19th Annual Salute to Dr. Seuss
2009-01-26 19:00 - 21:00 (America/New_York) | MIT Building 6, Room 120, 182 Memorial Drive (Rear), Cambridge, MA, 02139, United States
Gather around, boys and girls of all ages, for a celebration of the sublime and wacky world of Doctor Seuss. You will hear Prof. Henry Jenkins read from his works and talk about Seuss’s relationship to Modern Art and popular culture. We will also screen his remarkable live action feature film, 5000 Fingers of Dr. T. An MIT Tradition marches forward. No need to enroll! All are welcome.

Is This On? (Learn To Be a College DJ)
2009-01-28 18:00 | MIT Building 50, Room 030, 142 Memorial Drive, Cambridge, MA, 02139, United States
Checking levels, making a segue, cueing vinyl (vinyl-what’s that?).
Get to know your campus radio station (WMBR) as DJ Generoso teaches you various skills of doing a radio show. Then, learn some history of WMBR (the first punk rock radio show in the USA), have a tour of the station and obtain membership information.
Freshly baked cookies and milk will be provided because Andy would’ve wanted it that way.

Board/Card Game Design - Expansions
2010-01-11 13:00 | MIT Building 2, Room 135, 182 Memorial Drive, Cambridge, MA, 02139, United States
Ever played a board game and thought it was missing something? That you could make it better? In this class, each group will pick an existing board game and develop an Expansion Pack that extends or modifies the rules.
The first session we will be talking about principles of game design, picking groups, and playing board games. The second will be focused on designing the expansions (with some materials provided). The final session will give groups an opportunity to complete their expansion and play-test each other’s games.

Button Mash: Gender and Gaming at MIT
2010-01-14 13:00 | MIT Building N25, Room 373, 5 Cambridge Center, Cambridge, MA, 02139, United States
Hillary Kolos, Mia Consalvo, and Lynda Williams
Button mashing is one of many stereotypes about women who game that this session will question. This event will explore issues around gender and gaming, as well as be an opportunity for female MIT students who play digital games to come together to talk and play. The day will kick off with a panel discussion with Mia Consalvo, visiting associate professor in CMS, and other female game researchers and/or game industry professionals. Following the panel, there will be time to play and discuss games that are interesting in terms of how they portray gender (i.e., Tomb Raider, Mirror’s Edge, Fat Princess). After a dinner break (pizza will be served!), we will invite all participants to join in on a roundtable discussion of what it’s like to be a woman that games at MIT.

Online Information Session
2011-11-21 02:00 - 16:00, 2013-10-03 08:00 - 10:00, 2013-10-31 14:00 - 16:00 | cms.mit.edu

Hacker Movies!
2012-01-16 - 2012-01-20 | MIT Building E15, Room 344, 20 Ames Street, Cambridge, MA, 02139, United States
No enrollment limit, no advance sign up
Participants welcome at individual sessions (series)
Since the 1980’s, hackers have been a favorite subject of Hollywood and television. In this film series, we’ll be watching some classic (and not so classic) examples from the genre, looking at how the depiction of hacker characters has changed over time. After the screenings, we’ll adjourn for an informal discussion about how these different perspectives reflect changes in how hackers are viewed by mainstream society, and connections between popular culture depictions of hackers and federal computer crime statutes and prosecutions. Also featured: popcorn! A collection will be taken up for pizza when people are hungry. Come see the movies you like, and stay as long as you like.
Contact: Molly Sauter, (267) 337-3861, msauter@MIT.EDU
The Wunderkids
War Games (1983)
Hackers (1995)
Mon Jan 16, 06-10:00pm, E15-344
The Old Guard
Sneakers (1992)
Swordfish (2001)
Tue Jan 17, 06-10:00pm, E15-344
The Big Bad
Take Down (2000)
Live Free or Die Hard (2007)
Thu Jan 19, 06-10:00pm, E15-344
Not All White Dudes After All
The Girl with the Dragon Tattoo (2009) (Swedish with English subtitles)
Cowboy Bebop, “Jamming with Edward” (1998) (Japanese with English subtitles)
Leverage, episode to be announced
Fri Jan 20, 06-10:00pm, E15-344

Introduction to Knitting
2012-01-17 - 2012-01-20 | MIT Building E15, Room 320, 20 Ames Street, Cambridge, MA, 02139, United States
Tue Jan 17, 02-05:00pm, E15-320
Wed Jan 18, Thu Jan 19, Fri Jan 20, 03-05:00pm, E15-320
No limit but advance sign up required (see contact below)
Participants welcome at individual sessions (series)
Start a hat and keep warm in January! The basic knitting stitches will be taught during the mandatory first session (Tuesday January 17). The other three sessions are completely optional; I will be available to help. If you already knit, feel free to join us (but please bring your own materials). Materials will be provided for the first 15 people to sign up by Dec 31.
Contact: Ayse Gursoy, agursoy@MIT.EDU

Alternate Reality Game (ARG) Creation Workshop
2012-01-30 - 2012-02-03 | MA
Mon Jan 30, 09am-01:00pm, 4-145
Tue Jan 31, Wed Feb 1, 10-11:00am, 4-145
Thu Feb 2, 10-11:00am, 4-265
Fri Feb 3, 10am-01:00pm, E14-633
Enrollment limited: advance sign up required (see contact below)
Signup by: 25-Jan-2012
Limited to 30 participants.
Participants requested to attend all sessions (non-series)
An Alternate Reality Game (ARG) is an activity where players enter a fictional world, discovering more and more of a hidden story, characters, and challenges as they move through the game. During this workshop, groups of students will develop an ARG for the MIT Libraries to use as an orientation activity. On Monday, we will talk about ARGs and present some basic ideas, and the constraints and resources for the game will be presented. Students will be working on their own throughout the week to plan out the ARG, and there will be a time each day for the class to meet and groups to present on their progress and get ideas. On Friday, each group will present their ARGs to each other, library staff, and other MIT faculty. By the end of the workshop, participants will understand what an ARG is, will have created the structure for an ARG, and will also know more about key resources in the library.
The focus in this workshop is on the game design and not the programming of game software, so no programming expertise is required. The final product will be a paper-based plan and prototype that may be accompanied by digital media as a demonstration.
Contact: Scott Nicholson (Please register at link below)
Cosponsor: MIT Libraries

On-Campus Information Session
2012-10-25 09:30 - 16:30 | Comparative Media Studies: MIT Building E15, Room 335, 20 Ames St., Cambridge, MA, 02139, United States

[For Credit] 21W.794: Graduate Technical Writing Workshop
2013-01-05 - 2013-01-17 | MIT Building 2, Room 147, 182 Memorial Drive, Cambridge, MA, 02139, United States
Pre-register on WebSIS and attend first class.
Listeners welcome at individual sessions (series)
Prereq: Level: G 3 units Standard A – F Grading
Draft a thesis proposal, thesis chapter, journal article, progress report, or specification, and review basics of engineering writing. Sessions cover the processes of organizing and drafting professional papers, improving writing style, and revising documents. Students determine own projects; each project increment receives instructor’s editorial suggestions.
IAP version:This course focuses on improving your ability to communicate technical information. Through a combination of lecture, assignments, and in-class writing exercises, we will cover the basics of working with sources, including summarizing & paraphrasing, synthesizing source materials, citing, quoting, and avoiding plagiarism. We will also cover how to write an abstract and a literature review.
You must attend all three meetings. No rescheduling is possible. NO LISTENERS.
Contact: Nick Altenbernd, 14E-303, x3-7894, altenb@mit.edu
Steven Strang, Pamela Siska
This section is for Mechanical Engineering students or others who need this time.
Tue Jan 15, 22, Thu Jan 24, 10am-01:00pm, 2-147
Steven Strang, Pamela Siska
This section is for Aero-Astro students, and Chemical Engineering students or others who need this time.
Tue Jan 15, 22, Thu Jan 24, 02-05:00pm, 2-147
Steven Strang, Pamela Siska
This section is for Civil-Environ Engr students, Media Studies students, and Nuclear Engineering students or others who need this time.
Thu Jan 17, Wed Jan 23, Fri Jan 25, 10am-01:00pm, 2-147
Steven Strang, Pamela Siska
This section is for Supply Chain Management students, and TPP-ESD students or others who need this time.
>Thu Jan 17, Wed Jan 23, Fri Jan 25, 02-05:00pm, 2-147

MIT Writers' Group
2013-01-07 - 2013-01-28 | MIT Building 12, Room 134, Cambridge, MA, 02139, United States
Enrollment: Unlimited: Advance sign-up required
Sign-up by 01/04
Attendance: Repeating event on the 7th, 14th, and 28th, participants welcome at any session
Prereq: none
Want to write something creative but need some motivation or support? Join other writers to get advice about your own writing, to help other writers, or to get inspiration to write something to share with the group–any type of creative writing, including fiction, poetry, literary nonfiction,memoirs, personal essays, plays. Open to MIT undergraduate and graduate students, lecturers, staff and faculty.
Sponsor(s): Writing and Communication Center
Contact: Steven Strang, (617) 253-4459, smstrang@mit.edu

Individual Consultations at the Writing and Communication Center
2013-01-07 - 2013-01-31 | MIT Building 12, Room 132, 60 Vassar Street, Cambridge, MA, 02139, United States
Enrollment: Limited: Advance sign-up required
Attendance: Repeating event, participants welcome at any session
Prereq: none
The Writing Center will continue to offer free consultation and advice on oral presentations and on any writing problem, including finding a topic, generating ideas, overcoming writer’s block, improving grammar, crafting effective sentences and paragraphs, organizing ideas, using of evidence, analyzing audiences, and writing strategically. We can help with technical writing; theses in all departments; job, graduate and med school application essays; research and teaching statements; resumes; conference talks; articles for publication; book proposals and chapters; and papers for any course. We also offer help on pronunciation.
Sponsor(s): Writing and Communication Center
Contact: Steven Strang, 12-132, 617-253-4459, smstrang@mit.edu

[For Credit] CMS.S98: Special Subject: Comparative Media Studies Qualitative Data Analysis
2013-01-09 - 2013-01-16 | Comparative Media Studies: MIT Building E15, Room 335, 20 Ames St., Cambridge, MA, 02139, United States
Jan 9: 4-5pm
Jan 10, 14, 16: 2-5pm
Pre-register on WebSIS and attend first class.
Limited to 12 participants.
No listeners
Prereq: Permission of instructor limited to graduate students only
Level: G 3 units Standard A – F Grading Can be repeated for credit
Seminar or lecture on a topic that is not covered in the regular curriculum.
The goal of this class is to provide frameworks and hands on experience in analyzing data collected through interviews, observations and other qualitative methods. We will cover standards for analysis, strategies (such as thematic analysis, discourse analysis, critical analysis and narrative analysis), and analytic processes such as iterative coding, building matrices, and pulling out logics. The instructor will provide a data set of selections from interviews with musicians in which they discuss their understanding of the music business, but if people already have data sets they are eager to work with, they can do that too.

Contact: Becky Shepardson, bshep@mit.edu

Reading Programming Code as a Cultural Object
2013-01-09 16:00 - 17:00 | MIT Building 14E, Room 311, 160 Memorial Drive, Cambridge, MA, 02139, United States
Enrollment: Limited: First come, first served (no advance sign-up)
Prereq: None
So much around us is driven by programs and written in code, in one or several computer languages. We use algorithms to visualize data, interpret behaviors, read trends, and drive decisions. Programs and algorithms are culturally determined objects, often observable as aesthetic works or philosophical gestures. It’s time to think more about the cultural aspects of code and what goes on “under the hood” of digital manifestations. How is code written and by whom? Under what conditions? How does code circulate? Where do the creative aspects of programming lie? What do porting code and natural language translation have in common? How do we understand the obsolescence of computer languages? Let’s talk about what it means to start reading code differently, as cultural objects and statements. Let’s raise the questions that need to be raised.
Sponsor(s): Libraries, Comparative Media Studies
Contact: Patsy Baudoin, 14S-230, 617 253-4979, patsy@mit.edu

Alchemists and Mad Scientists: from Faust to Dr. Strangelove
2013-01-10 19:00 - 2013-01-31 22:00 | MIT Building 3, Room 133, 33 Massachusetts Ave, Cambridge, MA, 02139, United States
Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
Curiosity is perhaps the defining characteristic of scientists in the popular mind, but a popular belief asserts that “curiosity killed the cat.” In the popular imagination scientists challenge the boundaries of human knowledge, frequently paying a dire price for their audacity, and sometimes bringing that price down on the population around them. In this activity we will consider how science and scientists have been depicted in popular culture, starting with one manifestation of the widely celebrated Faust legend. We will trace the development in mass media of the evolution of alchemists into mad scientists, using the films “Faust,” “Metropolis,” “The Bride of Frankenstein,” and “Dr. Strangelove” as our texts. Our goal will be a deeper understanding of the history of representations of science and scientists in Western narrative media.
Advance sign-up isn’t required, but please email Stephen Brophy (stephbr@mit.edu) if you plan to attend so he can give you access to the activity’s Stellar site.
Sponsor(s): Science, Technology, and Society, Comparative Media Studies
Contact: Stephen Brophy, stephbr@mit.edu
Faust
January 10
Thu
7:00PM-10:00PM
3-133
What do you do when you have it all and it isn’t enough? Faust was the most highly respected philosopher, theologian, and physician of his time, but because he wasn’t satisfied with all that he sold his soul to the Devil. And then what happened?
Stephen Brophy – Lecturer, Program in Writing and Humanistic Studies
Metropolis
January 17
Thu
7:00PM-10:00PM
3-133
Back in the good old days, when you built a city that had sunshine and sport for the 1%, but endless drudgery for the 99% who kept it going, you needed a mad scientist to run it all. And no scientist has ever been madder than Rotwang, the genius behind Metropolis!
Nicole Labruto – PhD Student in History, Anthropology, and STS (HASTS), Stephen Brophy – Lecturer, Program in Writing and Humanistic Studies
The Bride of Frankenstein
January 24
Thu
7:00PM-10:00PM
3-133
What happens when you build a creature with parts collected from graveyards and gallows, but neglect to provide him with a companion? He becomes monstrous in his loneliness. But maybe building a companion from the same materials isn’t the best solution?
Stephen Brophy – Lecturer, Program in Writing and Humanistic Studies, Marie Burks – PhD Student in History, Anthropology, and STS (HASTS)
Dr. Strangelove
January 31
Thu
7:00PM-10:00PM
3-133
Mad scientists don’t only haunt medieval castles – they also ply their wares in the most up to date War Rooms. What happens when a modern mad scientist builds a Doomsday Machine for the Pentagon? See this movie to learn how to stop worrying and love the Bomb!
Stephen Brophy – Lecturer, Program in Writing and Humanistic Studies, Benjamin Wilson – PhD Student in History, Anthropology, and STS (HASTS)

Create a Web Series!
2013-01-12 19:00 - 21:00 | MA
Enrollment: Unlimited: Advance sign-up required

Are you interesting in storytelling or filmmaking? Are you a fan of creative web series such as Dr. Horrible, The Guild, or The Lizzie Bennet Diaries? Would you like to work with other energetic story-lovers? Then you’re invited to get in on the ground floor of developing an MIT-themed web series for debut in 2014! Comedy or drama, sci-fi or mystery, wacky or serious—your creative vision will help shape the show. Together, we’ll acheive our nefarious master plan: to create something so interesting, so entertaining, and so well-made that it will ensnare every procrastinator on campus!
Register by email to get location information as it becomes available.
Sponsor(s): Comparative Media Studies
Contact: Sarah Coe, coesa@mit.edu

Building Story Worlds: Space, Time, Rules, and Narrative in Game Design
2013-01-14 10:00 - 2013-01-18 17:00 | MIT Building 56, Room 180, Access via 21 Ames Street, Cambridge, MA, 02139, United States
Enrollment: Limited: Advance sign-up required
Sign-up by 01/09
Limited to 20 participants
Attendance: Participants must attend all sessions
Visiting Artist Guilherme Marcondes, in conjunction with researchers from the MIT Game Lab and the Program in Science, Technology, and Society, will lead a workshop exploring the role of space in storytelling. The workshop will focus on exploring how artists can use the tools of game design—including space, time, and rule sets—to construct complex narratives that are deeply embedded in the settings in which they unfold. Participants will learn how to design and refine a game prototype through playtesting and observation; produce, gather, organize, and use concept art, music, sounds, and other source materials to establish the mood of a narrative setting; and evaluate their own and others’ creations in a critique-based studio environment.
No prior programming experience is required. Participants will review examples of stories that deal with spatial exploration; explore in and around MIT on foot; and work in teams to create tabletop game prototypes. Students who want to advance their projects may continue working with the researchers Jan. 21-24 & may exhibit and demonstrate these prototypes at a public event on Jan. 24 at the MIT Museum. There is also opportunity in the second week for exploratory visits with faculty and labs.
The MIT Visiting Artists Program will host filmmaker, animator, and mixed-media artist Guilherme Marcondes for a two-week residency. For more information visit http://arts.mit.edu/artists/guilherme-marcondes/.
To register, email Meg Rotzel at mrotzel@mit.edu.
Sponsor(s): Science, Technology, and Society, MIT Game Lab, Comparative Media Studies

Contact: Meg Rotzel, 617-253-2372, mrotzel@mit.edu

How to Write a Great Abstract
2013-01-15 10:00 - 11:30 | MIT Building 12, Room 132, 60 Vassar Street, Cambridge, MA, 02139, United States
Enrollment: Limited: Advance sign-up required
Limited to 20 participants
Prereq: none
For your paper to be successful, people have to actually read it. A compelling abstract is essential for capturing their attention and making them want to read more. But writing an effective abstract is challenging because you need to summarize what motivated you, what you did, and what you found, in a small number of words. In this workshop, we’ll analyze sample abstracts from different fields, learn editing strategies, and practice revising abstracts. You’ll leave with a better understanding of how to write a strong abstract that clearly presents your research.
Sponsor(s): Writing and Communication Center
Contact: Steven Strang, 12-120, 617 253-4459, SMSTRANG@MIT.EDU

ModIT Workshop: Online HTML Game Engine/Creation Tool
2013-01-17 13:00 - 16:00 | MIT Building 32 (Stata Center), Room 124, 32 Vassar Street, Cambridge, MA, 02139, United States
Enrollment:
Limited: Advance sign-up required
Sign-up by 01/16
Limited to 30 participants
Prereq: see description
Introduction to a set of tools for creating games. Modit is currently in private beta but in this workshop, we will showcase our HTML5 game development. ModitTM seeks to transform HTML5 games into a new medium for self-expression by turning players into game creators. By bringing a full development environment into the browser, players will be empowered to modify the games they play and instantly publish and share those creations with the world.
Required of attendees: 1) Familiarity with JavaScript is ideal, but basic understanding of any programming language should be sufficient. 2) Laptop with Google Chrome, or Firefox, and Internet connectability. 3) Gmail account to log into the ModIt platform.
Sponsor(s): Comparative Media Studies, Game Lab
Contact: Sara Verrilli, akiru@mit.edu

Festival of Learning
2013-01-21 - 2013-01-22 | MIT Building E14, 75 Amherst Street, Cambridge, MA, 02139, United States
The Festival of Learning is a two-day festival, where anyone from MIT’s Media Lab buildings (E14 and E15) can teach, learn, and collaborate!
Full info, including session suggestions, at fol2013.media.mit.edu.

Best of the 2012 European Short Film Festival at MIT
2013-01-23 19:00 - 21:00 | MIT Building 3, Room 133, 33 Massachusetts Ave, Cambridge, MA, 02139, United States
Enrollment: Unlimited: No advance sign-up
Watch a rarely seen selection of the best European short films from MIT’s 2012 European Short Film Festival. These films give you a glimpse into contemporary short film productions from European film schools, young and established independent filmmakers, and European festivals. 15 films – many of them US premiers – that reflect the most compelling fiction, animation, documentary and experimental film from the 3-day festival in April 2012. A brief introduction will precede the screening.
Sponsor(s): Comparative Media Studies
Contact: Gabriella Horvath, ghorvath@mit.edu

Integrating Communication Instruction in CI Subjects: A Writing Across the Curriculum IAP Workshop
2013-01-28 - 2013-01-31 | MIT Building 12, Room 134, Cambridge, MA, 02139, United States
Enrollment: Limited: First come, first served (no advance sign-up)
Instructors of CI subjects often ask how they can more effectively connect writing and speaking instruction with the course content, so that communication assignments are not just additional requirements, but instead help students more deeply engage with the concepts of the course. How can we design instructional and assignment sequences that are organic to each subject, and that help students approach writing and speaking as the space for developing conceptual thinking? Working with some examples from CI-M and CI-H classes, we’ll explore how instructors can break down assignments to demystify research, writing, and presentation in their fields. Improved sequencing will help students experience a more productive writing experience.
Bring examples of assignments from your classes to share.
All WAC workshops are open to faculty and teaching assistants who are interested in integrating writing and speaking into their subjects.
Sponsor(s): Teaching and Learning Lab, Comparative Media Studies
Contact: Ashley Caval, 12-117, 617 253-0650, ACAVAL@MIT.EDU

Learn to Knit!
2013-01-28 13:00 - 16:00 | Comparative Media Studies: MIT Building E15, Room 335, 20 Ames St., Cambridge, MA, 02139, United States
Enrollment: Unlimited: Advance sign-up required
Sign-up by 01/25
Do you want to be able to knit your own cold-weather gear? Participants will learn the basic stitches, knit and purl, and other skills to make their first project: casting on, reading patterns, and understanding yarn and needles. Please bring materials (contact activity leader if you have any questions).
Sponsor(s): Comparative Media Studies
Contact: Ayse Gursoy, agursoy@MIT.EDU

Powerful Feedback: Strategies for Responding to Student Writing: A Writing Across the Curriculum IAP Workshop
2013-01-29 10:00 - 11:30 | MIT Building 12, Room 134, Cambridge, MA, 02139, United States
Enrollment: Limited: First come, first served (no advance sign-up)
What kind of feedback will help students understand how to revise their essays, reports or articles, or to write their next assignment more effectively? This workshop will help faculty and TA’s to articulate their criteria for student writing and to develop powerful feedback practices, from written comments to rubrics to peer review to individual conferences.= By considering feedback in relation to other forms of instruction, participants will learn to provide the kinds of comments and strategies that will help students understand how to improve their skills as writers.
All WAC workshops are open to faculty and teaching assistants who are interested in integrating writing and speaking into their subjects.
Sponsor(s): Comparative Media Studies, Teaching and Learning Lab Contact: Ashley Caval, 12-117, 617 253-0650, ACAVAL@MIT.EDU

Oral Presentations and the Academic Conversation: A Writing Across the Curriculum IAP Workshop
2013-01-31 10:00 - 11:30 | MIT Building 12, Room 134, Cambridge, MA, 02139, United States
Enrollment: Limited: First come, first served (no advance sign-up)
This interactive workshop is geared to instructors across the disciplines who are interested in integrating oral presentation into their classes. We will discuss effective strategies to teach the oral component in CI classes as an act of critical thinking. Together, we will define goals for a variety of speaking genres in science and humanities classes. Participants will collaborate in sharing good practices from their own experience. Finally, we will explore some practical templates to teach oral presentation that encourage students to practice the following skills: (1) communicating complex ideas in accessible language; (2) creating presentations that clearly define goals and argument or hypothesis; (3) organizing presentations in the service of developing ideas in the broader context of the field.
All WAC workshops are open to faculty and teaching assistants who are interested in integrating writing and speaking into their subjects.
Sponsor(s): Comparative Media Studies, Teaching and Learning Lab Contact: Ashley Caval, 12-117, 617 253-0650, ACAVAL@MIT.EDU

Annotation Studio Workshop
2013-01-31 15:00 - 18:00 | MIT Building 56, Room 180, Access via 21 Ames Street, Cambridge, MA, 02139, United States
Enrollment: Limited: Advance sign-up required
Sign-up by 01/25
Limited to 20 participants
Have you ever wondered how to annotate online texts with your thoughts, comments, or associations? Does an image better express what you are imagining while reading a literary text? How about sharing your comments with friends, fellow students, or colleagues? How can you integrate digital text annotation in your teaching? If the answer to any of these questions is yes, please join us during IAP for HyperStudio’s workshop on digital annotation tools designed for humanities students, scholars, and educators.
In this hands-on workshop you’ll learn how to create, tag, link, and share annotations in web-based environments. The workshop will include:

Introduction to digital text annotation – evaluate various online text annotation tools
Hands-on sessions – work with your own text using Annotation Studio
Text annotation for teaching and scholarship – Discuss how to best apply these tools in your research and scholarship.

Sponsor(s): Comparative Media Studies
Contact: Gabriella Horvath, ghorvath@mit.edu

Push Button Game Jam
2014-01-11 10:00 - 2014-01-12 00:00 | MIT Building 32 (Stata Center), Room 124, 32 Vassar Street, Cambridge, MA, 02139, United States
Enrollment: advance sign-up via mitgamelab-iap2014.eventbrite.com.
Full info at http://gamelab.mit.edu/event/push-button-game-jam/

Global Game Jam 2014 at MIT
2014-01-24 - 2014-01-26 | MA
View full tim and location information at:
http://gamelab.mit.edu/event/global-game-jam-2014-at-mit-in-cambridge-ma/

Enrollment: advance sign-up via http://mitgamelab-ggj2014.eventbrite.com
Limited to 50 participants
Attendance: Must attend entire event (not necessarily all hours)
Fee: $17.00 for non-MIT students, free for MIT

The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. People with all kinds of backgrounds are welcome to participate and contribute to this global spread of game development and creativity. Make games with us!
