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Talks

All the events below are free and open to the public. They are also recorded and broadcast to the world-at-large via our Podcast.

Types of Talks

The CMS Colloquium provides an intimate and informal exchange between a visiting speaker and CMS faculty, students, visiting scholars and friends. We host a figure from academia, industry, or the art world to speak about their work and its relation to our studies. Colloquia serve as an excellent introduction to our program.

Civic Media Sessions, hosted by the Center for Civic Media, highlight cutting-edge media research and tools for community and political engagement.

The Communications Forum, for more than 30 years, has played a unique role at MIT and beyond as a site for discussion of the cultural, political, economic, and technological impact of communications, with special emphasis on emerging technologies. Speakers accept a responsibility to speak in a common language that must be understood by literate citizens and professionals in many fields.

Spring 2013 Talks

Colloquium | Feb 7th, 5:00 PM | E14-633
Nostalgia for a Not-So-Distant Youth:
Digital Games and Affect in Urban China
Marcella Szablewicz

Young people born in 1980's and 1990's China are the focus of a great deal of scholarly attention as they are the country's first generation of only children. They are also the first generation to come of age with the Internet, and, for many, playing Internet games forms an integral part of the youth experience. This presentation will explore the affective dimensions of digital games from the perspective of urban Chinese youth. What is the significance of an e-sports event that attracts tens of thousands of twenty-somethings, many of whom experience it as a teary-eyed "farewell to their youth"? Or a viral video created by World of Warcraft gamers that urges millions of viewers to "raise their fists in solidarity" to show support for their "spiritual homeland"? What should we make of these phenomena that demonstrate, ever more clearly, the ways in which games are intertwined with people's spiritual and emotional lives? Are games the imagined utopia they are made out to be in these nostalgic accounts or might these affective attachments prove to be a form of what Lauren Berlant (2011) has called "cruel optimism," a relationship in which the very thing that is desired becomes an obstacle to flourishing?

Marcella Szablewicz is a Mellon Postdoctoral Fellow in Comparative Media Studies at MIT. She received her Ph.D. from the Department of Communication and Media at Rensselaer Polytechnic Institute and an M.A. in East Asian Studies from Duke University. Her research focuses on youth and digital media in urban China. She is currently working on a book based on her dissertation, provisionally entitled From Addicts to Athletes: Youth Mobilities and the Politics of Digital Gaming in Urban China. Based on ethnographic fieldwork supported by the Fulbright and National Science Foundations, the book will examine the precarious socio-economic futures of urban Chinese youth through the lens of digital gaming culture, while also considering how dominant discourse about digital leisure practice is shaped by larger cultural debates about patriotism and productivity, class and the crafting of the "ideal citizen". Her work can also be found in the Routledge volume Online Society in China and in the Chinese Journal of Communication.

Co-sponsored by the Cool Japan Project.

Communications Forum | Feb 19th, 5:00 PM | E14-633
Convergence Journalism? Emerging Documentary and Multimedia Forms of News
Jason Spingarn-Koff and Alexandra Garcia

Co-sponsored by the MIT Open Documentary Lab.

Hybrid forms of multimedia, combining aspects of newspapers, documentary film and digital video are a notable feature of today's on-line journalism. How is this access to the power of the visual changing our journalism? What current projects are particularly significant? What will this convergence mean in the future?

Jason Spingarn-Koff is the series producer and curator of Op-Docs, a new initiative at the New York Times for short opinionated documentaries by independent filmmakers and artists. He directed the feature documentary "Life 2.0", which premiered at the 2010 Sundance Film Festival and was acquired by OWN: Oprah Winfrey Network's Documentary Club, and his work has appeared on PBS, BBC, MSNBC, Time.com and Wired News. In 2010-2011, he was a Knight Science Journalism Fellow at MIT.

Alexandra Garcia is a multimedia journalist for The Washington Post. She reports, shoots and edits video stories on topics ranging from health care and immigration to fashion and education. Awarded an Edward R. Murrow award, eight regional Emmy awards and named 2011 Video Editor of the Year by the White House News Photographers Association, Garcia is currently a fellow at the Nieman Foundation for Journalism at Harvard University.

Moderator: Sarah Wolozin, director of the MIT Open Documentary Lab, has produced documentaries and educational media for a variety of media outlets including PBS, History Channel, Learning Channel and NPR.

Communications Forum | Feb 28th, 5:00 PM | Bartos Theater
A Conversation with Nate Silver

The statistician and political polling analyst Nate Silver will discuss his career -- from student journalist to baseball prognosticator to the creator of FiveThirtyEight.com, perhaps the most influential political blog in the world -- and the ways in which statistics are changing the face of journalism in a conversation with Seth Mnookin, a former baseball and political writer who co-directs MIT's Graduate Program in Science Writing.

Colloquium | Mar 7th, 5:00 PM | E14-633
Angels of Death: David Foster Wallace and the Battle against Irony, Letterman and Leyner?
D.T. Max

D.T. Max, staff writer at the New Yorker, will look at David Foster Wallace and irony, with an eye especially on his 1990's attacks on David Letterman and the novelist Mark Leyner, both in publications and in private correspondence. When did David Foster Wallace become obsessed with irony and why? What made him so sure it was corrosive to civil culture or initiative? Or was the unease he felt in its presence really more the product of his own personal history?

Co-hosted with Literature at MIT.

Purple Blurb | Mar 8th, 6:00 PM | 6-120
LIT Journal at MIT: Reading & Performance
Digital writing from contributors to the New School's Journal

(Note unusual day, time, and room: This reading was scheduled to allow AWP attendees to join us.)

  • Maria Damon
  • Ian Hatcher
  • Andrea Quaid
  • Evelyn Hampton
  • Ed Steck
  • Lydia Melby
Purple Blurb | Mar 11th, 5:30 PM | 14E-310
Skin of the Sun: Five Iterations Toward Human As Novel
Debra Di Blasi

Followed by a discussion of the literary publisher’s role in the 21st Century

Debra Di Blasi is a multi-genre, multimedia author of six books, including The Jirí Chronicles & Other Fictions, Drought & Say What You Like, and Skin of the Sun. Awards include a James C. McCormick Fellowship in Fiction from the Christopher Isherwood Foundation, Thorpe Menn Book Award, Cinovation Screenwriting Award, and Diagram Innovative Fiction Award. Her fiction is included in a many leading anthologies of innovative writing and has been adapted to film, radio, theatre, and audio CD in the U.S. and abroad. Her essays, art reviews and articles can be found in a variety of international, national and regional publications. She frequently lectures on the intersection of literature and technology and is working on a nonfiction book on related topics.

Colloquium | Mar 14th, 5:00 PM | E14-633
The Pain of Playing Video Games
Jesper Juul

We often talk of video games as being "fun," but this is a mistake. When we play video games, our facial expressions are only occasionally those of of happiness, instead we frown and grimace when fail to achieve our goals. This is the paradox of failure: why do we play video games even though they make us unhappy?

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Yet failure in a game is unique in that when we fail in a game, it means that we (not a character) are in some way inadequate, and games then motivate us to play more, in order to escape that inadequacy.

In this talk, based on his new book The Art of Failure, Jesper Juul will argue that the paradox of failure pervades games on many levels: in game design, in sports coaching, in strategy guides, in taunting, in the prejudices against sore losers. The issue of failure is also central to recurring controversies of what games can, or should be about: what does it mean to cause terrible events to happen in a fictional game world? Games, then are the Art of Failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

Jesper Juul is an assistant professor at the New York University Game Center and a visiting assistant professor at Comparative Media Studies. He has been working with the development of video game theory since the late 1990's. His publications include Half-Real on video game theory, and A Casual Revolution on how puzzle games, music games, and the Nintendo Wii brought video games to a new audience. He maintains the blog The Ludologist on "game research and other important things".

Communications Forum | Mar 21st, 5:00 PM | E14-633
MOOCs and the Emerging Digital Classroom
Anant Agarwal, Alison Byerly, and Daphne Koller

MOOCs and other forms of online learning have the potential to disrupt traditional classroom education -- or to help us better understand how to exploit the many learning spaces students now inhabit. This forum examines the ongoing migration of our analog practices into digital forms, looking at the ways in which digital technologies are transforming teaching and learning both on and off campus. What gaps in our curricula, or in our students' experience, can be filled through technology? What elements of teaching practice can be effectively translated into new media, and what aspects of "teaching" must be redefined?

Anant Agarwal the president of edX, a worldwide, online learning initiative of MIT and Harvard University, and a professor in MIT's electrical engineering and computer science department.

Alison Byerly holds an interdisciplinary appointment as College Professor at Middlebury College and, during 2012-2013, she is a visiting scholar in the Literature Section at MIT.

Daphne Koller is the Rajeev Motwani Professor in the computer science department at Stanford University. Koller will join the conversation live from the west coast.

Colloquium | Apr 4th, 5:00 PM | 4-231
The Cultural Feedback of Noise
David Novak

Cosponsored by the MIT Cool Japan Project.

Noise, an underground music made through an amalgam of feedback, distortion, and electronic effects, first emerged in the 1980s, circulating on cassette tapes traded between fans in Japan, Europe and North America. With its cultivated obscurity, ear-shattering sound, and over-the-top performances, Noise captured the imagination of a small but passionate transnational audience, despite remaining deeply underground. How did the submergent circulations of Noise become such a compelling metaphor for the complexities of globalization, intercultural exchange and participatory media at the turn of the millennium? In this talk, I trace the “cultural feedback” of Noise through the productive distortions of its mediated networks: its recorded forms, technologies of live performance, and into the lives and creative practices of musicians and listeners.

David Novak teaches in the Music Department at the University of California, Santa Barbara. His work deals with the globalization of popular music, media technologies, experimental culture, and social practices of listening. He is the author of recent essays in Public Culture, Cultural Anthropology, and Popular Music, as well as the book Japanoise: Music at the Edge of Circulation (Duke University Press).

Purple Blurb | Apr 8th, 5:30 PM | 14E-310
Galerie de Difformité: The Book as Body, The Body as Book
Gretchen E. Henderson

Followed by an open mic

Gretchen E. Henderson is a Mellon Postdoctoral Fellow at MIT who writes across genres and the arts to invigorate her critical and creative practices. Working at the intersection of literature, art history, museum studies, disability studies, and music, her research explores museology as a narrative strategy, aesthetics of deformity, poetics of (dis)embodiment / (in)accessibility / author(ity), and the body of the book. Her books include two novels, Galerie de Difformité (&NOW Books, 2011, winner of the Madeleine Plonsker Prize) and The House Enters the Street (Starcherone Books, 2012, shortlisted for the AWP Award Series in the Novel); a critical volume exploring literary appropriations of music, On Marvellous Things Heard (Green Lantern Press, 2011); and a cartographic poetry chapbook, Wreckage: By Land & By Sea (Dancing Girl Press, 2011). Her creative and critical writings have been published in a range of journals and anthologies, including The Kenyon Review, The Iowa Review, Black Warrior Review, Denver Quarterly, The &NOW Awards: The Best Innovative Writing, also forthcoming in Ugliness: The Non-Beautiful in Art and Theory (Tauris). Among other projects while at MIT, Gretchen is working on Ugliness: A Cultural History (for Reaktion Books), while engaging with the Digital Humanities and continuing the collaborative and cross-media deformation of Galerie de Difformité. Gretchen holds degrees from Princeton University (B.A.), Columbia University (M.F.A.), and the University of Missouri (Ph.D.), as well as a Preparatory Certificate in Voice from the San Francisco Conservatory of Music. Beyond MIT, she is a metaLAB Fellow at Harvard University and an Affiliated Scholar at Kenyon College, where she teaches in the Kenyon Review Writers' Workshop.

Communications Forum | Apr 11th, 5:00 PM | E14-633
News or Entertainment? The Press in Modern Political Campaigns
Ta-Nehisi Coates and Mark McKinnon

In the 2012 presidential campaign, a handful of media outlets deployed "fact-checking" divisions which reported the lies and distortions of the candidates. Some commentators have argued that these truth-squads exposed the inadequacy of standard print and broadcast coverage, much of which seems more like entertainment than news. This forum will examine the changing role of the political media in the U.S. Is our political journalism serving democratic and civic ideals? What do emerging technologies and the proliferation of news sources mean for the future?

Ta-Nehisi Coates is a senior editor at The Atlantic where he writes about culture, politics, and social issues for TheAtlantic.com and the magazine. He is the author of the memoir The Beautiful Struggle.

Mark McKinnon is a senior advisor of Hill & Knowlton Strategies, an international communications consultancy, a weekly columnist for The Daily Beast and The London Telegraph, and is a co-founder of the bipartisan group No Labels. As a political advisor, he has worked for many causes, companies and candidates including former President George W. Bush, 2008 Republican presidential candidate Senator John McCain, late former Texas Governor Ann Richards and Congressman Charlie Wilson.

Colloquium | Apr 18th, 5:00 PM | 4-231
Size Is Only Half the Story:
Valuing the Dimensionality of BIG DATA
Mary L. Gray

Recent provocations (boyd and Crawford, 2011) about the role of "big data" in human communication research and technology studies deserve an outline of the value of anthropology, as a particular kind of "big data".

Mary L. Gray, Senior Researcher at Microsoft Research New England and Associate Professor of Communication and Culture at Indiana University, will walk through the different dimensions of social inquiry that fall under the rubric of "big data". She argues for attending to different dimensions rather than scales of data, more collaborative approaches to how we arrive at what we (think we) know, and critical analysis of the cultural assumptions embedded in the data we collect. By moving from the "snapshot" of quantitative work to the “time-lapse photography” of ethnography, she suggests that researchers must imagine "big data" as an on-going process of modeling, triangulation, and critique.

Gray's current research includes work on ethnographically-informed social media research, compliance cyberinfrastructures in universities and their impact on emerging media research, online labour, and the importance of location and place in the context of mobile technologies. Her book Out in the Country: Youth, Media, and Queer Visibility in Rural America examined how youth in rural parts of the United States fashioned "queer" senses of gender and sexual identity and the role that media—particularly internet access—played in their lives and political work.

Purple Blurb | Apr 22nd, 5:30 PM | 14E-310
Jason McIntosh Presents the Interactive Fiction "The Warbler's Nest"

Jason McIntosh is an independent games critic, designer, and scholar. During the previous decade, he produced "The Gameshelf", a public-access TV series examining both tabletop and digital games, and "Jmac's Arcade," a set of video monologues on growing up within the arcade culture of the 1980s. More recently, he's taught a game-studies lab at Northeastern University, published the XYZZY Award-winning work of interactive fiction "The Warbler's Nest", crafted the iPad edition of the tabletop game "Sixis" by Chris Cieslik, and worked as a game-design consultant for other clients. He continues to write game-criticism essays on The Gameshelf's blog, and produces the occasional episode of the podcast series "Play of the Light", which he co-hosts with CMS alumnus Matthew Weise. His website collecting all this stuff may be found at jmac.org

Colloquium | Apr 25th, 5:00 PM | 4-231
Film Preservation in the Age of Digitality
Chris Horak

We now live in a digital age, seemingly guaranteeing instant accessibility. Much of the general public in fact believes that every film and television program ever made has already been digitized and is now available in Netflix’s catalog. That is hardly the case, because digitization is still massively expensive, there is no such thing as a digital preservation medium, and even the migration of digital films is fraught with technical difficulties.

Chris Horak is Director of the UCLA Film and Television Archive.

Colloquium | May 9th, 5:00 PM | 4-231
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Featuring 10 PRINT's authors

The MIT Press book we affectionately call 10 PRINT -- actually 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 -- was an unusual project in several respects. The book focuses on a single line of now-unfamiliar code, code of the sort that millions typed in and modified in the 1970s and 1980s. The book contributes to several threads of contemporary digital media scholarship, including critical code studies, software studies, and platform studies. Also somewhat oddly, the book was written in a single voice by ten people: Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter.

At this CMS colloquium, co-authors will discuss the nature of their collaboration, which was organized by Montfort, designed as a book by Reas, and facilitated by structured conversations and writing done online (using a mailing list and a wiki) as well as (in a few cases) in person. The writing of 10 PRINT is offered as a new mode of scholarship, very suitable in digital media but capable of being applied throughout the humanities. It brings some of the benefits of laboratory work and collaborative design practice to the traditionally individual mode of scholarly research and argument.

Past Talks (Show)