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DTSTART;TZID=America/New_York:20120208T170000
DTEND;TZID=America/New_York:20120208T190000
DTSTAMP:20260410T022401
CREATED:20141121T151125Z
LAST-MODIFIED:20141121T151125Z
UID:21544-1328720400-1328727600@cms.mit.edu
SUMMARY:Contemporary Network Television News Reporting About Latinos: Successes\, Failures\, and a Range of Proposals to Correct Its Limitations
DESCRIPTION:Otto Santa Anna\nOtto Santa Anna presents findings from his forthcoming book\, Juan in a Hundred: Faces and Stories of Latinos on the Network News (Texas). In it he elaborates standard cognitive metaphor analysis (as is used for printed texts)\, blending cognitive science with humanist scholarship\, to attempt to capture the full semiotic range of televised reporting. His review of a full year of contemporary network news stories about Latinos reveals both the high production values and journalistic limitations of network reporting. This critical semiotic analysis offers an explanation about how news viewers construct partial understandings about Latinos from the news stories they watch. At the end of this talk he offers a range of recommendations\, from modest to radical\, to address these limitations. \nOtto Santa Ana\, UCLA Associate Professor\, received his Ph.D. in Linguistics from University of Pennsylvania. Santa Ana
URL:https://cms.mit.edu/event/otto-santa-anna-network-television-news-about-latinos/
LOCATION:MIT Media Lab\, Bartos Theater\, 20 Ames Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/02/image_mini.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20111208T170000
DTEND;TZID=America/New_York:20111208T190000
DTSTAMP:20260410T022401
CREATED:20140813T200926Z
LAST-MODIFIED:20140813T201131Z
UID:21387-1323363600-1323370800@cms.mit.edu
SUMMARY:The Family of Man and the Politics of Attention in Cold War America
DESCRIPTION:Fred Turner\nIn 1955\, the Museum of Modern Art mounted one of the most widely seen – and widely excoriated – photography exhibitions of all time\, The Family of Man. For the last forty years\, critics have decried the show as a model of the psychological and political repression of cold war America. This talk from Fred Turner challenges that view. It shows how the immersive\, multi-image aesthetics of the exhibition emerged not from the cold war\, but from the World War II fight against fascism. It then demonstrates that The Family of Man aimed to liberate the senses of visitors and especially\, to enable them to embrace racial\, sexual and cultural diversity – even as it enlisted their perceptual faculties in new modes of collective self-management. For these reasons\, the talk concludes\, the exhibition became an influential prototype of the immersive\, multi-media environments of the 1960s – and of our own multiply mediated social world today.
URL:https://cms.mit.edu/event/family-of-man-politics-of-attention-in-cold-war-america/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/12/fred-turner-200-dpi-3-by-3.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20111116T173000
DTEND;TZID=America/New_York:20111116T190000
DTSTAMP:20260410T022401
CREATED:20141210T160536Z
LAST-MODIFIED:20141210T160536Z
UID:21496-1321464600-1321470000@cms.mit.edu
SUMMARY:Fandom Unbound: Otaku Culture in a Connected World
DESCRIPTION:Mimi Ito\nIn recent years\, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. In this talk\, Mimi Ito\, a cultural anthropologist at UC Irvine\, discusses how this once marginalized popular culture has come to play a major role in Japan’s identity at home and abroad. In the American context\, the word otaku is best translated as “geek”—an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres\, including anime\, manga\, and video games. Most important of all is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content.  How did this once stigmatized Japanese youth culture create its own alternative markets and cultural products such as fan fiction\, comics\, costumes\, and remixes\, becoming a major international force that can challenge the dominance of commercial media? By exploring the rich variety of otaku culture from multiple perspectives\, Prof. Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age. \nHer web site is at itofisher.com/mito. \nCo-hosted with the MIT Cool Japan Research Project.
URL:https://cms.mit.edu/event/mimi-ito-otaku-culture/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Civic Media Session,Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/11/Mimi-Ito-USC.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20111116T173000
DTEND;TZID=America/New_York:20111116T190000
DTSTAMP:20260410T022401
CREATED:20131114T180451Z
LAST-MODIFIED:20131210T193431Z
UID:6886-1321464600-1321470000@cms.mit.edu
SUMMARY:Mimi Ito\, "Fandom Unbound: Otaku Culture in a Connected World"
DESCRIPTION:Mimi Ito\nIn recent years\, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. In this talk\, Mimi Ito\, a cultural anthropologist at UC Irvine\, discusses how this once marginalized popular culture has come to play a major role in Japan’s identity at home and abroad. In the American context\, the word otaku is best translated as “geek”—an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres\, including anime\, manga\, and video games. Most important of all is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content.  How did this once stigmatized Japanese youth culture create its own alternative markets and cultural products such as fan fiction\, comics\, costumes\, and remixes\, becoming a major international force that can challenge the dominance of commercial media? By exploring the rich variety of otaku culture from multiple perspectives\, Prof. Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age. \nHer web site is at itofisher.com/mito. \nCo-hosted with the MIT Cool Japan Research Project.
URL:https://cms.mit.edu/event/mimi-ito-fandom-unbound-otaku-culture-connected-world/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Civic Media Session,Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/11/Mimi-Ito-USC.jpg
ORGANIZER;CN="MIT%20Comparative%20Media%20Studies%2FWriting":MAILTO:cmsw@mit.edu
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20111110T170000
DTEND;TZID=America/New_York:20111110T190000
DTSTAMP:20260410T022401
CREATED:20131114T175602Z
LAST-MODIFIED:20131114T175602Z
UID:6881-1320944400-1320951600@cms.mit.edu
SUMMARY:Cities and the Future of Entertainment
DESCRIPTION:As a prologue to the Futures of Entertainment conference\, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai\, Shanghai\, and Rio de Janeiro. What do these developments portend for the international flow of media content? How does the nature of these cities shape the entertainment industries they are fostering? At the same time\, new means of media production and circulation now permit individuals to produce content from suburban or rural areas. How do these apparently opposed trends co-exist?  What is their likely impact on audiences and on the international media landscape? \nSpeakers include Sérgio Sá Leitão\, president of RioFilme; 2005 CMS graduate Parmesh Shahani\, now at the University of Pennsylvania and of Godrej India Culture Club — and who previously worked for Mahindra & Mahindra\, one of India’s largest business conglomerates; and Ernest James Wilson III\, dean of the Annenberg School for Communication & Journalism at the University of Southern California. \nThe Forum will be moderated by Mauricio Mota\, a co-founder and Chief Storytelling Officer of the Alchemists Transmedia Storytelling Co.
URL:https://cms.mit.edu/event/cities-future-entertainment/
LOCATION:MIT Media Lab\, Bartos Theater\, 20 Ames Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium,Communications Forum
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2007/01/mit-comm-forum_logo_square.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20111103T170000
DTEND;TZID=America/New_York:20111103T190000
DTSTAMP:20260410T022401
CREATED:20131114T174706Z
LAST-MODIFIED:20131114T174706Z
UID:6879-1320339600-1320346800@cms.mit.edu
SUMMARY:Marina Bers\, "The Design of Digital Experiences for Positive Youth Development"
DESCRIPTION:Marina Bers\nThis talk will focus on digital spaces to support positive youth development. \nAs the design of our digital landscape is increasingly guided by commercial purposes and not by developmental concerns\, there is a sense of urgency for developing strategies and educational programs that promote positive development by taking into consideration the children’s social\, emotional\, cognitive\, physical\, civic and spiritual needs. But we should also consider the unique design features of each technology and the practices and policies that shape different interactions in the digital landscape. Although this talk will focus on new technologies\, it is inspired by an old question: “How should we live?” This talk will present an approach to help children gain the technological literacies of the 21st century while developing a sense of identity\, values and purpose. Too often youth’s experiences with technology are framed in negative terms. This talk acknowledges problems and risks\, and takes an interventionist perspective. Based on over a decade and a half of research\, this talk provides a theoretical framework for guiding the implementation of experiences that take advantage of new technologies to support learning and personal development\, as well as examples from concrete experiences. These engage children in playful learning by supporting digital content creation\, creativity\, choices of conduct\, communication\, collaboration and community building.  These are the six C’s proposed by the Positive Technological Development framework. They can guide the design and the evaluation of digital experiences from early childhood to adolescence\, and offer a possible path to help children out of the playpens into the playgrounds of this technological era. \nMarina Umaschi Bers\, Ph.D.\, is an associate professor at the Eliot-Pearson Department of Child Development and the Computer Science Department at Tufts University. She heads the interdisciplinary Developmental Technologies research group. Her research involves the design and study of innovative learning technologies to promote positive youth development. Dr. Bers received prestigious awards such as the 2005 Presidential Early Career Award for Scientists and Engineers (PECASE)\, a five year National Science Foundation Young Investigator’s Career Award and the American Educational Research Association’s Jan Hawkins Award. Over the past decade and a half\, Dr. Bers has conceived\, designed and evaluated diverse technological tools ranging from robotics to virtual worlds in after-school programs\, museums\, hospitals\, and schools both in the U.S. and abroad. Dr. Bers has received several NSF grants and is active in publishing her research in academic journals. Her book Blocks to Robots: Learning with Technology in the Early Childhood Classroom was published in 2008 by Teacher’s College Press. Most recently\, Dr. Bers wrote The Design of Digital Experiences for Positive Youth Development: Out of the playpen into the playground\, to be published by Oxford University in early 2012. Dr. Bers is from Argentina. In 1994 she came to the U.S. and received a Master’s degree in Educational Media from Boston University and a Master of Science and Ph.D. from the MIT Media Laboratory. \nMore on Dr. Bers
URL:https://cms.mit.edu/event/marina-bers-design-digital-experiences-positive-youth-development/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/gif:https://cms.mit.edu/wp/wp-content/uploads/2011/11/bers.gif
ORGANIZER;CN="MIT%20Comparative%20Media%20Studies%2FWriting":MAILTO:cmsw@mit.edu
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20111013T170000
DTEND;TZID=America/New_York:20111013T170000
DTSTAMP:20260410T022401
CREATED:20161128T201104Z
LAST-MODIFIED:20161128T201104Z
UID:21285-1318525200-1318525200@cms.mit.edu
SUMMARY:Revision\, Culture\, and the Machine: How Digital Makes Us Human
DESCRIPTION:John BryantHofstra University\nIn revising their own texts\, or other people’s texts\, writers erase the past\, remodel it\, or reinvent it. They create versions of themselves\, and those versions are recorded in the textual identities they create through revision. By studying revision\, we are able to see not only how a single writer evolves but also how a culture insists upon certain evolutions\, with or without the writer’s consent. \nTherefore\, the dynamics of revision can take us to the heart of identity formation both in its expressive and repressive strains. What compels a culture to rewrite its texts? How do we track revision in order to “see” or rather “give witness to” revisionary processes? In addressing these problems\, digital scholarship can offer far more access to the fluid texts that expose the dynamics of revision and help us confront the necessity of revision in our culture. \nJohn Bryant will draw upon examples from revision studies\, adaptation\, and translation in order to highlight the elements of creativity\, appropriation\, and cultural difference that are at stake in dealing with the ethics and editing of revision. Along the way\, he will demonstrate TextLab\, the Melville Electronic Library’s revision editing tool\, and discuss the ethical as well as editorial dimensions of other imagined tools\, such as Melville Remix and How Billy [Budd] Grew. \nBryant is Professor of English at Hofstra University and received his BA. MA\, and PhD from the University of Chicago. He has written on Melville\, related writers of the nineteenth-century\, and textual scholarship. He is also editor of Leviathan: A Journal of Melville Studies. His recent book\, Melville Unfolding: Sexuality\, Politics\, and the Versions of Typee (Michigan 2008)\, is based on his online fluid-text edition Herman Melville’s Typee. He is currently working on a critical biography\, Herman Melville: A Half-Known Life (Wiley) and the NEH-funded Melville Electronic Library (MEL)\, an online critical archive and “We the People” project.
URL:https://cms.mit.edu/event/john-bryant-revision-culture-machine/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/10/8588406207_d48127e5f8.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20111006T170000
DTEND;TZID=America/New_York:20111006T190000
DTSTAMP:20260410T022401
CREATED:20141201T183118Z
LAST-MODIFIED:20201014T125111Z
UID:21284-1317920400-1317927600@cms.mit.edu
SUMMARY:Federico Casalegno: "Designing Connections"
DESCRIPTION:Federico Casalegno\nBy providing a critical description of existing technologies and projects related to the use of information and communication technologies to enhance social connectivity\, this talk will illustrate innovative ways to design creative new media and digital interactions to foster connections between people\, information\, and places. \nFederico Casalegno\, Ph.D.\, is the Director of the MIT Mobile Experience Lab and Associate Director of the MIT Design Laboratory at the Massachusetts Institute of Technology. Since 2008\, he is the director of the Green Home Alliance between the Massachusetts Institute of Technology and the Fondazione Bruno Kessler in Italy. He is adjunct full professor at IMT Institute for Advanced Studies Lucca\, Italy. \nA social scientist with an interest in the impact of networked digital technologies in human behavior and society\, Casalegno both teaches and leads advanced research at MIT\, and design interactive media to foster connections between people\, information and physical places using cutting-edge information technology.
URL:https://cms.mit.edu/event/designing-connections-federico-casalegno/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/11/federico_casalegno1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110929T170000
DTEND;TZID=America/New_York:20110929T170000
DTSTAMP:20260410T022401
CREATED:20150302T201702Z
LAST-MODIFIED:20150302T201750Z
UID:21386-1317315600-1317315600@cms.mit.edu
SUMMARY:Marks of Materiality in Digital Bodies
DESCRIPTION:Hye Jean Chung\nDigital technology is increasingly utilized in film production to achieve the technical and imaginative compositing of live-action and computer-generated imagery. Hye Jean Chung’s talk will explore how digital effects are not only used to mediate the real but to replace or enhance human capabilities via cyborgian hybrids. When bodies become digitized into pixelated formats\, does this effectively incarnate physicality in ways unforeseen? How do nationalist desires and transnational aspirations intersect in computer-generated bodies of imaginary entities? What is lost when a digital aesthetics that accentuates seamlessness\, transcendence and transmutation translates into a naïve political rhetoric that elides the material practices of labor in film production pipelines? Even though computer-generated characters are often described as de-materialized because they are simulated images of digital bodies and virtual camera movements\, they can also be regarded as material incarnations of visual and sonic traces that link them to corporeal bodies and territorial concerns. This talk will examine how layered traces of national bodies become re-animated and re-corporealized along the film production pipeline through the multiple bodies of actors\, voice actors\, stunt actors\, movement coordinators\, body doubles\, and animators. \nHye Jean Chung is currently a Mellon Postdoctoral Fellow in Comparative Media Studies at Massachusetts Institute of Technology\, where she is working on a book project that analyzes the globally dispersed and digitally networked workforce of film production pipelines\, and its relation to the fictional spaces\, computer-generated imagery and digital aesthetics of contemporary cinema. She received her Ph.D. in Film and Media Studies from the University of California\, Santa Barbara. Her primary research interests include transnational cinema\, cross-border mobility\, production studies\, digital visual effects and animation\, and East Asian cinema. Her work has been published in journals such as Spectator and Contemporaneity\, and in the anthology Documentary Testimonies: Global Archives of Suffering (Routledge\, 2009)\, edited by Bhaskar Sarkar and Janet Walker. Other essays will soon appear in forthcoming issues of Cinema Journal and The Velvet Light Trap. She has recently co-edited and contributed to a themed issue of Media Fields Journal on the intersection of media\, labor\, and mobility. In addition to her scholarly endeavors\, Chung has worked as a journalist\, and published translations of literary works from Korean into English and vice versa.
URL:https://cms.mit.edu/event/hye-jean-chung-marks-of-materiality-in-digital-bodies/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2015/03/Hye-Jean-Chung.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110928T170000
DTEND;TZID=America/New_York:20110928T170000
DTSTAMP:20260410T022401
CREATED:20141216T141348Z
LAST-MODIFIED:20200924T164842Z
UID:21282-1317229200-1317229200@cms.mit.edu
SUMMARY:From Settlers to Quarriors: Breaking up the Monopoly with Modern Board Game Design
DESCRIPTION:Scott Nicholson\nOver the last 15 years\, there has been an explosion of innovation in board game styles and mechanisms. The Settlers of Catan was the game that crossed the ocean from Germany to the U.S. in the late 1990’s and kicked off this new era in board gaming.  These modern board games\, or Eurogames\, are more engaging experiences and based less on luck than the typical roll-and-move board game design prevalent in the 20th century. \nAttendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate.  Many of these mechanisms are appropriate for digital games as well as tabletop games\, so attendees will improve their toolkit of mechanisms for their own design work. \nDr. Scott Nicholson is a visiting scholar with MIT Comparative Media Studies for the 2011-2012 academic year\, working with the Singapore-MIT GAMBIT Game Lab and The Education Arcade. He is an associate professor at the School of Information Studies at Syracuse University\, where he has focused on games in libraries and game design as a pedagogical tool. He was the host of Board Games with Scott from 2005-2010 and is the designer of Tulipmania 1637\, a board game published in 2009. In addition\, he is the author of Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages\, published in 2010 by Information Today.
URL:https://cms.mit.edu/event/scott-nicholson-modern-board-game-design/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/09/scottnicholson.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110511T160000
DTEND;TZID=America/New_York:20110511T160000
DTSTAMP:20260410T022401
CREATED:20161013T143400Z
LAST-MODIFIED:20161013T143912Z
UID:21369-1305129600-1305129600@cms.mit.edu
SUMMARY:Race and Representation after 9/11
DESCRIPTION:Cynthia Young\nDrawing on recent U.S. television series “The Unit” and “Sleeper Cells\,” Cynthia Young examines recent shifts in media representations of African American men\, arguing that in the context of the “war on terror\,” the image of the criminal and anti-social young black male has mutated into the image of the black patriot\, at war against a new enemy of the nation\, the Muslim terrorist. Exploring the figure of the black soldier\, her work asks the questions: What kind of popular culture is made in the context of war? How do notions of civil rights shift in a post-Civil Rights era? And when and how are such notions mobilized in service to violent and racist conceptions of Iraqis\, Arabs\, and other Muslims? In his commentary\, Visiting Scholar Anamik Saha will draw upon his research on popular cultural representations of South Asians and Muslims in Britain during the same period. \nCynthia Young is an Associate Professor of English and African and African Diaspora Studies at Boston College where she teaches courses on literature and popular culture. She received her B.A. from Columbia University and her Ph.D. in American Studies from Yale University. Her book on U.S. Third World Leftists\, Soul Power\, was published by Duke University Press in 2006. She is currently working on a project that considers race\, specifically blackness\, after the September 11 attacks. Interrogating popular culture and political organizing sites\, this project considers how the Civil Rights legacy has been hijacked by Conservatives supporting an anti-immigrant\, pro-war and often white supremacist agenda.
URL:https://cms.mit.edu/event/race-representation-after-9-11/
LOCATION:MIT Building 2\, Room 105\, 182 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/05/cahillulrichyoung.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110428T160000
DTEND;TZID=America/New_York:20110428T160000
DTSTAMP:20260410T022401
CREATED:20170530T233059Z
LAST-MODIFIED:20200323T125845Z
UID:30276-1304006400-1304006400@cms.mit.edu
SUMMARY:The End of the Virtual: Digital Methods
DESCRIPTION:Professor Richard Rogers\, University of Amsterdam\nThere is an ontological distinction between the natively digital and the digitized\, that is\, the objects\, content\, devices and environments that are “born” in the new medium\, as opposed to those that have “migrated” to it. Should the current methods of study change\, however slightly or wholesale\, given the focus on objects and content of the medium? The research program put forward here thereby engages with “virtual methods” that import standard methods from the social sciences and the humanities. That is\, the distinction between the natively digital and the digitized also could apply to current research methods. What kind of Internet research may be performed with methods that have been digitized (such as online surveys and directories) vis-á-vis those that are natively digital (such as recommendation systems and folksonomy)? Second\, he will propose propose that Internet research may be put to new uses\, given an emphasis on natively digital methods as opposed to the digitized. Rogers will strive to shift the attention from the opportunities afforded by transforming ink into bits\, and instead inquire into how research with the Internet may move beyond the study of online culture only. How to capture and analyze hyperlinks\, tags\, search engine results\, archived Websites\, and other digital objects? How may one learn from how online devices (e.g.\, engines and recommendation systems) make use of the objects\, and how may such uses be repurposed for social and cultural research? Ultimately\, he proposes a research practice that grounds claims about cultural change and societal conditions in online dynamics\, introducing the term “online groundedness.” The overall aim is to rework method for Internet research\, developing a novel strand of study\, digital methods. \nProf. Dr. Richard Rogers holds the Chair and is full University Professor in New Media & Digital Culture at the University of Amsterdam. He is Director of Govcom.org\, the group responsible for the Issue Crawler and other info-political tools\, and the Digital Methods Initiative\, reworking method for Internet research. Among other works\, Rogers is author of Information Politics on the Web (MIT Press\, 2004)\, awarded the 2005 best book of the year by the American Society of Information Science & Technology (ASIS&T). His forthcoming book\, Digital Methods\, is also with MIT Press.
URL:https://cms.mit.edu/event/end-virtual-digital-methods/
LOCATION:MIT Building 2\, Room 105\, 182 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/05/Richard-Rogers.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110421T170000
DTEND;TZID=America/New_York:20110421T190000
DTSTAMP:20260410T022401
CREATED:20140730T162005Z
LAST-MODIFIED:20150720T124111Z
UID:21367-1303405200-1303412400@cms.mit.edu
SUMMARY:(Face)book of the Dead
DESCRIPTION:Mark Dery\nIn the Age of Always Connect\, are we witnessing a plague of oversharing? If so\, are social networks its vectors of transmission? Does this much-discussed phenomenon mark the Death of Shame\, perhaps even a return to pre-modern notions of public and private? What does it mean to live in a historical moment when the faces in our high-school yearbooks materialize\, without warning\, in our Facebook lives\, Walking Dead eager to rekindle friendships we thought we’d buried long ago? In his illustrated lecture\, “(Face)Book of the Dead\,” cultural critic and media theorist Mark Dery\, author of seminal essays on online subcultures\, culture jamming\, and Afrofuturism\, will address these and other questions\, from the posthuman psychology of disembodied friendship to our growing unwillingness to untether ourselves from our social networks or the media drip\, even for an instant. What does it say about us\, as a society\, if we’re unable to be alone and unplugged without being bored or lonely? Is this\, at root\, a fear of the emptiness in our heads? Should we preserve some small space in our lives for solitude — a Walden of the mind\, away from the Matrix? \nMark Dery is a cultural critic. He is best known for his writings on the politics of popular culture in publications such as The New York Times Magazine\, Cabinet\, Bookforum\, Rolling Stone\, Elle\, and Wired; on websites such as True/Slant and Thought Catalog; and in books such as The Pyrotechnic Insanitarium: American Culture on the Brink and Escape Velocity: Cyberculture at the End of the Century. Dery’s latest book is an anthology of his recent writings\, I Must Not Think Bad Thoughts: Essays on American Empire\, Digital Culture\, Posthuman Porn\, and Lady Gaga’s Lesbian Phallus\, published in Brazil by Editora Sulina. Dery is widely associated with “culture jamming\,” the guerrilla media criticism movement he popularized through his 1993 essay “Culture Jamming: Hacking\, Slashing\, and Sniping in the Empire of the Signs\,” and “Afrofuturism\,” a term he coined in his 1994 essay “Black to the Future” (included in the anthology Flame Wars: The Discourse of Cyberculture\, which he edited). He has been a professor of journalism at New York University\, a Chancellor’s Distinguished Fellow at UC Irvine\, and a Visiting Scholar at the American Academy in Rome. He is at work on a biography of the artist Edward Gorey for Little\, Brown.
URL:https://cms.mit.edu/event/facebook-of-the-dead/
LOCATION:MIT Building 2\, Room 105\, 182 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/04/Mark-Dery.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110317T160000
DTEND;TZID=America/New_York:20110317T160000
DTSTAMP:20260410T022401
CREATED:20150112T195420Z
LAST-MODIFIED:20150112T195420Z
UID:21364-1300377600-1300377600@cms.mit.edu
SUMMARY:How Documentary Went Digital: the Implications of Informal Filming and Skeptical Audiences
DESCRIPTION:John Ellis\nDigital filming has transformed documentary\, offering new potentials to filmmakers and at the same time transforming audience attitudes. Filmmakers have been able to work more informally with their subjects\, giving rise to the fusion format of reality TV as well as changing the nature of documentaries themselves. From the audience perspective\, affordable digital platforms mean that almost everyone knows what it is like to film and be filmed. The result is a transformation of the documentary genre\, where films are now seen as documents of interactions rather than expositions of fact. Ellis explores this new phase in documentary\, using methods derived from Goffman as well as an intimate understanding of the technologies of filming.   \nJohn Ellis is Professor of Media Arts at Royal Holloway University of London\, and this semester’s visiting scholar at the Annenberg Institute\, University of Pennsylvania. He is the author of Visible Fictions (1982)\, Seeing Things (2000) and TV FAQ (2007) and the co-author of Language and Materialism (1977). His Documentary: Witness and Self-Revelation will appear in 2012\, and is based in part on his 19 years as an independent producer for British TV\, making documentaries about cinema and the arts\, the politics of media\, and the food industry. He served on the editorial board of Screen magazine (1975-1985)\, was the vice-chair of the film producers’ association PACT (1988-1994)\, and now chairs the British Universities Film & Video Council (BUFVC).
URL:https://cms.mit.edu/event/john-ellis-how-documentary-went-digital/
LOCATION:MIT Building 2\, Room 105\, 182 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/03/john-ellis.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110217T170000
DTEND;TZID=America/New_York:20110217T170000
DTSTAMP:20260410T022401
CREATED:20141215T203019Z
LAST-MODIFIED:20141215T203223Z
UID:21362-1297962000-1297962000@cms.mit.edu
SUMMARY:From Elsinore to Monkey Island: Theatre and Videogames as Performance Activities
DESCRIPTION:Clara Fernández-Vara\nWhat do Shakespeare and videogames have in common? Clara Fernández-Vara\, a Comparative Media Studies alumna\, explains her journey from researching Shakespeare in performance to studying and developing videogames. Applying concepts from theatre in performance illuminates the relationship between the player and the game\, as well as between game and narrative. \nVideogames are not theatre\, but the comparison gives way to productive questions: What is the dramatic text of the game? How does this text shape the actions of the player? Who are the performers? Who is the audience? These questions will be addressed in the context of adventure games\, a story-driven genre where the player solves puzzles that are integrated in the fictional world of the game. \nClara Fernández-Vara is a post-doctoral researcher at the Singapore-MIT GAMBIT Game Lab\, where she teaches courses on videogame theory and game writing\, as well as develop games with teams of students. Clara is a graduate from the Comparative Media Studies program\, and holds a PhD in Digital Media from the Georgia Institute of Technology. Her research concentrates on adventure games\, game playing as a performance activity\, and the integration of stories in simulated environments. She has released two experimental adventure games\, Rosemary (2009) and Symon (2010).
URL:https://cms.mit.edu/event/clara-fernandez-vara-theatre-and-videogames-as-performance/
LOCATION:MIT Building 2\, Room 105\, 182 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/02/fernandez-vara.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20110209T163000
DTEND;TZID=America/New_York:20110209T183000
DTSTAMP:20260410T022401
CREATED:20140903T194602Z
LAST-MODIFIED:20140903T194602Z
UID:21360-1297269000-1297276200@cms.mit.edu
SUMMARY:Amsterdam and New York: Transnational Photographic Exchange in the Era of Globalization
DESCRIPTION:This lecture will examine the impact of globalization on the urban imaginary in relation to a recent art exhibition\, commissioned by the Dutch government in 2009\, in which a group of contemporary New York artists were invited to photograph Amsterdam to mark the 400th anniversary of Henry Hudson’s discovery of Manhattan. \nRegistering a long history of transnational exchange between the two cities\, the selected artists sought to produce work capable of defamiliarizing established images of Amsterdam. The claim of the exhibition was that seeing Amsterdam through the lens of New York photographers enabled new and surprising perspectives on four key aspects of the city: the street\, the night\, the water\, and the outskirts. Interrogating this claim\, the lecture will analyze individual artworks\, the marketing and staging strategies of the exhibition\, and — most importantly — the role that transnational exchange can play in both resisting and reinforcing dominant\, globalized images of contemporary city spaces. \nChristoph Lindner is Professor of Literature and Director of the Amsterdam School for Cultural Analysis (ASCA) at the University of Amsterdam in the Netherlands. He is also a Research Affiliate at the University of London Institute in Paris. His recent books include Globalization\, Violence\, and the Visual Culture of Cities (2010)\, Urban Space and Cityscapes (2006)\, and Fictions of Commodity Culture (2003).
URL:https://cms.mit.edu/event/christoph-lindner-amsterdam-new-york-transnational-photographic-exchange/
LOCATION:MIT Building 32 (Stata Center)\, Room 141\, 32 Vassar Street\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2014/09/Christoph-Lindner.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20101014T170000
DTEND;TZID=America/New_York:20101014T190000
DTSTAMP:20260410T022401
CREATED:20150326T145008Z
LAST-MODIFIED:20161221T201127Z
UID:21354-1287075600-1287082800@cms.mit.edu
SUMMARY:NGO2.0: When Social Action Meets Social Media
DESCRIPTION:Jing Wang\nProfessor Wang will discuss the genesis and implementation of a civic media project that she conceptualized and launched in China in May 2009.  The project\, titled NGO2.0\, is a social experiment that introduces Web 2.0 thinking and social media tools to the grassroots NGOs in the underdeveloped regions of China.  How has new media complicated social action and civic engagement?  What are the evolving stakes for social change proponents?  How are change agents coping with governmental intervention in a country where social media is held suspect?  Professor Wang will speculate on the emergence of a new field of inquiry — social media action research — while sharing insights and findings about her involvement in shaping an NGO 2.0 culture in China.
URL:https://cms.mit.edu/event/ngo20-when-social-action-meets-social-media/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/10/jingwang.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20100930T170000
DTEND;TZID=America/New_York:20100930T190000
DTSTAMP:20260410T022401
CREATED:20170530T233059Z
LAST-MODIFIED:20170605T193633Z
UID:30256-1285866000-1285873200@cms.mit.edu
SUMMARY:Francisco Ricardo\, "The Aesthetics of Projective Spatiality: New Media as Critical Objects"
DESCRIPTION:One theme in the contemporary use of space involves the shift from production modeled around a physical\, centralized “locus” to new virtual\, extended and multi-axial modes of “projective” organization.  We see this in new sculpture\, new architecture\, and\, in electronic art\, an expressive embrace of geographic dispersal.  Although new materials\, methods\, and media have been central to modernist optimism\, many of their resulting physical and actual constructions have been dismissed\, discredited\, misunderstood\, or attacked. Using physical and virtual examples\, Ricardo examines the strange tension between unanimous acceptance of new media and materials and the frequent rejection of new forms and structures they have made possible. \nFrancisco Ricardo is media and contemporary art theorist. A Research Associate at the University Professors Program and co-director of the Digital Video Research Archive at Boston University\, he also teaches digital media theory at the Rhode Island School of Design. His research examines historical\, conceptual\, and computational intersections between contemporary art and architecture\, on one hand\,and new media art and literature\, on the other. Recent publications include Cyberculture and New Media (Rodopi\, 2009) and Literary Art in Digital Performance (Continuum\, 2009).
URL:https://cms.mit.edu/event/francisco-ricardo-aesthetics-projective-spatiality-new-media-critical-objects/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2010/10/franciscoricardo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20100923T170000
DTEND;TZID=America/New_York:20100923T170000
DTSTAMP:20260410T022401
CREATED:20170530T233059Z
LAST-MODIFIED:20200917T172849Z
UID:30287-1285261200-1285261200@cms.mit.edu
SUMMARY:The Imagination\, Computation\, and Expression Lab: Phantasmal Media
DESCRIPTION:Professor Fox Harrell’s research group — the Imagination\, Computation\, and Expression (ICE) Lab — builds computational systems for expressing imaginative stories and concepts — “phantasmal media” systems. \nIn particular\, his research uses artificial intelligence/cognitive science-based techniques to understanding the human imagination to invent and better understand new forms of computational narrative\, identity\, games\, and related types of expressive digital media. In this talk\, he will discuss his recent works and collaborations including the “Living Liberia Fabric\,” an AI-based interactive video documentary produced in affiliation with the Truth and Reconciliation Commission of Liberia to memorialize 14 years of civil war\, “Generative Visual Renku\,” an AI-based form of generative animation\, and several other projects. \nHarrell received the National Science Foundation (NSF) CAREER Award for his project “Computing for Advanced Identity Representation.” He is currently completing a book\, Phantasmal Media: An Approach to Imagination\, Computation\, and Expression\, for the MIT Press. Harrell is Associate Professor of Digital Media at MIT in the Program in Writing and Humanistic Studies\, Comparative Media Studies\, and Computer Science and Artificial Intelligence Lab (CSAIL).
URL:https://cms.mit.edu/event/imagination-computation-expression-lab-phantasmal-media/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20100408T170000
DTEND;TZID=America/New_York:20100408T190000
DTSTAMP:20260410T022401
CREATED:20141208T164240Z
LAST-MODIFIED:20141208T164643Z
UID:21347-1270746000-1270753200@cms.mit.edu
SUMMARY:Exit Zero: Documentary Filmmaking\, Historical Memory\, and Personal Voice
DESCRIPTION:This talk explores the making of Exit Zero\, an in-progress documentary film about deindustrialization\, community\, class\, and family in a former steel mill region in southeast Chicago. It examines questions of historical memory\, the use of personal voice\, and the long-standing relationship between anthropology and documentary filmmaking. The film utilizes material from multiple sources\, including cinéma vérité footage shot over the course of a decade\, interviews\, and home movies made by steel mill area residents between the 1930s and 1980s. The talk raises broader questions about the shifting nature of anthropological engagement with media-making and documentary film in particular. Clips from the work-in-progress will be shown. \nChris Boebel is a documentary and narrative filmmaker. He is the writer/director of a number of award-winning short fiction films\, the independent feature film Red Betsy\, and is co-director of the documentary Containment: Life After Three Mile Island. He currently works as a producer of films about science and engineering at MIT with AMPS/MIT Libraries. \nChristine Walley is an Associate Professor of Anthropology at MIT. In conjunction with Chris Boebel\, she is making Exit Zero. The film serves as a companion to an in-progress book entitled\, The Struggle for Existence from the Cradle to the Grave.
URL:https://cms.mit.edu/event/exit-zero-documentary-filmmaking-historical-memory-personal-voice/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2014/12/Chris-Walley.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20100311T170000
DTEND;TZID=America/New_York:20100311T190000
DTSTAMP:20260410T022401
CREATED:20141104T195302Z
LAST-MODIFIED:20141104T195354Z
UID:21344-1268326800-1268334000@cms.mit.edu
SUMMARY:CMS Town Hall Forum
DESCRIPTION:Limited to CMS faculty\, students\, and invitees\, this is CMS’s semesterly forum to discuss candidly the successes\, challenges\, and direction of the program.
URL:https://cms.mit.edu/event/cms-town-hall-forum/
LOCATION:GAMBIT Game Lab\, 5 Cambridge Center\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20100303T170000
DTEND;TZID=America/New_York:20100303T170000
DTSTAMP:20260410T022401
CREATED:20170424T191731Z
LAST-MODIFIED:20170424T191731Z
UID:21343-1267635600-1267635600@cms.mit.edu
SUMMARY:Robots and Media: Science Fiction\, Anime\, Transmedia\, and Technology
DESCRIPTION:Ian Condry\nIan Condry\, Associate Director of MIT Comparative Media Studies and Associate Professor of Foreign Languages and Literatures\, will discuss the prevalence of giant robots in anime (Japanese animated films and TV shows). From the sixties to the present\, robot or “mecha” anime has evolved in ways that reflect changing business models and maturing audiences\, as can be seen in titles like Astro Boy\, Gundam\, Macross\, and Evangelion. How can we better understand the emergence of anime as a global media phenomenon through the example of robot anime? What does this suggest about our transmedia future? \n \nCynthia Breazeal\, Associate Professor at the MIT Media Lab and founder/director of the Lab’s Personal Robots Group\, will discuss how science fiction has influenced the development of real robotic systems\, both in research laboratories and corporations all over the world. She will explore of how science fiction has shaped ideas of the relationship and role of robots in human society\, how the existence of such robots is feeding back into science fiction narratives\, and how we might experience transmedia properties in the future using robotic technologies.
URL:https://cms.mit.edu/event/robots-media-science-fiction-anime-transmedia/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2010/03/breazeal150.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20100225T170000
DTEND;TZID=America/New_York:20100225T190000
DTSTAMP:20260410T022401
CREATED:20141105T144221Z
LAST-MODIFIED:20141105T144242Z
UID:21342-1267117200-1267124400@cms.mit.edu
SUMMARY:Code and Platform in Computational Media
DESCRIPTION:Nick Montfort\nComputing plays an important role in some types of media\, such as video games\, digital art\, and electronic literature. It seems evident that an understanding of programming and computing systems may help us learn more about these productions and their role in culture. But few have focused on the levels of code and platform. Adding these neglected levels to digital media studies can help to advance the field\, offering insights that would not be found by focusing on the levels of experience and interface by themselves. The recent project of Critical Code Studies and two book series just started by The MIT Press\, Software Studies and Platform Studies\, represent a new willingness to consider digital media at these levels. With reference to mass-market and more esoteric systems and works\, ranging from Atari 2600 and arcade games to Talan Memmott’s Self Portrait(s) [as Other(s)]\, this talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works. \nNick Montfort is associate professor of digital media at MIT and has been part of dozens of academic\, editorial\, and literary collaborations.
URL:https://cms.mit.edu/event/nick-montfort-code-and-platform-in-computation-media/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2013/01/nm_e14.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20100204T170000
DTEND;TZID=America/New_York:20100204T170000
DTSTAMP:20260410T022401
CREATED:20150327T141949Z
LAST-MODIFIED:20161221T201326Z
UID:21340-1265302800-1265302800@cms.mit.edu
SUMMARY:Old-fashioned Futures and Re-fashionable Media
DESCRIPTION:Joel Burges and Wayne Marshall\, MIT’s Mellon Fellows in the Humanities (2009-11)\, will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion—the fashionable\, the old-fashioned\, the re-fashioned. Burges will talk about the turn away from the digital in contemporary cinema\, particularly the case of Fantastic Mr. Fox\, in an attempt to think about the uneven development of media over time. Marshall will discuss how popular but privatized platforms like Facebook and YouTube\, pop culture fashion—and the negotiable refashionability of both—present crucial challenges to the study of media today. \nJoel Burges works at the intersection of literary studies\, critical studies\, and media studies. His first book\, which is in progress\, is entitled The Uses of Obsolescence; it considers the fate of historical thinking in the media of late modernity\, especially literature and cinema. His second book\, in its very early stages\, is called Fiction after TV; it considers how a major mode of imaginative processing—fiction—is altered by the introduction of TV to post-1945 mediascapes. \nWayne Marshall is an ethnomusicologist\, blogger (wayneandwax.com)\, and DJ\, specializing in the musical and cultural production of the Caribbean and the Americas\, and their circulation in the wider world. Currently a Mellon Fellow at MIT\, he’s writing a book on music\, social media\, and digital youth culture. He co-edited and contributed to Reggaeton (Duke 2009) and has published in journals such as Popular Music and Callaloo while writing for popular outlets like XLR8R\, The Wire\, and the Boston Phoenix.
URL:https://cms.mit.edu/event/joel-burges-wayne-marshall-refashionable-media/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2010/02/fan-mr-fox.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20091119T170000
DTEND;TZID=America/New_York:20091119T190000
DTSTAMP:20260410T022401
CREATED:20140917T193149Z
LAST-MODIFIED:20140917T193210Z
UID:21327-1258650000-1258657200@cms.mit.edu
SUMMARY:Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion
DESCRIPTION:Jeff Vandermeer with Kevin Smokler. \nFictional experiments in emerging media like Twitter and Facebook are influencing traditional printed novels and stories in interesting ways\, but another intriguing new narrative is also emerging: the rise of “artifacts” that\, although they support a writer’s career\, have their own intrinsic creative value. What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer’s life caused by new media and a proliferation of “open channels”? What protective measures must a writer take to preserve his or her “self” in this environment? In addition to the guerilla tactics implicit in storytelling through social media and other unconventional platforms\, in what ways is a writer’s life now itself a story irrespective of intentional fictive storytelling? Examining these issues leads naturally to a discussion on the tension and cross-pollination between the private and public lives of writers in our transmedia age\, including the strategies and tactics that best serve those who want to survive and flourish in this new environment. What are we losing in the emerging new paradigm\, and what do we stand to gain?
URL:https://cms.mit.edu/event/booklife-private-public-transmedia-storytelling-self-promotion/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2009/11/Jeff-Vandermeer.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20091029T170000
DTEND;TZID=America/New_York:20091029T190000
DTSTAMP:20260410T022401
CREATED:20140929T181035Z
LAST-MODIFIED:20140929T181035Z
UID:21326-1256835600-1256842800@cms.mit.edu
SUMMARY:Richard Rouse\, "Cinematic Games"
DESCRIPTION:Richard Rouse\nMany people talk about “cinematic” games\, but what does this really mean? Over their century of existence\, films have been using a range of techniques to create specific emotional responses in their audience. Instead of simply using more cut-scenes\, better script writers\, or making more heavily scripted game experiences\, game designers can look to film techniques as an inspiration for new techniques that accentuate what games do well. This lecture will present film clips from a number of classic movies\, analyze how they work from a cinematic standpoint\, and then suggest ways these techniques can be used in gameplay to create even more stimulating experiences for gamers\, including examples from games that have successfully bridged the gap. \nRichard Rouse III is a game designer and writer\, best known for The Suffering horror games and his book Game Design: Theory & Practice. He is currently the Lead Single Player Designer on the story-driven FPS Homefront at Kaos Studios in New York City.
URL:https://cms.mit.edu/event/richard-rouse-cinematic-games/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2009/11/Rouse-Picture-Alternate.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20091015T170000
DTEND;TZID=America/New_York:20091015T170000
DTSTAMP:20260410T022401
CREATED:20150506T153139Z
LAST-MODIFIED:20150506T153139Z
UID:21321-1255626000-1255626000@cms.mit.edu
SUMMARY:Political Remix Video: A Participatory Post-Modern Critique of Popular Culture
DESCRIPTION:Elisa Kreisinger\nRemixers are on the front lines of the battle between new media technologies and impeding copyright laws that threaten to obstruct the public discursive space for critiquing popular culture. These spaces are abundant with meticulously crafted and articulate video remixes that deconstruct social myths\, challenge dominant media messages and form powerful arguments reflecting the participatory nature of both pop and remix cultures. We’ll deconstruct these videos\, honor the history of female fan vidders and the influences of African-American hip-hop cultures and debate the remix’s ability to effect actual change. \nElisa Kreisinger is a video remix artist\, hacktivst and writer. She co-edits the blog\, PoliticalRemixVideo.com\, teaches new media to Cambridge teens and is currently working on her first screenplay.
URL:https://cms.mit.edu/event/elisa-kreisinger-political-remix-video/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2015/05/Elisa-Kreisinger.jpeg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20090924T170000
DTEND;TZID=America/New_York:20090924T190000
DTSTAMP:20260410T022401
CREATED:20150112T195744Z
LAST-MODIFIED:20150112T195845Z
UID:21320-1253811600-1253818800@cms.mit.edu
SUMMARY:How Not to Be Seen
DESCRIPTION:Hanna Rose Shell\nHanna Rose Shell\, a historian and media artist\, is as Assistant Professor in the Program on Science\, Technology and Society at MIT. This is a talk about camouflage framed by the question of “how not to be seen”–in film\, on film\, as film. In the first part\, Shell introduces “how not to be seen” in terms of the aspiration for\, and actualization of concealment in both filmic and natural ecologies through mixed-media practices that simultaneously incorporate and subvert the photographic media of reconnaissance. In the second part\, Shell screens and discusses her film-in-progress\, called Blind\, about the phenomenology of camouflage. Blind as in blindness\, and blind as in that actively constructed structure intended for the concealment of a hunter from her game.
URL:https://cms.mit.edu/event/hanna-rose-shell-how-not-to-be-seen/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2009/10/Hanna-Rose-Shell.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20090917T170000
DTEND;TZID=America/New_York:20090917T170000
DTSTAMP:20260410T022401
CREATED:20141210T161412Z
LAST-MODIFIED:20141210T161412Z
UID:21319-1253206800-1253206800@cms.mit.edu
SUMMARY:Fantasy Freaks and Gaming Geeks
DESCRIPTION:Ethan Gilsdorf will discuss some of the themes of his new book\, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players\, Online Gamers\, and Other Dwellers of Imaginary Realms\, a blend of travelogue\, pop culture analysis\, and memoir as forty-year-old former D&D addict Gilsdorf crisscrosses America\, the world\, and other worlds–from Boston to Wisconsin\, France to New Zealand\, and Planet Earth to the realm of Aggramar. He asks: Who are these gamers and fantasy fans? What explains the irresistible appeal of such “escapist” adventures? How do the players balance their escapist urges with the kingdom of adulthood? \nGilsdorf will talk about the culture’s discomfort with the geek/nerd/gamer stereotype and will look at society’s ambivalent relationship with gaming and fantasy play\, and the origins of that prejudice\, as well as the author’s own past misgivings and final acceptance of his “geek” identity.
URL:https://cms.mit.edu/event/ethan-gilsdorf-fantasy-freak-gaming-geeks/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2009/09/fantasy-freaks.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20090507T170000
DTEND;TZID=America/New_York:20090507T170000
DTSTAMP:20260410T022401
CREATED:20161026T193204Z
LAST-MODIFIED:20161026T193204Z
UID:21316-1241715600-1241715600@cms.mit.edu
SUMMARY:Ralph Baer\, Baer Consultants
DESCRIPTION:Ralph Baer\nA long lifetime of developing electronic consumer products has taken Ralph Baer from vacuum tube through microprocessor designs. Although the technology has undergone vast changes\, the underlying motivation for\, and execution of\, the process has not changed radically. Baer cites numerous examples of specific product designs that made it all the way through the process to a successful product and draws some conclusions from that experience that shed some light on the continuum of invention\, development\, and marketing novel product ideas.
URL:https://cms.mit.edu/event/ralph-baer/
LOCATION:MIT Building 2\, Room 105\, 182 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2009/05/pong_1349732147_300x200.jpg
END:VEVENT
END:VCALENDAR