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DTSTART;TZID=America/New_York:20140501T170000
DTEND;TZID=America/New_York:20140501T190000
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CREATED:20140121T200910Z
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SUMMARY:Tarleton Gillespie: "Algorithms\, and the Production of Calculated Publics"
DESCRIPTION:Tarleton Gillespie\, Dept. of Communication\, Cornell University; Visiting Researcher\, Microsoft Research New England\nAlgorithms may now be our most important knowledge technologies\, “the scientific instruments of a society at large\,” (Gitelman) and they are increasingly vital to how we organize human social interaction\, produce authoritative knowledge\, and choreograph our participation in public life. Search engines\, recommendation systems\, edge algorithms on social networking sites\, and “trend” identification algorithms: these not only help us find information\, they provide a means to know what there is to know and to participate in social and political discourse. In this talk Tarleton Gillespie will highlight one particular dimension of these algorithms\, their production of calculated publics: algorithmically produced snapshots of the “public” around us and what most concerns it. Understanding the calculations and motivations behind the production of these calculated publics helps highlight how these algorithms are relevant to our collective efforts to know and be known. \nTarleton Gillespie is an associate professor  at Cornell University\, in the Department of Communication and the Department of Information Science. This semester he is a visiting researcher with Microsoft Research\, New England. He is the co-editor of Media Technologies: Essays on Communication\, Materiality\, and Society (2014)\, and the author of Wired Shut: Copyright and the Shape of Digital Culture (2007)\, and the co-founder of the scholarly blog at culturedigitally.org. \nLoading…
URL:https://cms.mit.edu/event/tarleton-gillespie-algorithms-and-the-production-of-calculated-publics/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
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ORGANIZER;CN="MIT%20Comparative%20Media%20Studies%2FWriting":MAILTO:cmsw@mit.edu
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DTSTART;TZID=America/New_York:20140508T170000
DTEND;TZID=America/New_York:20140508T190000
DTSTAMP:20260427T172145
CREATED:20140422T155646Z
LAST-MODIFIED:20140422T155958Z
UID:9171-1399568400-1399575600@cms.mit.edu
SUMMARY:Philip Jones: "Gaming in Color"
DESCRIPTION:Philip Jones\nGaming in Color is a full length documentary of the story of the queer gaming community\, gaymer culture and events\, and the rise of LGBTQ themes in video games. A lesbian\, gay\, bisexual\, transgender\, or otherwise queer gamer has a higher chance of being mistreated in an online social game. Diverse queer themes in storylines and characters are still mostly an anomaly in the mainstream video game industry. Gaming In Color explores how the community culture is shifting and the industry is diversifying\, helping with queer visibility and acceptance of an LGBTQ presence. \nPhilip Jones is a queer youth and activist\, who began in the games industry with journalism and podcasting. He is now best known for his work in directing the video games documentary Gaming in Color which focuses on queer gamers. He also has a hand in other MidBoss projects\, currently head of the expo hall and vendor relations for the second GaymerX convention\, as well as assistant writer for upcoming adventure game Read Only Memories. When not working on these projects\, he studies and wears too much flannel at his home in Texas.
URL:https://cms.mit.edu/event/philip-jones-gaming-color/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
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ORGANIZER;CN="MIT%20Comparative%20Media%20Studies%2FWriting":MAILTO:cmsw@mit.edu
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