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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20190310T070000
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DTSTART;TZID=America/New_York:20190306T170000
DTEND;TZID=America/New_York:20190306T183000
DTSTAMP:20260419T153526
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UID:33374-1551891600-1551897000@cms.mit.edu
SUMMARY:Civic Arts Series: Opeyemi Olukemi
DESCRIPTION:Introduction by Sarah Wolozin\, Director\, MIT Open Doc Lab \nOpeyemi Olukemi is Executive Producer of POV Spark—the innovation arm of the iconic independent nonfiction film program POV—and Vice President of American Documentary’s Interactive unit. Throughout her career as an interactive producer\, funder and public programmer\, Opeyemi has created spaces and pipelines for interdisciplinary artists\, communities\, and creative teams to experiment with and create meaningful innovative content.  She is a fierce advocate of technological equity\, eliminating bias from social innovation and is deeply invested in the Fourth Industrial Revolution. Before joining POV\, Opeyemi was the Senior Director of Interactive Programs for Tribeca Film Institute\, produced for ScrollMotion and has served as an assistant professor of Integrated Media at Brooklyn College’s Barry R. Feirstein Graduate School of Cinema. Opeyemi has served on numerous festival juries and has mentored through the IDFA’s Doc Academy\, New Museum’s NEW INC and Oculus’ VR for Good. She is a proud Rockwood (Ford Foundation) JustFilms Fellow. \nRespondent: Marisa Morán Jahn\, Visiting Artist and Lecturer\, ACT
URL:https://cms.mit.edu/event/civic-arts-series-opeyemi-olukemi/
LOCATION:MIT Building 4\, Room 270\, 182 Memorial Drive (Rear)\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Civic Arts,Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2019/02/Opeyemi-Olukemi-Letter-Size-1-e1550868293521-440x393.jpg
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DTSTART;TZID=America/New_York:20190313T170000
DTEND;TZID=America/New_York:20190313T170000
DTSTAMP:20260419T153526
CREATED:20190220T145703Z
LAST-MODIFIED:20200518T195205Z
UID:33341-1552496400-1552496400@cms.mit.edu
SUMMARY:Stuart Cunningham and David Craig: "Social Media Entertainment"
DESCRIPTION:In a little over a decade\, competing social media platforms\, including YouTube\, Facebook\, Twitter\, Instagram\, and Snapchat\, and their Chinese counterparts\, have formed the base for the emergence of a new creative industry: social media entertainment. Social media entertainment creators have harnessed these platforms to generate significantly different content\, separate from the century-long model of intellectual property control in the entertainment industries. This new screen ecology is driven by intrinsically interactive viewer- and audience-centricity. Combined\, these factors inform a qualitatively different globalization dynamic that has scaled with great velocity\, posing new challenges for established screen industries\, screen regulatory regimes\, as well as media scholars. Social Media Entertainment: The New Industry at the Intersection of Hollywood and Silicon Valley maps the platforms and affordances\, content innovation and creative labor\, monetization and management\, new forms of media globalization\, and critical cultural concerns raised by this nascent media industry. Media scholars Stuart Cunningham and David Craig propose challenging\, revisionist accounts of the political economy of digital media\, the precarious status of creative labor and of media management\, and the possibilities of progressive cultural politics in commercializing environments\, while offering a new take on media globalization debates. \nAbout Stuart Cunningham and David Craig\nStuart Cunningham is Distinguished Professor of Media and Communications\, Queensland University of Technology. He has authored over a dozen academic titles including Media Economics (Terry Flew\, Adam Swift)\, Screen Distribution and the New King Kongs of the Online World (Jon Silver)\, Hidden innovation: Policy\, industry and the creative sector. \nDavid Craig is a Clinical Associate Professor at USC Annenberg’s School for Communication and Journalism and a Fellow at the Peabody Media Center. Craig is also a veteran media producer and executive nominated for multiple Emmy Awards and responsible for over 30 critically-acclaimed films\, TV programs\, and stage productions.
URL:https://cms.mit.edu/event/social-media-entertainment-stuart-cunningham-david-craig/
LOCATION:MIT Building 4\, Room 270\, 182 Memorial Drive (Rear)\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2019/02/Stuart-Cunningham-and-David-Craig.png
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20190320T170000
DTEND;TZID=America/New_York:20190320T183000
DTSTAMP:20260419T153526
CREATED:20190219T192450Z
LAST-MODIFIED:20200518T195200Z
UID:33335-1553101200-1553106600@cms.mit.edu
SUMMARY:Civic Arts Series\, "Gaming the Iron Curtain: Computer Games in Communist Czechoslovakia as Entertainment and Activism"
DESCRIPTION:Jaroslav Švelch\, Postdoctoral Researcher\, University of Bergen\nBased on the recent book Gaming the Iron Curtain\, this lecture will outline the idiosyncratic and surprising ways in which computer hobbyists in Cold War era Czechoslovakia challenged the power of the oppressive political regime and harnessed early microcomputer technology for both entertainment and activism. In the 1970s and 1980s\, Czechoslovak authorities treated computer and information technologies as an industrial resource rather than a social or cultural phenomenon. While dismissing the importance of home computing and digital entertainment\, they sponsored paramilitary computer clubs whose ostensible goal was to train expert cadres for the army and the centrally planned economy. But these clubs soon became a largely apolitical\, interconnected enthusiast network\, where two forms of tactical resistance could be identified. First\, the clubs offered an alternative spaces of communal hobby activity\, partially independent of the oppression experienced at work or at school. The club members’ ambitious DIY projects often substituted for the deficiencies of the state-controlled computer industry. Hobbyists not only built joysticks and programmed games\, but also introduced new standards for data storage and ran large-scale bottom-up education programs. Second\, especially in the late 1980s\, local authors started making games that were openly subversive. Several anti-regime text adventure games were made in 1988 and 1989\, including The Adventures of Indiana Jones on Wenceslas Square\, January 16\, 1989\, which pitted the iconic Western hero against riot police during an anti-regime demonstration. These games rank among the world’s earliest examples of activist computer games. \nAbout Jaroslav Švelch\nJaroslav Švelch is a postdoctoral researcher at the University of Bergen and assistant professor at Charles University\, Prague. He is the author of the monograph Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games (MIT Press\, 2018). He has published research on history and theory of computer games\, on humor in games and social media\, and on the Grammar Nazi phenomenon. His work has been published in journals including New Media & Society\, International Journal of Communication\, or Game Studies\, and in anthologies published by Oxford University Press\, Bloomsbury and others. He is currently researching history\, theory\, and reception of monsters in games.
URL:https://cms.mit.edu/event/jaroslav-svelch-gaming-the-iron-curtain/
LOCATION:MIT Building 4\, Room 270\, 182 Memorial Drive (Rear)\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Civic Arts,Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2019/02/Jaroslav-Švelch.jpg
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