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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20120311T070000
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DTSTART:20121104T060000
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DTSTART;VALUE=DATE:20120130
DTEND;VALUE=DATE:20120204
DTSTAMP:20260424T190853
CREATED:20140828T184148Z
LAST-MODIFIED:20140828T184254Z
UID:21518-1327881600-1328313599@cms.mit.edu
SUMMARY:Alternate Reality Game (ARG) Creation Workshop
DESCRIPTION:Mon Jan 30\, 09am-01:00pm\, 4-145\nTue Jan 31\, Wed Feb 1\, 10-11:00am\, 4-145\nThu Feb 2\, 10-11:00am\, 4-265\nFri Feb 3\, 10am-01:00pm\, E14-633 \nEnrollment limited: advance sign up required (see contact below)\nSignup by: 25-Jan-2012\nLimited to 30 participants.\nParticipants requested to attend all sessions (non-series) \nAn Alternate Reality Game (ARG) is an activity where players enter a fictional world\, discovering more and more of a hidden story\, characters\, and challenges as they move through the game. During this workshop\, groups of students will develop an ARG for the MIT Libraries to use as an orientation activity. On Monday\, we will talk about ARGs and present some basic ideas\, and the constraints and resources for the game will be presented. Students will be working on their own throughout the week to plan out the ARG\, and there will be a time each day for the class to meet and groups to present on their progress and get ideas. On Friday\, each group will present their ARGs to each other\, library staff\, and other MIT faculty. By the end of the workshop\, participants will understand what an ARG is\, will have created the structure for an ARG\, and will also know more about key resources in the library. \nThe focus in this workshop is on the game design and not the programming of game software\, so no programming expertise is required. The final product will be a paper-based plan and prototype that may be accompanied by digital media as a demonstration. \nContact: Scott Nicholson (Please register at link below)\nCosponsor: MIT Libraries
URL:https://cms.mit.edu/event/alternate-reality-game-creation-workshop/
CATEGORIES:Independent Activities Period
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/09/scottnicholson.jpg
ORGANIZER;CN="Scott%20Nicholson":MAILTO:scottn@mit.edu
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DTSTART;TZID=America/New_York:20120208T170000
DTEND;TZID=America/New_York:20120208T190000
DTSTAMP:20260424T190853
CREATED:20141121T151125Z
LAST-MODIFIED:20141121T151125Z
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SUMMARY:Contemporary Network Television News Reporting About Latinos: Successes\, Failures\, and a Range of Proposals to Correct Its Limitations
DESCRIPTION:Otto Santa Anna\nOtto Santa Anna presents findings from his forthcoming book\, Juan in a Hundred: Faces and Stories of Latinos on the Network News (Texas). In it he elaborates standard cognitive metaphor analysis (as is used for printed texts)\, blending cognitive science with humanist scholarship\, to attempt to capture the full semiotic range of televised reporting. His review of a full year of contemporary network news stories about Latinos reveals both the high production values and journalistic limitations of network reporting. This critical semiotic analysis offers an explanation about how news viewers construct partial understandings about Latinos from the news stories they watch. At the end of this talk he offers a range of recommendations\, from modest to radical\, to address these limitations. \nOtto Santa Ana\, UCLA Associate Professor\, received his Ph.D. in Linguistics from University of Pennsylvania. Santa Ana
URL:https://cms.mit.edu/event/otto-santa-anna-network-television-news-about-latinos/
LOCATION:MIT Media Lab\, Bartos Theater\, 20 Ames Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/02/image_mini.jpeg
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120210T103000
DTEND;TZID=America/New_York:20120210T113000
DTSTAMP:20260424T190853
CREATED:20150421T151442Z
LAST-MODIFIED:20150421T151442Z
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SUMMARY:Performing Videogame Narratives in Space: Indexical Storytelling
DESCRIPTION:Clara Fernández-Vara\nVideogames are performance activities\, like theatre\, sports\, rituals or dance. The presentation will draw comparisons and contrasts with theatre to understand how videogames can incorporate narratives as part of the performance: games give cues to the player\, who has to figure out the script of the story. How can these cues contribute to the narrative of the game? Focusing on the design of the space\, and how it provides opportunities for action\, provides some of the answers. The novel concept of indexical storytelling describes a series of strategies that use environmental design to help the player form the narrative script of a game. The game gives indications to the player to interpret\, carry out\, or even react against. These strategies help understand how videogames tell stories\, create narrative opportunities\, and open up new avenues for innovation. \nClara Fernández-Vara is a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. She is particularly interested in applying methods from textual analysis and performance studies to the study of video games and cross-media artifacts. Her work concentrates on adventure games\, as well as the integration of stories in simulated environments through game play. Her goal as a researcher is to bridge disciplines – humanities and sciences\, theory and practice – in  order to find ways to innovate and open new ground in video games studies and design. \nClara holds a Ph.D. in Digital Media from the Georgia Institute of Technology. She earned a BA in English Studies by the Universidad Autónoma de Madrid\, and was awarded a fellowship from La Caixa Foundation to pursue a Masters in Comparative Media Studies at MIT. Clara has presented her work at various international academic conferences\, such as DiGRA (Digital Games Research Association)\, Foundations of Digital Games and Future Play. She has also been a speaker at the Game Developer’s Conference\, one of the main video game industry gatherings worldwide. She teaches courses on videogame theory and game writing at MIT\, and has worked on two experimental adventure games as part of her research\, Rosemary (2009)\, Symon (2010) and Stranded in Singapore (2011).
URL:https://cms.mit.edu/event/clara-fernandez-vara-indexical-storytelling/
LOCATION:Comparative Media Studies: MIT Building E15\, Room 335\, 20 Ames St.\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/02/fernandez-vara.jpg
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DTSTART;TZID=America/New_York:20120223T170000
DTEND;TZID=America/New_York:20120223T190000
DTSTAMP:20260424T190853
CREATED:20141218T151418Z
LAST-MODIFIED:20141218T151418Z
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SUMMARY:Games and Journalism
DESCRIPTION:Heather Chaplin\nAs a journalist covering games since 2001\, Chaplin has seen a lot of changes in the industry and among game academics. In this talk she will give an overview of the most important and interesting trends\, including emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences.  This will include ideas about play as a crucial part of human development and a potentially subversive act\, and the rise of systems thinking. Chaplin is not a games evangelist\, so the talk will cast a skeptical eye on the current trend of games as an answer for all that ails society.  She will also talk about my experiences in general as a journalist during the rise of the Internet\, and share my thinking on the journalism program she is developing at The New School. \nHeather Chaplin is an assistant professor of journalism at The New School and author of the book\, Smartbomb: The Quest for Art Entertainment and Big Bucks in the Videogame Revolution. Her work has appeared in The New York Times\, The Los Angeles Times\, GQ\, Details\, and Salon. She was a regular contributor for All Things Considered\, covering videogames. She has been interviewed for and cited in on the topic of games for publications such as The New Yorker\, The Atlantic Monthly\, The New York Times Magazine\, Businessweek\, and The Believer and has appeared on shows such as Talk of the Nation\, and CBS Sunday Morning.
URL:https://cms.mit.edu/event/heather-chaplin-games-and-journalism/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/02/heatherchaplin.jpg
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