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DTSTART;TZID=America/New_York:20061128T170000
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CREATED:20150112T194954Z
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UID:21259-1164733200-1164733200@cms.mit.edu
SUMMARY:Half-Real: A Video Game in the Hands of a Player
DESCRIPTION:What happens when a player picks up video game\, learns to play it\, masters it\, and leaves it? Using concepts from my book on video games\, Half-Real: Video Games between Real Rules and Fictional Worlds\, I will argue that video game players are neither rational solvers of abstract problems\, nor daydreamers in fictional worlds\, but both of these things with shifting emphasis. The unique quality of video games is to be located in their intricate interplay of rules and fictions\, which I will examine across genres\, from casual games to massively multiplayer games. \nJesper Juul is a video game theorist and assistant professor in video game theory and design at the Centre for Computer Game Research Copenhagen where he also earned his Ph.D. His book Half-Real on video game theory was published by MIT Press in 2005. Additionally\, he works as a multi-user chat systems and casual game developer. He is currently a visiting scholar at Parsons School of Design in New York. \nThis lecture is free and open to the public and is sponsored by the Comparative Media Studies Program and the Project New Media Literacies.
URL:https://cms.mit.edu/event/half-real-video-game-in-the-hands-of-a-player/
LOCATION:MIT Building 1\, Room 136\, 33 Massachusetts Avenue\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/03/jesper-juul.jpg
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