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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
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X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART;VALUE=DATE:20090109
DTEND;VALUE=DATE:20090124
DTSTAMP:20260519T191520
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SUMMARY:GAMBIT: Videogame Company Tours
DESCRIPTION:GAMBIT\, a collaboration between the Massachusetts Institute of Technology and the government of Singapore created to explore new directions for the development of games as a medium. Philip Tan\, the executive director of US operations for GAMBIT will be leading tours of local video game companies to help you understand the day to day goings on of the rapidly growing video game industry.
URL:https://cms.mit.edu/event/gambit-videogame-company-tours/
LOCATION:GAMBIT Game Lab\, 5 Cambridge Center\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Independent Activities Period
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/06/6311761004_549101914b_b.jpg
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DTSTART;TZID=America/New_York:20090111T130000
DTEND;TZID=America/New_York:20090111T130000
DTSTAMP:20260519T191520
CREATED:20141202T155927Z
LAST-MODIFIED:20141202T155927Z
UID:21430-1231678800-1231678800@cms.mit.edu
SUMMARY:Designing Serious Video Games for Autism Research and Therapy
DESCRIPTION:Matthew Belmonte \nWhy use video games to do science? Well\, if you’ve ever participated in a psychology experiment\, you probably don’t remember it as being particularly entertaining! This is bad for all concerned\, the scientist isn’t going to get good data unless the subject is engaged with the task. My research group is answering this challenge by embedding experiments in a video game which we use to study autism. I’ll discuss the player-centred\, event-driven design philosophy behind the game\, talk about how neuroscientists and game designers work interactively to make the game relevant to people with autism spectrum conditions\, and describe our goals for making the game a platform not only to measure autistic cognitive skills\, but also to facilitate autistic cognitive skills by removing barriers to their expression.
URL:https://cms.mit.edu/event/designing-serious-video-games-for-autism-research/
LOCATION:GAMBIT Game Lab\, 5 Cambridge Center\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Independent Activities Period
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