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X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20120311T070000
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DTSTART:20121104T060000
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20120116
DTEND;VALUE=DATE:20120121
DTSTAMP:20260425T223327
CREATED:20150109T200919Z
LAST-MODIFIED:20150109T201224Z
UID:21527-1326672000-1327103999@cms.mit.edu
SUMMARY:Hacker Movies!
DESCRIPTION:No enrollment limit\, no advance sign up\nParticipants welcome at individual sessions (series) \nSince the 1980’s\, hackers have been a favorite subject of Hollywood and television. In this film series\, we’ll be watching some classic (and not so classic) examples from the genre\, looking at how the depiction of hacker characters has changed over time. After the screenings\, we’ll adjourn for an informal discussion about how these different perspectives reflect changes in how hackers are viewed by mainstream society\, and connections between popular culture depictions of hackers and federal computer crime statutes and prosecutions. Also featured: popcorn! A collection will be taken up for pizza when people are hungry. Come see the movies you like\, and stay as long as you like. \nContact: Molly Sauter\, (267) 337-3861\, msauter@MIT.EDU \nThe Wunderkids\nWar Games (1983)\nHackers (1995)\nMon Jan 16\, 06-10:00pm\, E15-344 \nThe Old Guard\nSneakers (1992)\nSwordfish (2001)\nTue Jan 17\, 06-10:00pm\, E15-344 \nThe Big Bad\nTake Down (2000)\nLive Free or Die Hard (2007)\nThu Jan 19\, 06-10:00pm\, E15-344 \nNot All White Dudes After All\nThe Girl with the Dragon Tattoo (2009) (Swedish with English subtitles)\nCowboy Bebop\, “Jamming with Edward” (1998) (Japanese with English subtitles)\nLeverage\, episode to be announced\nFri Jan 20\, 06-10:00pm\, E15-344
URL:https://cms.mit.edu/event/hacker-movies-molly-sauter/
LOCATION:MIT Building E15\, Room 344\, 20 Ames Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Independent Activities Period
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2015/01/War-Games.jpg
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20120117
DTEND;VALUE=DATE:20120121
DTSTAMP:20260425T223327
CREATED:20150121T154402Z
LAST-MODIFIED:20150121T154425Z
UID:21528-1326758400-1327103999@cms.mit.edu
SUMMARY:Introduction to Knitting
DESCRIPTION:Tue Jan 17\, 02-05:00pm\, E15-320 \nWed Jan 18\, Thu Jan 19\, Fri Jan 20\, 03-05:00pm\, E15-320 \nNo limit but advance sign up required (see contact below)\nParticipants welcome at individual sessions (series) \nStart a hat and keep warm in January! The basic knitting stitches will be taught during the mandatory first session (Tuesday January 17). The other three sessions are completely optional; I will be available to help. If you already knit\, feel free to join us (but please bring your own materials). Materials will be provided for the first 15 people to sign up by Dec 31.\nContact: Ayse Gursoy\, agursoy@MIT.EDU
URL:https://cms.mit.edu/event/introduction-to-knitting/
LOCATION:MIT Building E15\, Room 320\, 20 Ames Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Independent Activities Period
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/09/ayse-gursoy.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120124T120000
DTEND;TZID=America/New_York:20120124T133000
DTSTAMP:20260425T223327
CREATED:20161025T175611Z
LAST-MODIFIED:20161025T175611Z
UID:21536-1327406400-1327411800@cms.mit.edu
SUMMARY:Konstantin Mitgutsch: "Purposeful Games: Research & Design"
DESCRIPTION:Konstantin Mitgutsch\nIn the last few years a new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged. These games claim to raise awareness about social and political issues such as inequity\, injustice\, poverty\, racism\, sexism\, exploitation\, and oppression. Their intent is to reach a specific purpose beyond pure entertainment. But what are the specific attributes of purposeful games and how can they be researched? Which game design challenges arise and how are they addressed? How do players make meaning of their game play experiences in general? And what is the future of purposeful games research? \nIn this talk three perspectives of Konstantin Mitgutsch’s recent research on purposeful games are outlined: To begin\, insights from a recent study on meaningful experiences in players’ lives are examined and the research method of playographies is discussed. In the second part\, a research-based game design project on subversive game design and recursive learning is presented and the background of the game Afterland is highlighted. Finally\, the narrative of serious games and the design of purposeful games are discussed. On this basis\, recent research results will be explored and future challenges for game design and purposeful games research will be outlined. \nKonstantin Mitgutsch is a post-doctoral researcher at the Singapore-MIT GAMBIT Game Lab and a Visiting Professor at the University of Vienna. In 2010 he was a Max Kade Fellow at the Education Arcade at the Program of Comparative Media Studies at MIT. He worked at the University of Vienna for several years and published books in the field of game studies and education. Since 2007 he organizes and chairs the annual Vienna Games Conference FROG and is on the expert council of the Pan European Game Information (PEGI).
URL:https://cms.mit.edu/event/konstantin-mitgutsch-purposeful-games-research-design/
LOCATION:Comparative Media Studies: MIT Building E15\, Room 335\, 20 Ames St.\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/01/Mitgutsch.jpg
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20120130
DTEND;VALUE=DATE:20120204
DTSTAMP:20260425T223327
CREATED:20140828T184148Z
LAST-MODIFIED:20140828T184254Z
UID:21518-1327881600-1328313599@cms.mit.edu
SUMMARY:Alternate Reality Game (ARG) Creation Workshop
DESCRIPTION:Mon Jan 30\, 09am-01:00pm\, 4-145\nTue Jan 31\, Wed Feb 1\, 10-11:00am\, 4-145\nThu Feb 2\, 10-11:00am\, 4-265\nFri Feb 3\, 10am-01:00pm\, E14-633 \nEnrollment limited: advance sign up required (see contact below)\nSignup by: 25-Jan-2012\nLimited to 30 participants.\nParticipants requested to attend all sessions (non-series) \nAn Alternate Reality Game (ARG) is an activity where players enter a fictional world\, discovering more and more of a hidden story\, characters\, and challenges as they move through the game. During this workshop\, groups of students will develop an ARG for the MIT Libraries to use as an orientation activity. On Monday\, we will talk about ARGs and present some basic ideas\, and the constraints and resources for the game will be presented. Students will be working on their own throughout the week to plan out the ARG\, and there will be a time each day for the class to meet and groups to present on their progress and get ideas. On Friday\, each group will present their ARGs to each other\, library staff\, and other MIT faculty. By the end of the workshop\, participants will understand what an ARG is\, will have created the structure for an ARG\, and will also know more about key resources in the library. \nThe focus in this workshop is on the game design and not the programming of game software\, so no programming expertise is required. The final product will be a paper-based plan and prototype that may be accompanied by digital media as a demonstration. \nContact: Scott Nicholson (Please register at link below)\nCosponsor: MIT Libraries
URL:https://cms.mit.edu/event/alternate-reality-game-creation-workshop/
CATEGORIES:Independent Activities Period
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/09/scottnicholson.jpg
ORGANIZER;CN="Scott%20Nicholson":MAILTO:scottn@mit.edu
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20120130T120000
DTEND;TZID=America/New_York:20120130T120000
DTSTAMP:20260425T223327
CREATED:20160818T174824Z
LAST-MODIFIED:20210212T171638Z
UID:21538-1327924800-1327924800@cms.mit.edu
SUMMARY:Professional Play and the E-sports Industry
DESCRIPTION:Photo by Bryce Vickmark\nThe rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments\, but the growth of an industry around it — complete with team owners\, league organizers\, broadcasters\, and corporate sponsors. Based on extensive qualitative research\, this talk will explore the nature of professional computer game play as embodied\, technical\, and social practice. It will then situate these player performances within a broader context of various institutional actors that are also shaping how high-end competition is developing. In particular\, it will look at issues around the ownership of e-sports playing fields\, and the status of player action within them. \nT.L. Taylor is Associate Professor in the Center for Computer Games Research at the IT University of Copenhagen. She has been working in the field of internet and multi-user studies for over fifteen years and has published on topics such as play and experience in online worlds\, values in design\, intellectual property\, co-creative practices\, game software modification\, avatars and online embodiment\, gender and gaming\, pervasive gaming\, and e-sports. As a qualitative sociologist\, her research looks at the socio-cultural aspects of network life and play. Her book Play Between Worlds: Exploring Online Game Culture (MIT Press\, 2006) presented an ethnographic study of a popular massively multiplayer online game and her new book\, Raising the Stakes: E-sports and the Professionalization of Computer Gaming (MIT Press\, forthcoming March 2012) will be the first published scholarly monograph looking extensively at the rising phenomenon of high-end competitive computer game play. She is also a co-author (along with Tom Boellstorff\, Bonnie Nardi\, and Celia Pearce) on the soon to be published Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press\, forthcoming summer 2012). Her website (including copies of many of her articles) can be found at tltaylor.com.
URL:https://cms.mit.edu/event/professional-play-e-sports-industry/
LOCATION:Comparative Media Studies: MIT Building E15\, Room 335\, 20 Ames St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Comparative Media Insights
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2015/06/TL-Taylor2.jpg
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