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X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART;VALUE=DATE:20120907
DTEND;VALUE=DATE:20121009
DTSTAMP:20260419T043103
CREATED:20141218T152120Z
LAST-MODIFIED:20141218T152120Z
UID:21581-1346976000-1349740799@cms.mit.edu
SUMMARY:Games by the Book: An Exhibit
DESCRIPTION:Curated by Clara Fernández-Vara & Nick Montfort. From the exhibit description… \n\nPeople can’t get enough of stories–we’re always seeking to re-experience them\, in different forms and versions. Myths have been transformed and rehashed between religion\, folklore\, and popular narrative. It’s typical to see the play\, read the book\, watch the film\, and now\, play the game. Each medium will appropriate a story based on what each medium can do best. This exhibit focuses on literary adaptations to the new medium of the videogame\, ones that come from classical theatre texts (by Sophocles and William Shakespeare) as well as novels (by F. Scott Fitzgerald and Douglas Adams). \nThe games showcased in this exhibit demonstrate that there is a wide variety of approaches one can follow in adapting literary works into games. \nThe participatory nature of the medium cues a transformation of the original story\, exploring its different alternatives. The Hitchhiker’s Guide to the Galaxy (a text game\, or interactive fiction) is an example of how the player becomes the protagonist\, engages in the story\, maybe changing the events\, maybe experiencing a different version of the story. Another approach to adaptation is focusing on world building rather than the events. Avon (also an interactive fiction) invites the player to explore a land inhabited by Shakespeare’s characters\, who create the challenges that the player must face. The Great Gatsby (a tongue-in-cheek Flash game) intersects the world of F. Scott Fitzgerald’s story with the conventions of platformer games such as Super Mario Bros.\, marking the transition between levels with short cutscenes based on the novel. Another option is adapting the themes\, so that the actions of the player rehearse and explore these essential themes\, while the original characters\, events\, and setting may not be present at all. The mechanics of Yet One Word are based on the themes of Oedipus at Colonus. \nThe exhibit showcases these four games alongside the books they are based on; editions of these book are also available near the exhibit in the Humanities Library’s browsery.
URL:https://cms.mit.edu/event/games-by-the-book-exhibit/
LOCATION:Hayden Memorial Library\, 160 Memorial Drive\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2014/12/The-Great-Gatsby-game.png
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DTSTART;TZID=America/New_York:20120921T090000
DTEND;TZID=America/New_York:20120921T203000
DTSTAMP:20260419T043103
CREATED:20141218T152623Z
LAST-MODIFIED:20141218T152717Z
UID:21579-1348218000-1348259400@cms.mit.edu
SUMMARY:Games in Everyday Life and Why That Matters to You
DESCRIPTION:Join the MIT Game Lab and our keynote speaker\, visionary game developer Peter Molyneux\, on September 21st for a one-day symposium: \nGames in Everyday Life and Why That Matters to You\nWhat can finance\, health care\, philanthropy\, and education learn from cutting-edge games and game theory? The new MIT Game Lab (http://gamelab.mit.edu) has some answers for you. Join us September 21st! \nRegister here! http://mitgamelabsymposium2012.eventbrite.com \n1. Panels By — and For — Industry and Researchers \nOur panels will feature leading industry professionals and games researchers on: \n\nApplied Game Research: Players\, Design\, and Technology\nGames for Learning\nMeaningful R&D Partnerships\nPositive Game Lab Impact\n\nThis is your chance to meet leaders like new media scholar Henry Jenkins\, MIT Game Lab executive director Philip Tan\, and MIT neuroscientist Sebatian Seung\, whose artificial intelligence work is an inspiration for how game-like tools can have real-world impact. \n2. Then\, work with the MIT Game Lab \nThis gathering also marks the launch of the MIT Game Lab\, the new international home of game scholars\, creators\, and technologists\, all working to solve the tough challenges people like you to bring to the table. \nThe symposium is open to the public. But we especially welcome those who think games have a role to play in advancing their academic\, non-profit\, and corporate missions but don’t yet know how. To that end\, your participation in this symposium can be a step toward working with the MIT Game Lab long-term. \n 3. Register \nSlots are going fast\, but discounted attendance is still available for $150 — which includes breakfast\, lunch\, and a ticket to the evening reception. Students may register at a special $75 dollar rate with the code “COLLABMIT”. \nRegister today\, and see you on the 21st! \nhttp://mitgamelabsymposium2012.eventbrite.com
URL:https://cms.mit.edu/event/games-in-everyday-life/
LOCATION:Tang Center\, 70 Memorial Drive\, Cambridge\, MA\, 02139\, United States
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