survival, as well as documentaries for Frontline and Time magazine. He is a graduate of Brown University and the UC Berkeley Graduate School of Journalism.
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From Elsinore to Monkey Island: Theatre and Videogames as Performance Activities
Clara Fernández-Vara

What do Shakespeare and videogames have in common? Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames. Applying concepts from theatre in performance illuminates the relationship between the player and the game, as well as between game and narrative.
Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game? How does this text shape the actions of the player? Who are the performers? Who is the audience? These questions will be addressed in the context of adventure games, a story-driven genre where the player solves puzzles that are integrated in the fictional world of the game.
Clara Fernández-Vara is a post-doctoral researcher at the Singapore-MIT GAMBIT Game Lab, where she teaches courses on videogame theory and game writing, as well as develop games with teams of students. Clara is a graduate from the Comparative Media Studies program, and holds a PhD in Digital Media from the Georgia Institute of Technology. Her research concentrates on adventure games, game playing as a performance activity, and the integration of stories in simulated environments. She has released two experimental adventure games, Rosemary (2009) and Symon (2010).
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Bustling with Information: Cities, Code, and Civics
Nick Grossman, Nigel Jacob, and Max Ogden,
Cities are vibrant, complicated organisms. A still-working 200 year old water pipe might rest underground next to a brand new fiber optic cable, and citizens blithely ignore both if they are working well. Cities are constantly rewriting themselves, redeveloping neighborhoods and replacing infrastructure, but deliberative structures like school boards and city council meetings continue to run much the way they have for generations. In what ways can information systems rewrite our understanding of civics, governance, and communication, to solve old problems and create new opportunities in our communities?
Nick Grossman is Director of Civic Works at OpenPlans. He oversees development of new products around smart transportation, open municipal IT infrastructure, participatory planning, and local civic engagement.
Nigel Jacob serves as the Co-Chair of the Mayor's Office of New Urban Mechanics, a group within City Hall focused on delivering transformative services to Boston's residents. Nigel also serves as Mayor Menino's advisor on emerging technologies. In both of these roles Nigel works to develop new models of innovation for cities in the 21st century.
Max Ogden is a fellow at Code for America and develops mapping tools and social software aimed at improving civic participation and communication. This year Max is working with Nigel and the Office of New Urban Mechanics to create technologies that better enable education in Boston's Public Schools.
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Amsterdam and New York: Transnational Photographic Exchange in the Era of Globalization
Christoph Lindner

This lecture will examine the impact of globalization on the urban imaginary in relation to a recent art exhibition, commissioned by the Dutch government in 2009, in which a group of contemporary New York artists were invited to photograph Amsterdam to mark the 400th anniversary of Henry Hudson's discovery of Manhattan.
Registering a long history of transnational exchange between the two cities, the selected artists sought to produce work capable of defamiliarizing established images of Amsterdam. The claim of the exhibition was that seeing Amsterdam through the lens of New York photographers enabled new and surprising perspectives on four key aspects of the city: the street, the night, the water, and the outskirts. Interrogating this claim, the lecture will analyze individual artworks, the marketing and staging strategies of the exhibition, and -- most importantly -- the role that transnational exchange can play in both resisting and reinforcing dominant, globalized images of contemporary city spaces.
Christoph Lindner is Professor of Literature and Director of the Amsterdam School for Cultural Analysis (ASCA) at the University of Amsterdam in the Netherlands. He is also a Research Affiliate at the University of London Institute in Paris. His recent books include Globalization, Violence, and the Visual Culture of Cities (2010), Urban Space and Cityscapes (2006), and Fictions of Commodity Culture (2003).
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Public Communications in Slow-Moving Crises
Andrea Pitzer, Abrahm Lustgarten, and Rosalind Williams, Moderated by Tom Levenson
Governments, corporations, and communities plan for sudden crises: the White House drafts strong responsive rhetoric for the next terrorist attack; Toyota runs reassuring national TV spots within hours of a product recall; and 32 Massachusetts towns successfully publicize water distribution sites following a water main rupture.
However, like the housing collapse or the recent Gulf oil spill, some crises are complex, difficult to warn of, and don't cleanly fit traditional media frames. They are slow moving, and the media still struggles to rhetorically or technologically cover these simmering, rather than boiling, dramas.
With government regulators weak, corporations still focused on the bottom line, and communities adapting to structural change, this Communications Forum asks: What new media tools and strategies can be used to help everyone better prepare for the unique communications challenges of slow-moving crises?
Andrea Pitzer is editor of Nieman Storyboard, a project of the Nieman Foundation for Journalism at Harvard University that looks at how storytelling works in every medium. Storyboard's mission is to feature the best examples of visual, audio and multimedia narrative reporting.
An investigative reporter for ProPublica, Abrahm Lustgarten's recent work has focused on oil and gas industry practices. He is a former staff writer and contributor for Fortune, and has written for Salon, Esquire, the Washington Post and the New York Times since receiving his master's in journalism from Columbia University in 2003. He is the author of the book China's Great Train: Beijing's Drive West and the Campaign to Remake Tibet, a project that was funded in part by a grant from the John D. and Catherine T. MacArthur Foundation.
Rosalind Williams is a historian who uses imaginative literature as a source of evidence and insight into the history of technology. She has taught at MIT since 1982 and currently serves as the Dibner Professor for the History of Science and Technology in the Program in Science, Technology, and Society. She has also served as head of the STS Program and Dean for Undergraduate Education and Student Affairs at the Institute, as well as president of the Society for the History of Technology. She has written three books as well as essays and articles about the emergence of a predominantly human-built world and its implications for human life. Her forthcoming book extends this theme to examine consciousness of the condition of "human empire" as expressed in the writings of Jules Verne, William Morris, and Robert Louis Stevenson in the late l9th century.
Moderated by Tom Levenson, who is Head and of the MIT Program in Writing and Humanistic Studies as well as Director of its graduate program. Professor Levenson is the winner of Walter P. Kistler Science Documentary Film Award, Peabody Award (shared), New York Chapter Emmy, and the AAAS/Westinghouse award. His articles and reviews have appeared in The Atlantic Monthly, The Boston Globe, Discover, The Sciences, and he is winner of the 2005 National Academies Communications Award for Origins.
Co-sponsor: The MIT Center for Future Civic Media.
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She's Got LEGs and She Knows How To Use Them: How Neighborhoods Can Use Local Engagement Games to Build Community and Plan for the Future
Eric Gordon
There are a growing number of games that are location-based. They use mobile devices and locative technologies to turn physical space into a game board. Games like Foursquare get people moving from place to place, exploring the world around them and potentially meeting people nearby. But while many games use location as the context for interaction, few use location as the content for interaction. Local Engagement Games (LEGs) are location-based games designed for the specificity of a location, with the intention of integrating into local cultures and local institutions. They reinforce existing geographical communities because the rules of the game are couched within existing rules of civic participation. Whether it's a game built around a town hall meeting or a government planning process, LEGs scaffold local processes to foster community and commitment to civic life.
In this talk, Gordon will discuss two LEGs developed at the Engagement Game Lab. Participatory Chinatown is a 3-D role-playing game designed to be integrated into the master planning process of Boston's Chinatown. And CommunityPlanIt, a location-based mobile game platform (in development), is designed to engage neighborhoods in official planning processes, while forging geographically-based communities and advocacy groups around local issues.
Eric Gordon is an associate professor in the Department of Visual and Media Arts at Emerson College and director of the new Engagement Game Lab. He is the author of The Urban Spectator: American Concept-cities from Kodak to Google (Dartmouth, 2010) and the co-author of the forthcoming book tentatively titled, Net Locality: Why Location Matters in a Networked World (Blackwell, 2011).
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Civic Media and the Law
Micah Sifry and Daniel Schuman, Moderated by David Ardia
What do citizens need to know when they publicly address legally challenging or dangerous topics? Journalists have always had the privilege, protected by statute, of not having to reveal their sources. But as more investigative journalism is conducted by so-called amateurs and posted on blogs or websites such as Wikileaks, what are the legal dangers for publishing secrets in the crowdsourced era? We convene an engaging group law scholars to help outline the legal challenges ahead, suggest policies that might help to protect citizens, and describe what steps every civic media practitioner should take to protect themselves and their users.
Micah Sifry is a co-founder and editor of the Personal Democracy Forum.
Daniel Schuman is the policy counsel at the Sunlight Foundation, where he helps develop policies that further Sunlight's mission of catalyzing greater government openness and transparency.
Co-sponsor: The MIT Center for Future Civic Media
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MST3K and Cinematic Titanic
Trace Beaulieu and Mary Jo Pehl
In December of 2007, Joel Hodgson and Trace Beaulieu, two of the creators of Mystery Science Theater 3000, assembled many of the original members of that cult TV phenomenon to form Cinematic Titanic, a live and DVD version based on their original formula of riffing on terrible movies. The actors essentially play themselves as they participate in an experiment for some unknown, possibly shadowy corporation or military force. The story currently provided to the cast is that there is a tear in the "electron scaffolding" that threatens all digital media in the world. Their experience doing MST3K is key to the organization's plans. Two of the cast will discuss their thoughts on producing Cinematic Titanic which is coming to Boston on October 29th at the Wilbur Theater.
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Humanities in the Digital Age
Alison Byerly and Steven Pinker
What is happening to the intellectual field called the humanities? Powerful political and corporate forces are encouraging, even demanding science and math-based curricula to prepare for a globalized and technological world; the astronomical rise in the cost of higher education has resulted in a drumbeat of complaints, some which question the value of the traditional liberal arts and humanities. And of course, and far more complexly, the emerging storage and communications systems of the digital age are transforming all fields of knowledge and all knowledge industries.
How has and how will the humanities cope with these challenges? How have digital tools and systems already begun to transform humanistic education? How may they do so in the future? More broadly, is there a significant role for the humanities in our digital future? Our panelists will explore these and related questions in what is expected to be the first in a continuing series on this subject.
Alison Bylerly is provost and executive vice president and professor of English at Middlebury College.
Steven Pinker is the Johnstone Family Professor of Psychology at Harvard University and previously taught at MIT. He is the author of many essays and books including The Blank Slate: The Modern Denial of Human Nature and How the Mind Works.
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NGO2.0: When Social Action Meets Social Media
Jing Wang
Professor Wang will discuss the genesis and implementation of a civic media project that she conceptualized and launched in China in May 2009. The project, titled NGO2.0, is a social experiment that introduces Web 2.0 thinking and social media tools to the grassroots NGOs in the underdeveloped regions of China. How has new media complicated social action and civic engagement? What are the evolving stakes for social change proponents? How are change agents coping with governmental intervention in a country where social media is held suspect? Professor Wang will speculate on the emergence of a new field of inquiry -- social media action research -- while sharing insights and findings about her involvement in shaping an NGO 2.0 culture in China.
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Online Migration of Newspapers
David Carr and Dan Kennedy
The fate of newspapers is an ongoing subject for the Forum. This conversation explores the migration of newspapers to the internet and what that means for traditional concepts of journalism. Amid the emergence of citizens' media and the blogosphere, newspapers are adapting to a changing mediascape in which print readership is in steady decline. David Carr, culture reporter and media columnist for the New York Times, and Dan Kennedy, professor of journalism at Northeastern University and author of the Media Nation blog, explore these developments with Forum Director David Thorburn.
Among their topics: the best and the worst examples of news on the net, online-only news sites, hyperlocal news and collaborative journalism, business models for online newspapers, and the impact of social media on journalism.
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The Aesthetics of Projective Spatiality: New Media as Critical Objects
Francisco Ricardo
One theme in the contemporary use of space involves the shift from production modeled around a physical, centralized "locus" to new virtual, extended and multi-axial modes of "projective" organization. We see this in new sculpture, new architecture, and, in electronic art, an expressive embrace of geographic dispersal. Although new materials, methods, and media have been central to modernist optimism, many of their resulting physical and actual constructions have been dismissed, discredited, misunderstood, or attacked. Using physical and virtual examples, Ricardo examines the strange tension between unanimous acceptance of new media and materials and the frequent rejection of new forms and structures they have made possible.
Francisco Ricardo is media and contemporary art theorist. A Research Associate at the University Professors Program and co-director of the Digital Video Research Archive at Boston University, he also teaches digital media theory at the Rhode Island School of Design. His research examines historical, conceptual, and computational intersections between contemporary art and architecture, on one hand,and new media art and literature, on the other. Recent publications include Cyberculture and New Media (Rodopi, 2009) and Literary Art in Digital Performance (Continuum, 2009).
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The Imagination, Computation, and Expression Lab: Phantasmal Media
Fox Harrell
Professor Fox Harrell's research group -- the Imagination, Computation, and Expression (ICE) Lab -- builds computational systems for expressing imaginative stories and concepts -- "phantasmal media" systems.
In particular, his research uses artificial intelligence/cognitive science-based techniques to understanding the human imagination to invent and better understand new forms of computational narrative, identity, games, and related types of expressive digital media. In this talk, he will discuss his recent works and collaborations including the "Living Liberia Fabric," an AI-based interactive video documentary produced in affiliation with the Truth and Reconciliation Commission of Liberia to memorialize 14 years of civil war, "Generative Visual Renku," an AI-based form of generative animation, and several other projects.
Harrell received the National Science Foundation (NSF) CAREER Award for his project "Computing for Advanced Identity Representation." He is currently completing a book, Phantasmal Media: An Approach to Imagination, Computation, and Expression, for the MIT Press. Harrell is Associate Professor of Digital Media at MIT in the Program in Writing and Humanistic Studies, Comparative Media Studies, and Computer Science and Artificial Intelligence Lab (CSAIL).
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Graphical Expressions of Humanistic Interpretation in Digital Environments
Johanna Drucker
Humanists have adopted visualization techniques with enthusiasm in recent years, borrowing display formats from quantitative approaches rooted in social and natural sciences. But are the standard metrics and conventions developed for analysis of empirical inquiries fundamentally at odds with tenets of traditional humanistic interpretation? How are complexity, contradiction, uncertainty, ambiguity, and other basic features of interpretative activity to be given graphical expression? Does the introduction of affect into visual displays simply shift all visualization towards idiosyncratic and subjective approaches that lack clear legibility? Or can we imagine conventions that might introduce some of the necessary qualifications and variables essential to creating graphical expressions of humanistic interpretation?
Featured speaker: Johanna Drucker is the Martin and Bernard Breslauer Professor in the Department of Information Studies at UCLA where her research focuses in modeling interpretation for electronic scholarship, digital aesthetics, and the history of visual information design. Her teaching interests include the history of the book and print culture, history of information, and critical studies in visual knowledge representation.
Moderator: Kurt Fendt is director of HyperStudio, MIT’s Center for Digital Humanities, and teaches a range of upper-level courses in the German Studies Program.
Co-sponsor: MIT HyperStudio
This forum launches the humanities + digial: Visual Interpretations conference at MIT (May 20-22).
Jenkins' Farewell
Henry Jenkins
Henry Jenkins' 20-year presence at MIT was formative for him and profoundly valuable for MIT. A year after his departure for USC, Jenkins returns to talk with long-time colleagues about his pioneering scholarship on digital culture, his work as the founding director of Comparative Media Studies, and his experiences as a teacher and housemaster at MIT.
Moderated by William Uricchio.
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Civics in Difficult Places
Ethan Zuckerman
This global call-in show, streamed live at web.mit.edu/webcastnow/1 will feature a number of journalists, advocates and programmers who utilize new technologies to gather information in contentious geographic regions:
- Cameran Ashraf, Iran
- Mehdi Yahyanejad, Iran
- Georgia Popplewell, Haiti
- Huma Yusuf, Pakistan
- Ruthie Ackerman, Liberia
- Brenda Burrell and Bev Clark, Zimbabwe
- Lova Rakotomalala, Madagascar
Moderated by Ethan Zuckerman of Harvard's Berkman Center and fellow at MIT's Center for Future Civic Media.
Co-Sponsor: MIT Center for Future Civic Media.
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Exit Zero: Documentary Filmmaking, Historical Memory, and Personal Voice
Chris Boebel and Christine Walley
This talk explores the making of Exit Zero, an in-progress documentary film about deindustrialization, community, class, and family in a former steel mill region in southeast Chicago. It examines questions of historical memory, the use of personal voice, and the long-standing relationship between anthropology and documentary filmmaking. The film utilizes material from multiple sources, including cinéma vérité footage shot over the course of a decade, interviews, and home movies made by steel mill area residents between the 1930s and 1980s. The talk raises broader questions about the shifting nature of anthropological engagement with media-making and documentary film in particular. Clips from the work-in-progress will be shown.
Chris Boebel is a documentary and narrative filmmaker. He is the writer/director of a number of award-winning short fiction films, the independent feature film Red Betsy, and is co-director of the documentary Containment: Life After Three Mile Island. He currently works as a producer of films about science and engineering at MIT with AMPS/MIT Libraries.
Christine Walley is an Associate Professor of Anthropology at MIT. In conjunction with Chris Boebel, she is making Exit Zero. The film serves as a companion to an in-progress book entitled, The Struggle for Existence from the Cradle to the Grave.
The Gutenberg Parenthesis: Oral Tradition and Digital Technologies
Thomas Pettitt, with Pete Donaldson and James Paradis
Is our emerging digital culture partly a return to practices and ways of thinking that were central to human societies before the advent of the printing press? This question has been posed with increasing force in recent years by anthropologists, folklorists, historians and literary scholars, among them Thomas Pettitt, who has contributed significantly to elaborating and communicating the version of this question named in the title of today's forum.
The concept of a "Gutenberg Parenthesis" -- formulated by Prof. L. O. Sauerberg of the University of Southern Denmark -- offers a means of identifying and understanding the period, varying between societies and subcultures, during which the mediation of texts through time and across space was dominated by powerful permutations of letters, print, pages and books. Our current transitional experience toward a post-print media world dominated by digital technology and the internet can be usefully juxtaposed with that of the period -- Shakespeare's -- when England was making the transition into the parenthesis from a world of scribal transmission and oral performance.
MIT professors Peter Donaldson and James Paradis will join Pettitt in a discussion of the value of historical perspectives on our technologizing human present.
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Government Transparency and Collaborative Journalism
Linda Fantin and Ellen Miller, with moderator Chris Csikszentmihalyi
In December, the Obama administration directed federal agencies and departments to implement "principles of transparency, participation, and collaboration," including deadlines for providing government information online. At the same time, citizens and journalists are developing new technologies to manage and analyze the exponential increase in data about our civic lives available from governmental and other sources. What new ways of gathering and presenting information are evolving from this nexus of government openness and digital connectedness? Our speakers Linda Fantin, director of public insight journalism at Minnesota Public Radio and Ellen Miller, executive director of the Washington-based Sunlight Foundation, will explore this and related questions. Chris Csikszentmihalyi, director of MIT's Center for Future Civic Media, moderates the discussion.
Co-Sponsor: MIT Center for Future Civic Media.
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CMS Town Hall Forum
Limited to CMS faculty, students, and invitees, this is CMS's semesterly forum to discuss candidly the successes, challenges, and direction of the program.
Robots and Media: Science Fiction, Anime, Transmedia, and Technology
Ian Condry and Cynthia Brazeal
Ian Condry, Associate Director of MIT Comparative Media Studies and Associate Professor of Foreign Languages and Literatures, will discuss the prevalence of giant robots in anime (Japanese animated films and TV shows). From the sixties to the present, robot or "mecha" anime has evolved in ways that reflect changing business models and maturing audiences, as can be seen in titles like Astro Boy, Gundam, Macross, and Evangelion. How can we better understand the emergence of anime as a global media phenomenon through the example of robot anime? What does this suggest about our transmedia future?
Cynthia Breazeal, Associate Professor at the MIT Media Lab and founder/director of the Lab's Personal Robots Group, will discuss how science fiction has influenced the development of real robotic systems, both in research laboratories and corporations all over the world. She will explore of how science fiction has shaped ideas of the relationship and role of robots in human society, how the existence of such robots is feeding back into science fiction narratives, and how we might experience transmedia properties in the future using robotic technologies.
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Code and Platform in Computational Media
Nick Montfort
Computing plays an important role in some types of media, such as video games, digital art, and electronic literature. It seems evident that an understanding of programming and computing systems may help us learn more about these productions and their role in culture. But few have focused on the levels of code and platform. Adding these neglected levels to digital media studies can help to advance the field, offering insights that would not be found by focusing on the levels of experience and interface by themselves. The recent project of Critical Code Studies and two book series just started by The MIT Press, Software Studies and Platform Studies, represent a new willingness to consider digital media at these levels. With reference to mass-market and more esoteric systems and works, ranging from Atari 2600 and arcade games to Talan Memmott's Self Portrait(s) [as Other(s)], this talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works.
Nick Montfort is associate professor of digital media at MIT and has been part of dozens of academic, editorial, and literary collaborations.
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Mutiny: Asians Storm British Music
Vivek Bald

Organized by the MIT Writers Series. Combining music documentary and social documentary, Mutiny: Asians Storm British Music charts the meteoric rise of South Asian music in 1990's Britain and the decades of cultural cross-pollination and political struggle that led up to that historic moment. Through a dynamic mix of live performances, candid interviews, and rare archival footage, Mutiny presents the story of a generation that grew up defining itself in an environment of racial violence while drawing strength from both British street culture and South Asian roots. The artists who emerged from this generation became some of the greatest innovators in British music, mixing the influences of their parents' cultures with electronica, hip-hop, reggae, and punk and producing unique and powerful new sounds.
Featuring: Asian Dub Foundation, Talvin Singh, State of Bengal, Fun-Da-Mental, Anjali, DJ Ritu, Black Star Liner and many others.
Vivek Bald is a documentary filmmaker and scholar whose work focuses on histories of migration and diaspora, particularly from the South Asian subcontinent. His previous films include "Taxi-vala/Auto-biography" (1994) about the lives, experiences and activism of immigrant taxi drivers from India, Pakistan and Bangladesh in early 1990s New York City, as well as "Mutiny: Asians Storm British Music" (2003). His current work, which examines the desertion and settlement of Indian Muslim merchant sailors in U.S. port cities in the late nineteenth and early twentieth centuries, is the basis for a forthcoming book, Bengali Harlem and the Hidden Histories of South Asian New York, and a documentary film, "In Search of Bengali Harlem." He is Assistant Professor of Writing and Digital Media in MIT's Program in Writing and Humanistic Studies and an affiliated faculty member in the Program in Comparative Media Studies.
Old-fashioned Futures and Re-fashionable Media
Joel Burges and Wayne Marshall
Joel Burges and Wayne Marshall, MIT's Mellon Fellows in the Humanities (2009-11), will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion—the fashionable, the old-fashioned, the re-fashioned. Burges will talk about the turn away from the digital in contemporary cinema, particularly the case of Fantastic Mr. Fox, in an attempt to think about the uneven development of media over time. Marshall will discuss how popular but privatized platforms like Facebook and YouTube, pop culture fashion—and the negotiable refashionability of both—present crucial challenges to the study of media today.
Joel Burges works at the intersection of literary studies, critical studies, and media studies. His first book, which is in progress, is entitled The Uses of Obsolescence; it considers the fate of historical thinking in the media of late modernity, especially literature and cinema. His second book, in its very early stages, is called Fiction after TV; it considers how a major mode of imaginative processing—fiction—is altered by the introduction of TV to post-1945 mediascapes.
Wayne Marshall is an ethnomusicologist, blogger (wayneandwax.com), and DJ, specializing in the musical and cultural production of the Caribbean and the Americas, and their circulation in the wider world. Currently a Mellon Fellow at MIT, he's writing a book on music, social media, and digital youth culture. He co-edited and contributed to Reggaeton (Duke 2009) and has published in journals such as Popular Music and Callaloo while writing for popular outlets like XLR8R, The Wire, and the Boston Phoenix.
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Western Otaku: Games Crossing Cultures
Mia Consalvo
From Nintendo's first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry.
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Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion
Jeff Vandermeer with Kevin Smolker
Fictional experiments in emerging media like Twitter and Facebook are influencing traditional printed novels and stories in interesting ways, but another intriguing new narrative is also emerging: the rise of "artifacts" that, although they support a writer's career, have their own intrinsic creative value. What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer's life caused by new media and a proliferation of "open channels"? What protective measures must a writer take to preserve his or her "self" in this environment? In addition to the guerilla tactics implicit in storytelling through social media and other unconventional platforms, in what ways is a writer's life now itself a story irrespective of intentional fictive storytelling? Examining these issues leads naturally to a discussion on the tension and cross-pollination between the private and public lives of writers in our transmedia age, including the strategies and tactics that best serve those who want to survive and flourish in this new environment. What are we losing in the emerging new paradigm, and what do we stand to gain?
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The Culture Beat and New Media: Arts Journalism in the Internet Era
William Marx, Theartsfuse.com; Doug McLennan, Artsjournal.com
Newspapers and magazines are reducing their critical coverage of the arts, but the human appetite to evaluate culture, to debate reactions and opinions, remains as vibrant as ever. Panelists Doug McLennan (editor of ArtsJournal.com) and Bill Marx (editor of TheArtsFuse.com) will discuss how cyberspace is transforming arts journalism, in some cases radically redefining its form and content. The forum will debate what critical values from the traditional media should survive, explore how digital media is changing the ways we articulate our responses to the arts, and point to promising contemporary business models and experiments in cultural coverage.
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What's New at the MIT Center for Future Civic Media?
This second civic media forum will center on several of the Center for Future Civic Media's most promising new projects. Advanced researchers from the Center will describe their work and offer live demonstrations of their computing wizardry. The forum will be moderated by Chris Csikszentmihalyi, director of the Center and the Muriel Cooper Associate Professor of Media Arts and Sciences in the MIT Media Lab.
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Cinematic Games
Richard Rouse
Many people talk about "cinematic" games, but what does this really mean? Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. Instead of simply using more cut-scenes, better script writers, or making more heavily scripted game experiences, game designers can look to film techniques as an inspiration for new techniques that accentuate what games do well. This lecture will present film clips from a number of classic movies, analyze how they work from a cinematic standpoint, and then suggest ways these techniques can be used in gameplay to create even more stimulating experiences for gamers, including examples from games that have successfully bridged the gap.
Richard Rouse III is a game designer and writer, best known for The Suffering horror games and his book Game Design: Theory & Practice. He is currently the Lead Single Player Designer on the story-driven FPS Homefront at Kaos Studios in New York City.
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Transatlantic Acousmatics
John Picker
H.G. Wells's novel The Invisible Man reads as if it were an instruction manual for the uses and abuses of the nascent radio voice. Picker will begin to argue that, in conjunction with the racist basis of much fin-de-siecle anxiety, the acousmatic status of Wells's protagonist allows for a conspicuous if incoherent racial performance. This performance tests the limits of Wells's sympathetic imagination even as it further amplifies the voice of Griffin, the Invisible Man. Picker begins with Wells's story and goes on to show how, when one attends to questions of voice and sound technologies in several different media, the racial and ethnic dimensions that become audible forge invisible connections among modes of art that we have been taught to keep distinct. Tracing a transatlantic route from fiction to radio and sound film back to fiction, this approach offers a new way to characterize a crucial period of change from the late Victorian to the modern world.
John Picker is Visiting Associate Professor of Literature at MIT. He is the author of Victorian Soundscapes and has ongoing interests in sound studies, media history, and the literature and culture of the Victorian era. His many articles and book chapters include, most recently, an essay on "Yankee Doodle" and "The Star-Spangled Banner" in A New Literary History of America, edited by Greil Marcus and Werner Sollors and out this September from Harvard University Press.
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Political Remix Video: A Participatory Post-Modern Critique of Popular Culture
Elisa Kreisinger
Remixers are on the front lines of the battle between new media technologies and impeding copyright laws that threaten to obstruct the public discursive space for critiquing popular culture. These spaces are abundant with meticulously crafted and articulate video remixes that deconstruct social myths, challenge dominant media messages and form powerful arguments reflecting the participatory nature of both pop and remix cultures. We?ll deconstruct these videos, honor the history of female fan vidders and the influences of African-American hip-hop cultures and debate the remix's ability to effect actual change.
Elisa Kreisinger is a video remix artist, hacktivst and writer. She co-edits the blog, PoliticalRemixVideo.com, teaches new media to Cambridge teens and is currently working on her first screenplay.
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Race, Politics and American Media
Juan Williams, NPR, Fox News; Phillip Thompson, MIT Urban Studies and Planning; David Thorburn, MIT Literature
The election of an African-American president in Nov. 2008 has been hailed as a transforming event. But has Obama's ascension transformed anything? Many people's answer to that question changed this summer when a famous Harvard professor was arrested at his home in Cambridge. Are the harsh realities of race and class in the U.S. clearer now or murkier, following the media tsunami of Gatesgate? And has this polarizing event given greater visibility to racial minorities in the media's coverage of politics? How are race issues and racial politics covered in our national media, and what are the implications of the demise of major city newspapers for the coverage of race and politics?
Juan Williams of NPR and Fox News will discuss these and related questions in a candid conversation with Phillip Thompson, associate professor of urban politics in the Department of Urban Studies and Planning at MIT, and David Thorburn, professor of literature and director of the MIT Communications Forum.
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How Not to Be Seen
Hanna Rose Shell
Hanna Rose Shell, a historian and media artist, is as Assistant Professor in the Program on Science, Technology and Society at MIT. This is a talk about camouflage framed by the question of ?how not to be seen?--in film, on film, as film. In the first part, Shell introduces ?how not to be seen? in terms of the aspiration for, and actualization of concealment in both filmic and natural ecologies through mixed-media practices that simultaneously incorporate and subvert the photographic media of reconnaissance. In the second part, Shell screens and discusses her film-in-progress, called Blind, about the phenomenology of camouflage. Blind as in blindness, and blind as in that actively constructed structure intended for the concealment of a hunter from her game.
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Fantasy Freaks and Gaming Geeks
Ethan Gelsdorf
Ethan Gilsdorf will discuss some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, a blend of travelogue, pop culture analysis, and memoir as forty-year-old former D&D addict Gilsdorf crisscrosses America, the world, and other worlds?from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. He asks: Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? How do the players balance their escapist urges with the kingdom of adulthood?
Gilsdorf will talk about the culture's discomfort with the geek/nerd/gamer stereotype and will look at society's ambivalent relationship with gaming and fantasy play, and the origins of that prejudice, as well as the author's own past misgivings and final acceptance of his "geek" identity.
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Ralph Baer, Baer Consultants
A long lifetime of developing electronic consumer products has taken Ralph Baer from vacuum tube through microprocessor designs. Although the technology has undergone vast changes, the underlying motivation for, and execution of, the process has not changed radically. Baer cited numerous examples of specific product designs that made it all the way through the process to a successful product and drew some conclusions from that experience that shed some light on the continuum of invention, development, and marketing novel product ideas.
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The Discipline of Political Messages in an Unruly Era
Tucker Eskew
Presidential elections are considered decisions on politicians' virtues and reflections of public values. On an ongoing basis, polling data and snap punditry engorge the body politic between elections. Taken together, these judgments on leadership and partisanship -- on statecraft and stagecraft -- lie at the core of democracy today. Eskew explores the permanent campaign(s) of the last ten years. What is "message discipline" in an era of atomized opinion leadership -- a necessity or a fool's errand? Are the parties inevitably devoted to different styles of communication, and is this era's favored approach inextricably the domain of the new Administration? Can unfettered dialogue, as an expression of freedom, be a pure benefit to society, or is "Fire!" being texted in a crowded coffee house? Consistent with his conservatism, Eskew will have firm answers to some of these and other questions. Reflecting his consulting firm ViaNovo's "new ways", he will welcome dialogue on all.
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Opening Doors, Building Worlds
Chris Claermont
Chris Claremont is best known for his 17 year unbroken run on the X-Men comic series -- a feat in world building that has supported many uses, from comics to movies to video games and more. Now Chris is returning to that world, with a new comics series titled X-Men Forever. This time, the rules are different. Mr. Claremont will address thoughts and considerations that go into building a world that can support years of use, and variations. How has the concept of world-building changed over time? What is the purpose of continuity? Multiplicity? How to take into account growth and risk, and play outside the rules. Questions and answers to follow.
Authorship, Appropriation, and the Fluid Text: Versions of the Law
John Bryant and Wendy Seltzer
A fluid text is any work that exists in multiple versions. What are the ethics and legality in the creation, sharing, and ownership of textual versions? What are the boundaries of textual appropriation? How does technology abet appropriation; how might it assist in the useful designation of boundaries? Is the law keeping up?
Hofstra University professor John Bryant explores the larger applications of the notion of fluid text to culture, and in particular identity formation in a multicultural democracy. Wendy Seltzer is a Fellow at Harvard University's Berkman Center for Internet and Society and is a visiting professor at American University. She founded and leads the Chilling Effects Clearinghouse, helping Internet users to understand their rights in response to cease-and-desist threats, and to research the effects of these threats on free expression.
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Gendering Robots: Posthuman Sexism in Japan
Jennifer Roberston
In humans, gender--femininity, masculinity--is an array of performed behaviors, from dressing in certain clothes to walking and talking in certain ways. These behaviors are both socially and historically shaped, but are also contingent upon many situational influences, including individual choices. Female and male bodies alike can perform a variety of femininities and masculinities. What can human gender(ed) practices and performances tell us about how humanoid robots are gendered, and vice versa? Robertson explores and interrogates the gendering of humanoid robots manufactured today in Japan for use in the home and workplace. She shows that Japanese roboticists assign gender to their creations based on rigid assumptions about female and male sex and gender roles. Thus, humanoid robots can productively be understood as the vanguard of a "posthuman sexism," and are being developed in a socio-political climate of reactionary conservatism.
Co-Sponsored by Cool Japan and Foreign Languages and Literature.
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Politics and Popular Culture
Johanna Blakley, David Carr, and Stephen Duncombe
Robert Putnam has suggested that the political consciousness and civic engagement of the post- World War II generation may have taken shape in bowling alleys and other spaces where community members gathered. Might the political consciousness of the new generation be taking shape in and around popular culture? Are we seeing a blurring of the roles of citizen and consumer? Is this fusion between entertainment and news a good or a bad thing? What links exist between our cultural and our political preferences? How are activists and political leaders utilizing metaphors from popular culture as resources to mobilize their supporters? Is it possible that aspects of our popular culturemay generate utopian visions that fuel political change? These and other questions will be explored by panelists Johanna Blakley, deputy director of the Norman Lear Center at USC; David Carr, media and culture writer for the New York Times; and Stephen Duncombe, associate professor at NYU and author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy. Henry Jenkins will moderate.
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Telling Stories In Print, Online and Onscreen: Walden Media and Family Audiences
Randy Testa
Randy Testa, Vice-President of Education and Professional Development, Walden Media, LLC will discuss what it means to create educational content in tandem with commercially released family films, film adaptations of children's literature. He will also discuss why Walden Media as a film studio has recently moved into publishing children's literature as another platform for storytelling and content acquisition.
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Identity-as-Place: Fictive Ethnicities in Online Games & Virtual Worlds
Celia Pearce
This talk, with Celia Pearce, Asst. Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and Experimental Game Lab, explores the connection of identity to virtual place, referencing in particular anthropology, humanist and socio-geography and Internet studies to look at the construction and performance of "fictive ethnicity" tied to a specific, though virtual and fictional, locality. To illustrate, Pearce will use the example of the ?Uru Diaspora, a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst (based on the Myst series), which immigrated into other games and virtual worlds, adopting the collective fictive ethnicity of "Uru Refugees", and referring to Uru as their "homeland".
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Transnational, U.S.-Asian Cinema: The Case of Tekkon Kinkreet (2006)
Christina Klein
Globalization is eroding the notion of national cinema. As foreign-language remakes, globalized labor pools, and international co-productions become ever more common, distinct national cinemas are being replaced by a variety of transnational cinemas. Anime, often considered a uniquely Japanese cinematic form, is no exception. This talk will explore one recent example of transnational anime: Tekkon Kinkreet, the first Japanese anime to be written and directed by Americans. Christina Klein is associate professor of English and American Studies at Boston College. She is the author of Cold War Orientalism: Asia in the Middlebrow Imagination, 1945-1961 and is currently writing a book about the globalization of U.S. and Asian film industries.
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The Authoring Challenge for Interactive Storytelling
Michael Mateas
Artificial Intelligence methods enable the creation of believable characters with rich personalities and emotions, interactive story systems that incorporate player interaction into the construction of dynamic plots, and story generation systems that capture large and well-formed collections of potential stories. The goal of these approaches is not to replace human authorship but rather to move human authorship to a meta-level, and thus to support a richness and depth of player interaction that is not otherwise possible. However, there are significant authoring challenges in creating AI-based interactive stories.
In this talk Michael Mateas will describe the authoring approaches and challenges involved in creating Façade, the first fully-produced, AI-based interactive drama and describe current research efforts to support authors in telling stories in this new medium. Mateas is a faculty member in the Computer Science department at UC Santa Cruz and has presented papers and exhibited artwork internationally including SIGGRAPH, the New York Digital Salon, AAAI, CHI, the Game Developers Conference, ISEA, AIIDE, the Carnegie Museum, and Te PaPa, the national museum of New Zealand.
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The Campaign & the Media 2
The Obama campaign's extensive deployment of digital media, especially its tech-savvy outreach to the young, was widely reported before the election. Some predicted that this digital advantage would make a decisive difference. Did it? What role did the Internet play in the election? How has it changed presidential politics? What are the future implications of the impact of new media on journalism and on American society? These and other questions will be addressed by Marc Ambinder, who covers politics for The Atlantic; Cyrus Krohn, the director of the National Republican Committee's eCampaign; and Ian V. Rowe, who headed up MTV's coverage of the presidential election.
Co-sponsored by the Center for Future Civic Media and the Technology and Culture Forum.
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Lev Manovich
Lev Manovich is the author of Soft Cinema: Navigating the Database, Black Box - White Cube, and The Language of New Media, which is hailed as "the most suggestive and broad ranging media history since Marshall McLuhan." He has written 90+ articles which have been reprinted over 300 times in many countries.
He is a Professor in Visual Arts Department, University of California-San Diego, a Director of the Software Studies Initiative at California Institute for Telecommunications and Information Technology (CALIT2), and a Visiting Researcher at Godsmith College (London) and College of Fine Arts, University of New South Wales (Sydney). He is much in demand to lecture around the world, having delivered 270+ lectures, seminars and workshops during the last 10 years.
Military Training and Compelling Experience
Sharon Ghamari-Tabrizi
In this lecture, Sharon Ghamari-Tabrizi will talk about the various meanings of what counts as a "compelling experience" for military simulation -- and how this phrase “compelling experience” can be used as a thematic marker for differentiating the present moment from cold warera immersive simulations. Ms. Ghamari-Tabrizi is an independent scholar currently living in Altamonte Springs, Florida. She is the author of The Worlds of Herman Kahn: The Intuitive Science of Thermonuclear War (Harvard University Press, 2005).
Co-sponsored by the STS Colloquium.
Tracking Secret Asian Man
Tak Toyoshima
Tak Toyoshima's comic strip Secret Asian Man has brought to light the challenges of being Asian American in America. Challenges like not being able to find his name on a key chain at souvenir shops, being asked where he was delivering the Chinese food that he just picked up and being his friend's default camera technician. In 2007, SAM began syndication through United Features and has since become a daily strip featured in papers across the country. SAM's focus has broadened beyond purely Asian-American race relations, and now discusses themes that involve dynamics between groups to which we all belong: race, gender, political, religious, left-handed, sexual orientation, dog people...etc. In this informal presentation, Toyoshima explores the relationship between his preferred content (the exploration of Asian-American identity), his medium (comics), and his mode of distribution (syndication primarily through independent newspapers). How does Secret Asian Man address the historical role of racial stereotypes in comics as a medium? What might his experiences as an independent comics producer tell us about the opportunities offered by alternative media?
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Comics and Social Conflict
Ho Che Anderson, Jeet Heer and Diana Tamblyn
Comics have emerged as a key means of interpreting and disseminating controversial and contested histories: Chester Brown's Louis Riel, Keiji Nakazawa's Barefoot Gen, Joe Sacco's Palestine, and Marjane Satrapi's Persepolis are just some of the works that take definitive social and political conflict as their topic. Why has historical material become so important for comics art? What unique opportunities does comics allow for critiquing and revising dominant historical narratives? These are the questions our speakers discussed, in relation to their own work and to the comics world in general.
Diana Tamblyn is writing a biography of Canadian arms trader and weapons engineer Gerald Bull; Ho Che Anderson authored King, a 3-volume biography of MLK; and Jeet Heer is a historian and a leading comics scholar.
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Books and Libraries in the Digital Age with Robert Darnton
Robert Darnton
A pioneering scholar of the Enlightenment and of the history of the book, Robert Darnton is the director of the University Library and the Carl H. Pforzheimer University Professor at Harvard. A former Rhodes Scholar and MacArthur Fellow, his books include
The Business of the Enlightenment: A Publishing History of the Encyclopedie,
The Great Cat Massacre: And Other Episodes in French Cultural History, and
The Forbidden Best-Sellers of Prerevolutionary France. He has written extensively on the impact of digital technologies on the culture of print and on the responsibilities of libraries in the computer age.
In this Forum, Darnton discussed and took questions about the emergence of the discipline of the history of the book, the future of books and reading, and his own vision of the ways in which new and old media can reinforce each other, strengthening and transforming the world of learning.
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Stephen Greenblatt
Currently the Cogan University Professor of the Humanities at Harvard, Stephen Greenblatt is a founding figure of “the new historicism,” which introduced a new historical, political and theoretical rigor to American literary study. The author of a series of seminal books, he has also served as general editor of the Norton Anthology of English Literature and of the Norton Shakespeare. His recent work includes a best-selling critical biography of Shakespeare and a play, Cardenio, staged this year by the American Repertory Theatre. In this Forum, Greenblatt will reflect on his break from the “New Criticism” which dominated literary study when he began his career, on the dramatic transformation of literary and cultural study in which he participated, and on his own late turn to popular biography and playwriting.
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Submarine Media: Sounding the Sea with Cyborg Anthropology
Stefan Helmreich
This presentation delivers a first-person anthropological report on a dive to the seafloor in the Woods Hole Oceanographic Institution's three-person submersible, Alvin. Meditating on the sounds rather that the sights of the dive, Helmreich explores multiple meanings of immersion: as a descent into liquid, an absorption in activity, and the all-encompassing entry of an anthropologist into a cultural medium. Tuning in to the rhythms of Alvin as a submarine cyborg, he shows how interior and exterior soundscapes create a sense of immersion, and he argues that torquing media theory to include water as a medium can make explicit the technical structures and social practices of sounding, hearing, and listening that support senses -- scientific, everyday, and anthropological -- of embodied sonic presence.
Stefan Helmreich is an anthropologist who studies life scientists, from those who engage in the computer modeling of living things (Silicon Second Nature: Culturing Artificial Life in a Digital World, University of California Press, 1998) to those who work in deep-sea environments (Alien Ocean: Anthropological Voyages in Microbial Seas, University of California Press, 2009). He is particularly interested in the limits of "life" as an analytical category for contemporary biology.
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Communications Forum: "The Campaign and the Media 1
Tom Rosenstiel and John Carroll
How have American news media responded to this historic presidential campaign? Is it true, as many have suggested, that the influence of newspapers and television has declined in the digital era? Have the media become more partisan and polarized? More preoccupied with polls and campaign strategy than with substantive issues? Has the coverage by traditional media been qualitatively different from that by online news sources? In this first of two forums on the campaign and the media, noted journalists Tom Rosenstiel, who directs the Project for Excellence in Journalism in Washington D.C., and John Carroll, a local reporter and media critic who teaches at Boston University, will offer report cards on the current state of American political journalism.
Co-sponsored by the Center for Future Civic Media and the Technology and Culture Forum.
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Playing with Stuff: The Material World in Performance
John Bell
This presentation / lecture / infomercial examines the nature and implications of object performance both as a global cultural tradition and as a contemporary medium that dominates our culture. While performing objects traditionally include puppets, masks, icons, and other "things", the more recent innovations of film, television, and the internet can also be seen as aspects of our need to play with stuff. In all cases, the central dynamic of this form involves a focus on the material world instead of humans. The talk will be accompanied by images from 20th-century avant-garde film and performance work. John Bell began his performance work with Bread and Puppet Theater, after which he earned a Ph.D. in theater history at Columbia University. He is a founding member of the award-winning Great Small Works theater company of Brooklyn, a fellow at the Center for Advanced Visual Studies at MIT, and Director of the Ballard Institute and Museum of Puppetry at the University of Connecticut. This spring he will be directing a "Living Newspaper"-style production about the politics of global healthcare with MIT students. His latest book, American Puppet Modernism (Palgrave Macmillan, 2008), examines particular moments of puppet, mask, and object theater in the United States over the past 150 years. He is a trombonist with the Somerville-based Second Line Social Aid and Pleasure Society Brass Band, and organizer of the upcoming October 12th HONK! Festival Parade from Davis Square to Harvard Square.
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The Myths and Politics of Media Violence Research
Lawrence Kutner and Cheryl Olson
Lawrence Kutner and Cheryl Olson will present findings from their book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Simon & Schuster, 2008), including the complex ways in which video games may benefit or disadvantage children. They will also talk about myths and politics in media violence research, and how they influence the views of academics and mass media. Lawrence Kutner, Ph.D. and Cheryl K. Olson, Sc.D. are cofounders and co-directors (with Eugene Beresin, M.D.) of the Center for Mental Health and Media at Massachusetts General Hospital. They are both on the psychiatry faculty of Harvard Medical School. Kutner received his Ph.D. from the University of Minnesota and trained at the Mayo Clinic. He’s a licensed psychologist and a Fellow of the American Psychological Association. He wrote the “Parent & Child” column for the New York Times as well as five books on child development. Olson was principal investigator for a $1.5 million study funded by the U.S. Department of Justice on the effects of video games on young teenagers, which formed the basis for Grand Theft Childhood. She has a Doctor of Science degree in health and social behavior from the Harvard School of Public Health, and a postdoctoral certificate in pharmaceutical medicine from the University of Basel.
A Conversation with Junot Díaz
Junot Díaz
A conversation with Junot Díaz, regarding questions of genre and secondary world construction in The Brief Wondrous Life of Oscar Wao and the Caribbean, and the failure of realism as a narrative strategy to describe the deep history of the New World. Díaz is the Rudge (1948) and Nancy Allen Professor of Writing at MIT. He is the author of Drown and The Brief and Wondrous Life of Oscar Wao, which won the John Sargent First Novel Prize, the National Book Critics Circle Award and the Pulitzer Prize.
Love May Not Be in the Afternoon Anymore: A Q&A with Soap Opera Writer Kay Alden About How the Genre Is (and/or Should Be) Changing with the Times
Kay Alden
Longtime soap opera writer Kay Alden will talk with about her decades in the industry with CMS graduate student Sam Ford ’07 who is writing his thesis about soap operas. Alden worked for more than 30 years on The Young and the Restless, the top-rated daytime drama that she served as head writer for from 1998 to 2006. Recently, she took on a consulting position with ABC Daytime and continues working with the genre during what is seen as a period of substantial change for the daytime television industry. Ford’s thesis, “As the World Turns in a Convergence Environment,” focuses on the shifting technologies and cultural patterns that are affecting daytime television.
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What's Live Got To Do With It?
Sharon Mazer
It is possible that live performance is not so live any more. In this talk, Sharon Mazer will look at the ways that audience “performances” may be seen to challenge the live-ness of the onstage action in the Road to Wrestlemania 23, which the WWE takes to New Zealand in early 2007, and in Te Matatini, the National Kapa Haka Festival, a biennial Maori cultural performance competition happening that same weekend. Mazer is head of the Department of Theatre and Film Studies at the University of Canterbury (Christchurch, New Zealand). Her book Professional Wrestling: Sport and Spectacle was published by the University Press of Mississippi, and her current research is focused on Maori performance.
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Ambiguity, Process, and Information Content in Minimal Music
Michael Cuthbert
Recent trends in music composition push bounds by creating pieces which are either more complex or simpler than works of the past. And yet, our ability to understand and be interested in the compositions at these extremes has kept pace. In this talk, Michael Cuthbert will show how simple minimalist processes give rise to highly ambiguous structures, while many of the most complex moments are reducible to easier to comprehend processes. The effect of potentially endless works—including sections of Beethoven symphonies--will generalize the talk to other musical styles and other media. Cuthbert, visiting assistant professor of music at MIT, has worked extensively on fourteenth-century music and on music of the past 40 years. A recipient of the Rome Prize of the American Academy, Cuthbert earned his Ph.D. from Harvard in 2006.
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The Real World’s Faker than Wrestling: Former WWE Champion and Best-Selling Author Mick Foley
Mick Foley
Mick Foley, one of the top wrestling performers of the past decade, will talk about his experiences as an entertainer and bestselling author who has written three memoirs (including Foley Is Good: And the Real World is Faker Than Wrestling) two novels, and a variety of children’s books. Foley has been a professional wrestler since the mid-1980s and was a headlining star for World Wrestling Entertainment (www.wwe.com) under the personas of Mankind, Cactus Jack and Dude Love. Foley will discuss telling stories in a variety of written and performative genres and how he has managed to bridge the gap across multiple genres and entertainment forms.
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Evangelicals and the Media
American evangelicals have a long history of engagement with the media, dating back to Great Awakening of the late eighteenth century. Today evangelical groups are active in all media, from the Internet and cellular telephones to print journalism, broadcasting, film, and multi-media entertainment. In this Forum, our speakers discuss the social and political impact of the evangelical movement’s use of media technologies. Gary Schneeberger is special assistant for media relations to James Dobson, founder and chairman of the evangelical group Focus on the Family (www.family.org). Diane Winston is the Knight Chair in Media and Religion in the USC Annenberg School for Communication and author of Red-Hot and Righteous: The Urban Religion of the Salvation Army. The Forum will be moderated by the Rev. Amy McCreath, MIT’s Episcopal chaplain and coordinator of the Technology and Culture Forum at MIT (web.mit.edu/tac).
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“This One’s Gonna Be a Slobberknocker”: A Q&A with WWE’s “Good Ol’ J.R.” Jim Ross
Jim Ross
Jim Ross, the longtime voice of World Wrestling Entertainment, joins CMS graduate student Sam Ford to discuss the unique blend of reality and fiction in the world of American professional wrestling world. Ross will talk about how WWE’s distribution across multiple media platforms creates an interesting storytelling atmosphere, and he will share experiences from his many years in the television industry as wrestling has moved from broadcast to cable and pay-per-view and now to DVD distribution, on-demand, and the Web. See Ross’s Web site at www.jrsbarbq.com.
NOTE: This is the first of two colloquia about American professional wrestling being organized this term by Sam Ford ’07. Ford is teaching a spring class on the pro wrestling industry and is a researcher for the Convergence Culture Consortium. He is a weekly columnist for the Ohio County Times-News in Hartford, Ky., and performs in pro wrestling events on occasion. A third colloquium on April 26 with Sharon Mazer will also examine aspects of wrestling.
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Old World, New World: How Communities, Culture, Connectivity, and Commerce are Changing How We Create Culture, Media, Education and Politics
Alan Moore, CEO of engagement marketing company SMLXL and co-author of Communities Dominate Brands, believes that community-based engagement initiatives and the enabling of peer-to-peer flows of communication within organizations, and those that engage with them, will replace the traditional media orthodoxies of government, management, business, media distribution and marketing.
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A Site for Social Data Analysis
While visualization is traditionally viewed as an efficient way of transferring a large amount of information from a database into an individual’s head, we believe that visualizations become far more powerful when multiple people access them for collaborative sense-making. To test this hypothesis, IBM’s Visual Communication Lab recently launched Many Eyes, a website devoted to a new social style of data analysis and visualization. Fernanda Viegas and Martin Wattenberg will discuss the design goals behind the site and provide a preliminary report on the usage patterns we have seen. Viegas is a research scientist in IBM's Visual Communication Lab where her work focuses on social and collaborative aspects of data visualization. Previous projects explored e-mail archives, newsgroup conversations, chat-room interactions, and the editing history of wiki pages. Her visualization-based artwork has been exhibited in galleries in New York, Los Angeles, and Boston. Wattenberg, also a research scientist in IBM's Visual Communication Lab, focuses on information visualization and its application to collaborative computing, journalism, and art. Wattenberg’s visualization artwork has been exhibited in venues ranging from Ars Electronica to the Whitney Museum of American Art.
What's New at the Media Lab?
A conversation between Frank Moss, new director of the Media Lab, and CMS Director Henry Jenkins about ongoing projects and inventive digital applications at MIT's legendary laboratory.
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Converging Media: Games, Literacy and Culture Research Fair
What do Yahoo!, Shakespeare, GPS, Bullet time, Spacewar and MIT have in common?
CMS!
Yahoo! ... along with MTV, GSDM, Turner Broadcasting and Fidelity with the Convergence Culture Consortium respond to the demands of a new media landscape and an empowered client base;
Shakespeare ... early comics, modern dance and the citizens of Berlin are among the many topics explored in the rich multi-media data bases of MetaMedia and Repertory
GPS ... is one of many technologies that we us in handheld gaming applications, all part of our exploration of computer games for education in the Education Arcade
Bullet time... and other special film effects, comic book production, dj-ing, graffiti, and other media expressions come into focus in Project New Media Literacies.
Spacewar ... is where computer gaming all began at MIT, and now it moves into a new generation with the Singapore-MIT GAMBIT Game Lab
Join us to explore the many facets of research on cutting-edge digital games, media literacy, innovative humanities databases, and redefined corporate/consumer relations now underway in MIT's Comparative Media Studies program. Faculty, staff and students will be on hand to showcase their work and answer questions about their latest findings. Refreshments will be served.

Remixing Shakespeare
Peter Donaldson and Diana Henderson with Mary Fuller
New technologies are enabling forms of borrowing, appropriation and "remixing" of media materials in exciting, provocative ways. In this Forum, two MIT scholars who have studied and written about the remixing of Shakespeare will describe their research, show some salient audio-visual examples and discuss the implications of their work for contemporary culture. Literature Professor Peter Donaldson is director of the Shakespeare Electronic Archive which since 1992 has used computers to develop new ways of studying the text, image and film records of Shakespearean publication and production. Literature Professor Diana Henderson is the author of Collaborations with the Past: Reshaping Shakespeare Across Time and Media and A Concise Companion to Shakespeare on Screen. She is an active participant in MIT's partnership with the Royal Shakespeare Company. The forum will be moderated by Mary Fuller of the Literature Faculty.
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Men Imagining a Girl Revolution
Sharon Kinsella
Men Imagining a Girl Revolution with Sharon Kinsella. At various points in the twentieth century, male novelists, journalists, intellectuals, artists, editors and cultured men have become fascinated by the lives and characters of single women and their potential for prostitution and revolution. In this presentation, Foreign Languages and Literatures visiting professor Sharon Kinsella examines the media constructions of a teenage female revolt in contemporary Japan drawing from her current book project Girls as Energy: Fantasies of Social Rejuvenation.
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The Craft of Science Fiction
MIT Communications Forum
The Craft of Science Fiction, readings and conversation with Joe Haldeman, four-time Nebula winner, author of The Forever War and many other books.
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Mimesis, Sacrifice, and Victimhood
Rey Chow
Mimesis, Sacrifice, and Victimhood with Rey Chow. Chow is Andrew W. Mellon Professor of the Humanities at Brown University where she teaches in the departments of Comparative Literature, English, and Modern Culture and Media. Chow's talk will be based on her latest book, The Age of the World Target: Self-Referentiality in War, Theory, and Comparative Work (2006, Duke UP). Co-sponsor: History, Theory, and Criticism of Architecture and Art.
Media Evangelism in the Global South
Timothy Stoneman
The phenomenal rise of evangelical Christianity in the global South during the past thirty years has been accompanied by the expanded use of new media, including radio and television. This presentation outlines an ongoing research project into the historical origins, systemic achievements, and interpretive implications of the American missionary radio broadcasting enterprise in Africa, Asia, and Latin America during its formative era, 1945 to 1970. Timothy Stoneman is a National Science Foundation Postdoctoral Fellow in the Science, Technology, and Society Program at MIT.
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New Media and Art
Lauren Cornell, Jon Ippolito, and Mark Tribe
This round table is made up of leading figures in the field of media art curators, authors, network directors, and innovative developers who will address the current issues on art in the age of digital reproduction. Speakers: Lauren Cornell, director of Rhizome.org; Jon Ippolito, media artist, curator, author; and Mark Tribe, founder of Rhizome and professor of media arts at Brown University.
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The Art of the Improbable
Scott Foe
The Art of the Improbable with Scott Foe. Foe was a member of the Dreamcast Network product development team at Sega. He joined Nokia in 2003 and currently serves as a producer for Nokia Games, where he is responsible for pushing the limits of connected mobile gaming.
Marketing in the Age of Consumer Empowerment
Scott Donaton
Lost Control: Marketing in the Age of Consumer Empowerment with Scott Donaton. Digital technologies have empowered end users, and that transfer of control -- from content creators and distributors to consumers -- impacts all forms of communications, including marketing. Scott Donaton, associate publisher and editorial director of the Ad Age Group and author of Madison & Vine will talk about why user-empowerment is the key trend in business, and the ways marketers are adapting to it, including the rise of branded entertainment.
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Why Newspapers Matter
Jerome Armstrong, Dante Chinni, and Pablo Boczkowski
why newspapers matter
Thursday, October 5
5-7 pm
Bartos Theater
Abstract
Working journalists, media critics and digital visionaries discuss the ongoing transformation and apparent decline of American newspapers. Topics to be addressed: the aging of the newspaper reader, the emergence of citizens' media and the blogosphere, the fate of local news and the local newspaper, news and information in the networked future.
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Re-Inventing Television: Podcasting and the Future of Media
Chris Boebel and David Tamés
Chris Boebel and David Tamés will discuss the production of ZigZag, MIT’s video podcast and reflect on the evolution of broadcast media and the rise of video on the web. Chris Boebel is manager of multimedia development at MIT’s Academic Media Production Services (AMPS). His films include Red Betsy (2003) and Containment (2004). David Tamés is a producer and editor for AMPS. His work includes The East Village, a web-based soap opera.
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News, Information and the Wealth of Networks
MIT Communications Forum.
News, Information and the Wealth of Networks, featuring speakers Yochai Benkler, Henry Jenkins , William Uricchio.
This is part of a series of forums that ask the question, Will Newspapers Survive? Also in the series: The Emergence of Citizens' Media, andWhy Newspapers Matter.
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The Emergence of Citizens' Media
Working journalists, media critics and digital visionaries discuss the ongoing transformation and apparent decline of American newspapers. Topics to be addressed: the aging of the newspaper reader, the emergence of citizens' media and the blogosphere, the fate of local news and the local newspaper, news and information in the networked future.
This is part of a series of forums that ask the question, Will Newspapers Survive? Also in the series: News, Information and the Wealth of Networks (Sept. 21), Why Newspapers Matter (Oct. 5).
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Comics: An Art Form in Transition
Scott McCloud
Comics: An Art Form in Transition with comics artist
Scott McCloud. In the last 20 years, print comics have struggled toward maturity through the literate graphic novel movement. Now, that same art form is experiencing a vastly different set of growing pains on the web, raising fundamental questions about the reading experience, the functions of storytelling in society, how art forms adapt to dominant technologies and the role of space in information design. Cartoonist, teacher and author Scott McCloud explores these and other questions in a fast-moving visual presentation. Co-sponsors: MIT Media Lab and MIT Lecture Series Committee.
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May Irwin's Kiss
Charles Musser
May Irwin's Kiss: The Beginnings of Cinema and the Transformation of American Culture with Charles Musser, co-chair of the Film Studies Program and professor of American Studies, Film Studies and Theater Studies at Yale.
Loyalty in Brand and Fan Cultures
Ian Condry and Robert Kozinets
Notions of Loyalty within Brand and Fan Cultures with
Convergence Culture Consortium faculty advisors Ian Condry, assistant professor of Japanese cultural studies at MIT; and Robert Kozinets, associate professor of marketing at the Schulich School of Business, York University, Toronto.
David Milch, TV's Great Writer
David Milch
David Milch has been called television's first artistic genius, its great writer. His powerful dramas have troubled the censors in the networks and in Congress and have explored human weakness and violence in disturbing and artful ways. One of television's most honored writers, his credits include Hill Street Blues, NYPD Blue (co-created with Steven Bochco) and the pioneering HBO series Deadwood. In this Forum, Milch will discuss his career as a writer and creator with Forum Director David Thorburn, a historian of television who knew Milch as a Yale student. The session will include clips distilled from Milch's best work.
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Radhika Gajjala
Tonight's CMS Colloquium tackles the topic of Consuming/ Producing/ Inhabiting South Asian Digital Diasporas with Radhika Gajjala, associate professor in the School of Communication Studies at Bowling Green State University and author of Cyberselves: Feminist Ethnographies of South Asian Women. Co-sponsored with the Center for Bilingual/ Bicultural Studies.
TV News in Transition
Neal Shapiro and Juju Chang
No aspect of television has changed more decisively in recent years than its news programming. The proliferation of news channels, the passing of the last generation of news anchors bred in the era of the broadcast networks, the appearance of partisan outlets such as Fox News, the fragmentation of the audience, the relative indifference of the digital generation to television news programming of any sort - these powerful and perhaps disturbing changes will be among the topics discussed at this Forum. Our speakers have extensive first-hand experience of the recent history of television journalism.
More information is available on the Communications Forum website.
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03.22.06 | 186 Brookline Avenue, Boston
Road Trip!
Colloquium goes on the road! For the last colloquium before spring break, join CMS for a road trip to 5W!TS with Matt DuPlessie, founder of 5W!TS, a provider of immersive, interactive experiences.
TV's New Economics
David F. Poltrack and Jorge Schement
Though younger technologies such as Ipods and cell phones signify the emerging digital era in the popular imagination, the transformation of television from a broadcast medium offering limited channels to a digitally enhanced environment of (apparently) infinite choice may be far more significant in social and historical terms. Today’s Forum will examine the changing economic base of American television, the role of audiences and audience-measurement, the broader role of consumption and advertising in the evolution of American television. Our speakers are renowned for their mastery of this complex economic and demographic history.
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A Conversation with former Poet Laureate Robert Pinsky
In this wide-ranging conversation, the former Poet Laureate Robert Pinsky will discuss his collaboration on an opera with Tod Machover of the Media Lab, his ongoing Favorite Poem Project, his ideas about poetry and democratic culture, and his recent prose book, The Life of David, an account of the biblical poet-king. Forum Director David Thorburn will moderate the forum.
Machover will join the forum at the beginning of the conversation to discuss the opera-in-progress Death and the Powers.
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Sex in Games
Brenda Brathwaite
Sex in Games with Brenda Brathwaite, Professor of Game Design, Savannah College of Art & Design, whose book Sex in Video Games will be published in the fall.