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SUMMARY:Identity-as-Place: Fictive Ethnicities in Online Games & Virtual Worlds
DESCRIPTION:Celia Pearce\nThis talk\, with Celia Pearce\, Asst. Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and Experimental Game Lab\, explores the connection of identity to virtual place\, referencing in particular anthropology\, humanist and socio-geography and Internet studies to look at the construction and performance of “fictive ethnicity” tied to a specific\, though virtual and fictional\, locality. To illustrate\, Pearce will use the example of the Uru Diaspora\, a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst (based on the Myst series)\, which immigrated into other games and virtual worlds\, adopting the collective fictive ethnicity of “Uru Refugees”\, and referring to Uru as their “homeland”.
URL:https://cms.mit.edu/event/celia-pearce-fictive-ethnicities-in-online-games/
LOCATION:MIT Building 2\, Room 105\, 182 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
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DTSTART;TZID=America/New_York:20090220T120000
DTEND;TZID=America/New_York:20090220T120000
DTSTAMP:20260526T223900
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SUMMARY:Curveship: Interactive Fiction + Interactive Narration
DESCRIPTION:Interactive fiction (often called "IF") is a venerable\, well-defined category of computer programs that includes the canonical Adventure and Zork as well as some work by established literary authors and recent independent developers. These programs are often correctly referred to as games\, but they can also be rich forms of text-based computer simulation\, dialog systems\, and examples of literary art. \nUnlike many other new media forms\, interactive fiction computationally simulates a world underlying the textual exchange between computer and user. Theorists of narrative have long distinguished between the level of underlying content or story (which can usefully be seen as corresponding to the simulated world in interactive fiction) and that of expression or discourse (corresponding to the textual exchange between computer and user). \nWhile IF development systems have offered a great deal of power and flexibility to author/programmers\, they have not systematically distinguished between the telling and what is told. Developers have not been able to use separate modules to control the content and expression levels independently\, so there has been no easy\, general way to control narrative style and create variation in the narrative discourse. \nNick Montfort will discuss a new interactive fiction system\, called Curveship\, which draws on narrative theory and computational linguistics to allow the transformation of the narrating. \nNick Montfort is Assistant Professor of Digital Media in the Program in Writing & Humanistic Studies at the Massachusetts Institute of Technology. Nick is on leave Spring 2009. More information at http://nickm.com
URL:https://cms.mit.edu/event/curveship-interactive-fiction-interactive-narration/
LOCATION:GAMBIT Game Lab\, 5 Cambridge Center\, Cambridge\, MA\, 02139\, United States
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DTSTART;TZID=America/New_York:20090226T170000
DTEND;TZID=America/New_York:20090226T170000
DTSTAMP:20260526T223900
CREATED:20160818T174212Z
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SUMMARY:Politics and Popular Culture
DESCRIPTION:Robert Putnam has suggested that the political consciousness and civic engagement of the post- World War II generation may have taken shape in bowling alleys and other spaces where community members gathered. Might the political consciousness of the new generation be taking shape in and around popular culture? Are we seeing a blurring of the roles of citizen and consumer? Is this fusion between entertainment and news a good or a bad thing? What links exist between our cultural and our political preferences? How are activists and political leaders utilizing metaphors from popular culture as resources to mobilize their supporters? Is it possible that aspects of our popular culture may generate utopian visions that fuel political change? These and other questions will be explored by panelists Johanna Blakley\, deputy director of the Norman Lear Center at USC; David Carr\, media and culture writer for the New York Times; and Stephen Duncombe\, associate professor at NYU and author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy. Henry Jenkins will moderate.
URL:https://cms.mit.edu/event/politics-popular-culture/
LOCATION:MIT Media Lab\, Bartos Theater\, 20 Ames Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Communications Forum
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