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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20130310T070000
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DTSTART;TZID=America/New_York:20131107T170000
DTEND;TZID=America/New_York:20131107T190000
DTSTAMP:20260409T053148
CREATED:20130903T172931Z
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UID:5991-1383843600-1383850800@cms.mit.edu
SUMMARY:Sonia Livingstone: "The Class: Living and Learning in the Digital Age"
DESCRIPTION:Sonia Livingstone\, Department of Media and Communications\, London School of Economics and Political Science\nSonia Livingstone is a full professor in the Department of Media and Communications\, London School of Economics and Political Science. She is seconded to Microsoft Social Research for fall 2013 as well as being a faculty fellow at the Berkman Center for Internet and Society. Her talk will be based on her current book project\, “The Class: Living and Learning in the Digital Age”\, based on her ethnographic research with the MacArthur Foundation-funded Connected Learning Research Network. With a focus on young teenagers\, Sonia will examine how powerful forces of social reproduction result in missed opportunities for many youth in the risk society.
URL:https://cms.mit.edu/event/sonia-livingstone-class-living-learning-in-the-digital-age/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/09/Sonia-Livingstone.jpg
ORGANIZER;CN="MIT%20Comparative%20Media%20Studies%2FWriting":MAILTO:cmsw@mit.edu
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20131113T163000
DTEND;TZID=America/New_York:20131113T173000
DTSTAMP:20260409T053148
CREATED:20131112T172027Z
LAST-MODIFIED:20131113T172219Z
UID:6811-1384360200-1384363800@cms.mit.edu
SUMMARY:Nelly Rosario: "Noble Strains: Thoughts on a Hybridized Identity"
DESCRIPTION:Nelly Rosario’s hybrid talk presents a mash-up of genres to explore the benefits and pitfalls of hybridity as identity in these “post-racial” times. Also read Noble Strains\, Rosario’s recent blog post for the PBS Latino Americans series.
URL:https://cms.mit.edu/event/noble-strains-thoughts-hybridized-identity-nelly-rosario/
LOCATION:Boston College\, Devlin Hall\, Room 101\, Boston College Campus\, Chestnut Hill\, MA\, 02467\, United States
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/11/Nelly-Rosario-Flyer_Boston-College.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20131114T170000
DTEND;TZID=America/New_York:20131114T190000
DTSTAMP:20260409T053148
CREATED:20130820T120621Z
LAST-MODIFIED:20160516T174501Z
UID:5648-1384448400-1384455600@cms.mit.edu
SUMMARY:Visualizing Information: ChartGirl on an Alternate Route to Understanding and Explaining Complicated Information
DESCRIPTION:Hilary Sargent\, founder of ChartGirl.com\nHilary Sargent is the founder of ChartGirl.com\, where she makes charts to describe complicated news stories. Her site was recently called one of the 50 Best Websites of 2013 by TIME Magazine and her charts have been featured by Reuters\, AtlanticWire\, BoingBoing\, Business Insider\, and others. Sargent has worked as an investigator for law firms\, corporations\, non-profit organizations and political campaigns. \nView the MIT Campus Map for Building 4’s exact location.
URL:https://cms.mit.edu/event/chartgirl-on-visualizing-information/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/08/IMG_8459.jpg
ORGANIZER;CN="MIT%20Comparative%20Media%20Studies%2FWriting":MAILTO:cmsw@mit.edu
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20131121T170000
DTEND;TZID=America/New_York:20131121T190000
DTSTAMP:20260409T053148
CREATED:20130905T200318Z
LAST-MODIFIED:20131121T154928Z
UID:6007-1385053200-1385060400@cms.mit.edu
SUMMARY:Mary Flanagan
DESCRIPTION:Mary Flanagan\nMary Flanagan pushes the boundaries of medium and genre across writing\, visual arts\, and design to innovate in these fields with a critical play centered approach. Her groundbreaking explorations across the arts and sciences represent a novel use of methods and tools that bind research with introspective cultural production. As an artist\, her collection of over 20 major works range from game-inspired systems to computer viruses\, embodied interfaces to interactive texts; these works are exhibited internationally. As a scholar interested in how human values are in play across technologies and systems\, Flanagan has written more than 20 critical essays and chapters on games\, empathy\, gender and digital representation\, art and technology\, and responsible design. Her three books in English include Critical Play (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003\, where researchers study and make social games\, urban games\, and software in a rigorous theory/practice environment. Flanagan’s work has been supported by grants and commissions including The British Arts Council\, the National Endowment for the Humanities\, the ACLS\, and the National Science Foundation. Flanagan is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College.
URL:https://cms.mit.edu/event/mary-flanagan/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/09/Mary-Flanagan.jpg
ORGANIZER;CN="MIT%20Comparative%20Media%20Studies%2FWriting":MAILTO:cmsw@mit.edu
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20131125T170000
DTEND;TZID=America/New_York:20131125T183000
DTSTAMP:20260409T053148
CREATED:20131120T162006Z
LAST-MODIFIED:20150421T165145Z
UID:6942-1385398800-1385404200@cms.mit.edu
SUMMARY:MIT Alumni in the Game Industry
DESCRIPTION:MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job? \nThe MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry. \nThese alumni have experience working at large game studios (Harmonix\, Blizzard\, Bungie Studios)\, educational game studios (Muzzy Lane\, Learning Games Network)\, and independent game studios (Fire Hose Games\, MoonShot Games). Their jobs have included programming\, level design\, game design\, sound design\, music composition\, and writing. \nPanelists include:\nEthan Fenn\nFire Hose Games \n\nEthan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix\, where he worked as a programmer with an audio focus on several titles\, including Karaoke Revolution Party\, Guitar Hero\, Guitar Hero II\, and Rock Band. After a few years at Harmonix\, he met Eitan Glinert\, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio\, Fire Hose Games. Ethan jumped right in at the start of the studio and has been with Fire Hose since. At Fire Hose he’s worn many hats\, being responsible for the composition and sound design in Slam Bolt Scrappers and Go Home Dinosaurs\, as well as plenty of programming and game design. \n\nNaomi Hinchen\nFlash Programmer\, Learning Games Network \n\nNaomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT\, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently\, she worked at Learning Games Network\, primarily on the language learning game Xenos. \n\nDamián Isla\nPresident\, co-founder\, Moonshot Games \n\nDamián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games\, purveyors of fun and innovative mobile gaming fare. \nBefore Moonshot\, Damián was AI and Gameplay engineering lead at Bungie Studios\, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3. \nA leading expert in the field of Artificial Intelligence for Games\, Damián has spoken on games\, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI)\, at the AI and Interactive Digital Entertainment Conference (AIIDE)\, and at Siggraph\, and is a frequent speaker at the Game Developers Conference (GDC). \nBefore joining the industry\, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science\, also from M.I.T. \n\nRob Stokes\nSenior Level Designer\, Harmonix Music Systems \n\nRob grew up in Marshfield\, MA\, before heading off to MIT for undergrad. While there\, Rob earned a B.S. in Aerospace Engineering\, which has proven largely useless in his career\, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants. \nAfter MIT\, Rob attended the American Film Institute in LA\, while he earned his MFA in writing. He next worked at Bungie for five years\, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics. \nAfter Bungie\, Rob co-founded a small startup called Moonshot Games\, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge\, despite not being able to carry a tune\, bust a move\, or play chopsticks. \n\nPatrick Rodriguez\nGame Designer\, Muzzy Lane Software \n\nPatrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport\, MA\, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them. \n\nMark Sullivan\nHarmonix Music Systems \n\nMark Sullivan has been working in the games industry for just over two years\, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved.  Prior to that\, he completed his undergrad in course 6 at MIT in 2010\, and then his MEng in 2011.  He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT\, from Summer 2007 to Summer 2011. \n\nPresented by the MIT Game Lab and Comparative Media Studies/Writing.
URL:https://cms.mit.edu/event/mit-alumni-game-industry/
LOCATION:MIT Building 32 (Stata Center)\, Room 155\, 32 Vassar Street\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2013/05/mit-game-lab-logo.png
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