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X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20120311T070000
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DTSTART;TZID=America/New_York:20120906T170000
DTEND;TZID=America/New_York:20120906T190000
DTSTAMP:20260417T073236
CREATED:20170530T233059Z
LAST-MODIFIED:20170602T141400Z
UID:30294-1346950800-1346958000@cms.mit.edu
SUMMARY:The News as a Social Process for Improving Society
DESCRIPTION:Yves Citton\nWhat we are now accustomed to call the “knowledge economy” may be the Humanities’ worst enemy as well as their best friend. This presentation will attempt to focus the Humanities on a certain definition of the interpretive activity: while machines can “read” data\, only human subjectivities can “interpret” them. This typically human activity of interpretation requires specific conditions (a suspended time\, a protected space\, a certain indifference to objective truth\, an indirect mode of enunciation)\, which are often at odds with the demands of the capitalist knowledge economy (obsessed with communication\, information\, accuracy\, speed\, short-term profit). It is the future of Mankind\, which is at stake in the future of the Humanities\, insofar as they represent a continuous effort to promote an open culture of interpretation against the increasing pressure of the knowledge economy. \nYves Citton is a professor of French Literature of the 18th Century at the Université de Grenoble-3. He taught for 12 years in the department of French and Italian of the University of Pittsburgh\, PA\, and has been invited Professor at NYU\, Harvard and Sciences Po. He recently published Zazirocratie. Très curieuse introduction à la biopolitique et à la critique de la croissance (Ed. Amsterdam\, 2011)\, L’Avenir des Humanités. économie de la connaissance ou cultures de l’interprétation? (La Découverte\, 2010)\, Mythocratie. Storytelling et imaginaire de gauche (Ed. Amsterdam\, 2010)\, Lire\, interpréter\, actualiser. Pourquoi les études littéraires? (Ed. Amsterdam\, 2007) and L’Envers de la liberté. L’invention d’un imaginaire spinoziste dans la France des Lumières (Ed. Amsterdam\, 2006). \nSponsored by Comparative Media Studies\, Foreign Languages and Literatures\, and MIT France
URL:https://cms.mit.edu/event/news-social-process-improving-society/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2017/05/Yves-Citton.jpg
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20120907
DTEND;VALUE=DATE:20121009
DTSTAMP:20260417T073236
CREATED:20141218T152120Z
LAST-MODIFIED:20141218T152120Z
UID:21581-1346976000-1349740799@cms.mit.edu
SUMMARY:Games by the Book: An Exhibit
DESCRIPTION:Curated by Clara Fernández-Vara & Nick Montfort. From the exhibit description… \n\nPeople can’t get enough of stories–we’re always seeking to re-experience them\, in different forms and versions. Myths have been transformed and rehashed between religion\, folklore\, and popular narrative. It’s typical to see the play\, read the book\, watch the film\, and now\, play the game. Each medium will appropriate a story based on what each medium can do best. This exhibit focuses on literary adaptations to the new medium of the videogame\, ones that come from classical theatre texts (by Sophocles and William Shakespeare) as well as novels (by F. Scott Fitzgerald and Douglas Adams). \nThe games showcased in this exhibit demonstrate that there is a wide variety of approaches one can follow in adapting literary works into games. \nThe participatory nature of the medium cues a transformation of the original story\, exploring its different alternatives. The Hitchhiker’s Guide to the Galaxy (a text game\, or interactive fiction) is an example of how the player becomes the protagonist\, engages in the story\, maybe changing the events\, maybe experiencing a different version of the story. Another approach to adaptation is focusing on world building rather than the events. Avon (also an interactive fiction) invites the player to explore a land inhabited by Shakespeare’s characters\, who create the challenges that the player must face. The Great Gatsby (a tongue-in-cheek Flash game) intersects the world of F. Scott Fitzgerald’s story with the conventions of platformer games such as Super Mario Bros.\, marking the transition between levels with short cutscenes based on the novel. Another option is adapting the themes\, so that the actions of the player rehearse and explore these essential themes\, while the original characters\, events\, and setting may not be present at all. The mechanics of Yet One Word are based on the themes of Oedipus at Colonus. \nThe exhibit showcases these four games alongside the books they are based on; editions of these book are also available near the exhibit in the Humanities Library’s browsery.
URL:https://cms.mit.edu/event/games-by-the-book-exhibit/
LOCATION:Hayden Memorial Library\, 160 Memorial Drive\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2014/12/The-Great-Gatsby-game.png
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120911T170000
DTEND;TZID=America/New_York:20120911T190000
DTSTAMP:20260417T073236
CREATED:20170530T233059Z
LAST-MODIFIED:20170601T183835Z
UID:30259-1347382800-1347390000@cms.mit.edu
SUMMARY:George Lakoff\, "The Brain's Politics: How Campaigns Are Framed and Why"
DESCRIPTION:Sponsored by the MIT Imagination\, Computation\, and Expression Laboratory (ICE Lab) \n\nGeorge Lakoff\nEverything we learn\, know and understand is physical — a matter of brain circuitry. This basic fact has deep implications for how politics is understood\, how campaigns are framed\,  why conservatives and progressives talk past each other\, and why progressives have more problems framing messages than conservatives do — and what they can do about it. \nGeorge Lakoff is Richard and Rhoda Goldman Distinguished Professor of Cognitive Science and Linguistics at the University of California at Berkeley\, where he has taught since 1972. He previously taught at Harvard (1965-69) and the University of Michigan (1969-1972). \nHe graduated from MIT in 1962 (in Mathematics and Literature) and received his PhD in Linguistics from Indiana University in 1966. \nRead more at georgelakoff.com.
URL:https://cms.mit.edu/event/george-lakoff-how-campaigns-framed-why/
LOCATION:MIT Media Lab\, Bartos Theater\, 20 Ames Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/09/George_Lakoff.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120913T170000
DTEND;TZID=America/New_York:20120913T190000
DTSTAMP:20260417T073236
CREATED:20140904T181702Z
LAST-MODIFIED:20140904T181702Z
UID:21565-1347555600-1347562800@cms.mit.edu
SUMMARY:Artist-Audience Relations in the Age of Social Media
DESCRIPTION:Nancy Baym\nSocial media have transformed relationships between those who create artistic work and those who enjoy it. Culture industries such as the music recording business have been left reeling as fans have gained the ability to distribute amongst themselves and artists have gained the ability to bypass traditional gatekeepers such as labels. The dominant rhetoric has been of ‘piracy\,’ yet there are other tales to tell. How does direct access to fans change what it means to be an artist? What rewards are there that weren’t before? How are relational lines between fans and friends blurred and with what consequences? What new challenges other than making a living do artists face? \nNancy Baym is a Principal Researcher at Microsoft Research New England. She is the author of Personal Connections in the Digital Age (Polity)\, Internet Inquiry (co-edited with Annette Markham\, Sage) and Tune In\, Log On: Soaps\, Fandom and Online Community (Sage). For the last two years she has been interviewing musicians about their relationships with audiences.
URL:https://cms.mit.edu/event/nancy-baym-artist-audience-relations/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/09/Baym.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120920T090000
DTEND;TZID=America/New_York:20120920T163000
DTSTAMP:20260417T073236
CREATED:20150211T204059Z
LAST-MODIFIED:20150211T205151Z
UID:21559-1348131600-1348158600@cms.mit.edu
SUMMARY:On-Campus Information Session
DESCRIPTION:
URL:https://cms.mit.edu/event/on-campus-information-session-092012/
LOCATION:Comparative Media Studies: MIT Building E15\, Room 335\, 20 Ames St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Information Session
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120920T170000
DTEND;TZID=America/New_York:20120920T190000
DTSTAMP:20260417T073236
CREATED:20141015T173403Z
LAST-MODIFIED:20150324T152024Z
UID:21576-1348160400-1348167600@cms.mit.edu
SUMMARY:Jim Bizzocchi\, "Close-Reading Media Poetics"
DESCRIPTION:Jim Bizzocchi\nClose reading is a classic humanities methodology for the analysis and understanding of texts across a variety of media. It’s a rigorous discipline — in the words of van Looy and Baetans: “The text is never trusted at face value\, but is torn to pieces and reconstituted by a reader who is at the same time a demolisher and a constructor.” This is a difficult task — the practice of close reading requires that the scholar immerse herself in the experience of the text on its own terms\, and at the same time maintain a critical distance in order to observe and understand the construction and the effects of the text. Bizzocchi relies on close reading for his own scholarly work and uses various strategies to reconcile the contradictory states of experience and analysis. \nClose reading can be used to explicate works across a variety of dimensions: thematic\, cultural\, historical\, sociological\, and others.   Bizzocchi’s goal is to understand the poetics — the creative decisions — embedded in media works. Bordwell describes poetics as “inquiry into the fundamental principles by which artifacts in any representational medium are constructed\, and the effects that flow from these principles”. Bizzocchi has always loved the magic of immersion in the experience of the moving image. As a scholar\, he says his role is “to seek within that immersive experience the details of how the magic is created”. He will present his analyses of Norman Jewison’s The Thomas Crown Affair\, Tom Tykwer’s Run\, Lola\, Run\, and Gerrie Villon and Alex Mayhew’s Ceremony of Innocence (an interactive adaptation of The Griffin and Sabine trilogy by Nick Bantock). \nJim Bizzocchi is an Associate Professor in the School of Interactive Arts and Technology at Simon Fraser University in Vancouver\, British Columbia.  His research includes work on narrative\, interactive narrative\, and the evolution of the moving image. He teaches classes in these areas\, and is a recipient of the University Award for Excellence in Teaching.  He is a practicing video artist\, creating award-winning works in a genre he calls “Ambient Video”.  Jim is a graduate of the MIT Comparative Media Studies Program (2001).
URL:https://cms.mit.edu/event/jim-bizzocchi-close-reading-media-poetics/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/03/asset.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120921T090000
DTEND;TZID=America/New_York:20120921T203000
DTSTAMP:20260417T073236
CREATED:20141218T152623Z
LAST-MODIFIED:20141218T152717Z
UID:21579-1348218000-1348259400@cms.mit.edu
SUMMARY:Games in Everyday Life and Why That Matters to You
DESCRIPTION:Join the MIT Game Lab and our keynote speaker\, visionary game developer Peter Molyneux\, on September 21st for a one-day symposium: \nGames in Everyday Life and Why That Matters to You\nWhat can finance\, health care\, philanthropy\, and education learn from cutting-edge games and game theory? The new MIT Game Lab (http://gamelab.mit.edu) has some answers for you. Join us September 21st! \nRegister here! http://mitgamelabsymposium2012.eventbrite.com \n1. Panels By — and For — Industry and Researchers \nOur panels will feature leading industry professionals and games researchers on: \n\nApplied Game Research: Players\, Design\, and Technology\nGames for Learning\nMeaningful R&D Partnerships\nPositive Game Lab Impact\n\nThis is your chance to meet leaders like new media scholar Henry Jenkins\, MIT Game Lab executive director Philip Tan\, and MIT neuroscientist Sebatian Seung\, whose artificial intelligence work is an inspiration for how game-like tools can have real-world impact. \n2. Then\, work with the MIT Game Lab \nThis gathering also marks the launch of the MIT Game Lab\, the new international home of game scholars\, creators\, and technologists\, all working to solve the tough challenges people like you to bring to the table. \nThe symposium is open to the public. But we especially welcome those who think games have a role to play in advancing their academic\, non-profit\, and corporate missions but don’t yet know how. To that end\, your participation in this symposium can be a step toward working with the MIT Game Lab long-term. \n 3. Register \nSlots are going fast\, but discounted attendance is still available for $150 — which includes breakfast\, lunch\, and a ticket to the evening reception. Students may register at a special $75 dollar rate with the code “COLLABMIT”. \nRegister today\, and see you on the 21st! \nhttp://mitgamelabsymposium2012.eventbrite.com
URL:https://cms.mit.edu/event/games-in-everyday-life/
LOCATION:Tang Center\, 70 Memorial Drive\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2013/05/mit-game-lab-logo.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120927T171500
DTEND;TZID=America/New_York:20120927T190000
DTSTAMP:20260417T073236
CREATED:20170530T233059Z
LAST-MODIFIED:20170606T145913Z
UID:30226-1348766100-1348772400@cms.mit.edu
SUMMARY:Script as Image
DESCRIPTION:The first event in the Ancient and Medieval Studies Seminar Series and co-sponsored by Literature\, HTC\, and the SHASS Dean’s Office. \nJeffrey Hamburger\nWriting\, in relation to such affiliated topics as literacy\, linguistics\, cognition\, and media studies\, has a central place across and beyond the humanistic disciplines. It is time\, in turn\, for historians of medieval art to take a broader view of paleography\, rather than view it primarily as a means of dating or localizing monuments\, or\, at the most literal level\, deciphering illustrated texts or epigraphic inscriptions. \nWithin the realm of visual imagery\, the written word can rise to a form of representation in its own right\, prior to and independent of the complex phenomena generally considered under the rubric of “text and image”—a generalization as true of modern art as it is of the Middle Ages. In contrast to modernity\, however\, through much of the Middle Ages\, as in Antiquity\, the primary status of the spoken word and oral delivery ensured that writing\, no less than picturing\, was subject to suspicion. \nProfessor Hamburger’s presentation will survey some\, if hardly all\, of the many aspects of medieval script as a pictorial form\, using examples ranging from Late Antiquity to the late Middle Ages and beyond. \nJeffrey Hamburger’s teaching and research focus on the art of the High and later Middle Ages. Among his areas of special interest are medieval manuscript illumination\, text-image issues\, the history of attitudes towards imagery and visual experience\, and German vernacular religious writing of the Middle Ages\, especially in the context of mysticism. Much of his scholarship has focused on the art of female monasticism. His current research includes a project that seeks to integrate digital technology into the study and presentation of liturgical manuscripts\, a study of narrative imagery in late medieval German prayer books and a major international exhibition on German manuscript illumination in the age of Gutenberg. \nProfessor Hamburger’s books include The Mind’s Eye: Art and Theological Argument in the Medieval West and The Visual and the Visionary: Art and Female Spirituality in Late Medieval Germany. \nHamburger holds both his B.A. and Ph.D. in art history from Yale University. He previously held teaching positions at Oberlin College and the University of Toronto. He has been a guest professor in Zurich\, Paris\, Oxford and Fribourg\, Switzerland.
URL:https://cms.mit.edu/event/script-image/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/10/photo_fellow.jpeg
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