Civic Arts Series: Opeyemi Olukemi
2019-03-06 17:00 - 18:30 (America/New_York) | MIT Building 4, Room 270, 182 Memorial Drive (Rear), Cambridge, MA, 02139, United States
Introduction by Sarah Wolozin, Director, MIT Open Doc Lab
Opeyemi Olukemi is Executive Producer of POV Spark—the innovation arm of the iconic independent nonfiction film program POV—and Vice President of American Documentary’s Interactive unit. Throughout her career as an interactive producer, funder and public programmer, Opeyemi has created spaces and pipelines for interdisciplinary artists, communities, and creative teams to experiment with and create meaningful innovative content. She is a fierce advocate of technological equity, eliminating bias from social innovation and is deeply invested in the Fourth Industrial Revolution. Before joining POV, Opeyemi was the Senior Director of Interactive Programs for Tribeca Film Institute, produced for ScrollMotion and has served as an assistant professor of Integrated Media at Brooklyn College’s Barry R. Feirstein Graduate School of Cinema. Opeyemi has served on numerous festival juries and has mentored through the IDFA’s Doc Academy, New Museum’s NEW INC and Oculus’ VR for Good. She is a proud Rockwood (Ford Foundation) JustFilms Fellow.
Respondent: Marisa Morán Jahn, Visiting Artist and Lecturer, ACT

Stuart Cunningham and David Craig: "Social Media Entertainment"
2019-03-13 17:00 | MIT Building 4, Room 270, 182 Memorial Drive (Rear), Cambridge, MA, 02139, United States
In a little over a decade, competing social media platforms, including YouTube, Facebook, Twitter, Instagram, and Snapchat, and their Chinese counterparts, have formed the base for the emergence of a new creative industry: social media entertainment. Social media entertainment creators have harnessed these platforms to generate significantly different content, separate from the century-long model of intellectual property control in the entertainment industries. This new screen ecology is driven by intrinsically interactive viewer- and audience-centricity. Combined, these factors inform a qualitatively different globalization dynamic that has scaled with great velocity, posing new challenges for established screen industries, screen regulatory regimes, as well as media scholars. Social Media Entertainment: The New Industry at the Intersection of Hollywood and Silicon Valley maps the platforms and affordances, content innovation and creative labor, monetization and management, new forms of media globalization, and critical cultural concerns raised by this nascent media industry. Media scholars Stuart Cunningham and David Craig propose challenging, revisionist accounts of the political economy of digital media, the precarious status of creative labor and of media management, and the possibilities of progressive cultural politics in commercializing environments, while offering a new take on media globalization debates.
About Stuart Cunningham and David Craig
Stuart Cunningham is Distinguished Professor of Media and Communications, Queensland University of Technology. He has authored over a dozen academic titles including Media Economics (Terry Flew, Adam Swift), Screen Distribution and the New King Kongs of the Online World (Jon Silver), Hidden innovation: Policy, industry and the creative sector.
David Craig is a Clinical Associate Professor at USC Annenberg’s School for Communication and Journalism and a Fellow at the Peabody Media Center. Craig is also a veteran media producer and executive nominated for multiple Emmy Awards and responsible for over 30 critically-acclaimed films, TV programs, and stage productions.

Machine Visions
2019-03-19 18:00 - 20:30 | MIT Building 10, Room 150, MA, 02139, United States
Machine Visions is a grad student-run event series focused on developing cross-department connections around topics related to computer vision at MIT. We are interested in workshopping questions and gathering resources around collaboration between the general public, artists/humanists, research scientists, and other technologists.
The event series starts with a workshare/workshop on March 19, 6:00 to 8:30 pm in building E15, dinner provided. We want to start building a resource repo for a Collaboration Starter Kit around machine vision projects. The aim is to build a strong base of questions, resources, and conversation starters towards an on-site installation at the Media in Transition conference in May. Our first workshare/workshop will provide an opportunity to meet and collaborate with students and affiliates from departments across campus, including Comparative Media Studies, Art Culture and Technology, and the Media Lab.
The exact topic will be flexible depending on interest, but we are coming to the table with an emphasis on artistic applications, environmental impact, ethics, surveillance, and accessibility. We aim for participants to walk away with ideas about how to collaborate with others outside their discipline to explore these topics in their own work.
If you have related projects/ideas you would be willing to discuss/workshop at any of these events, are interested in collaborating on a computer vision installation, or are generally interested in conversation around these topics—and can make it to the first meeting—please let us know.
RSVP to machinevisions-contact@mit.edu

Civic Arts Series, "Gaming the Iron Curtain: Computer Games in Communist Czechoslovakia as Entertainment and Activism"
2019-03-20 17:00 - 18:30 | MIT Building 4, Room 270, 182 Memorial Drive (Rear), Cambridge, MA, 02139, United States
Jaroslav Švelch, Postdoctoral Researcher, University of Bergen
Based on the recent book Gaming the Iron Curtain, this lecture will outline the idiosyncratic and surprising ways in which computer hobbyists in Cold War era Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment and activism. In the 1970s and 1980s, Czechoslovak authorities treated computer and information technologies as an industrial resource rather than a social or cultural phenomenon. While dismissing the importance of home computing and digital entertainment, they sponsored paramilitary computer clubs whose ostensible goal was to train expert cadres for the army and the centrally planned economy. But these clubs soon became a largely apolitical, interconnected enthusiast network, where two forms of tactical resistance could be identified. First, the clubs offered an alternative spaces of communal hobby activity, partially independent of the oppression experienced at work or at school. The club members’ ambitious DIY projects often substituted for the deficiencies of the state-controlled computer industry. Hobbyists not only built joysticks and programmed games, but also introduced new standards for data storage and ran large-scale bottom-up education programs. Second, especially in the late 1980s, local authors started making games that were openly subversive. Several anti-regime text adventure games were made in 1988 and 1989, including The Adventures of Indiana Jones on Wenceslas Square, January 16, 1989, which pitted the iconic Western hero against riot police during an anti-regime demonstration. These games rank among the world’s earliest examples of activist computer games.
About Jaroslav Švelch
Jaroslav Švelch is a postdoctoral researcher at the University of Bergen and assistant professor at Charles University, Prague. He is the author of the monograph Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games (MIT Press, 2018). He has published research on history and theory of computer games, on humor in games and social media, and on the Grammar Nazi phenomenon. His work has been published in journals including New Media & Society, International Journal of Communication, or Game Studies, and in anthologies published by Oxford University Press, Bloomsbury and others. He is currently researching history, theory, and reception of monsters in games.
