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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20120311T070000
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DTSTART;VALUE=DATE:20120907
DTEND;VALUE=DATE:20121009
DTSTAMP:20260418T112337
CREATED:20141218T152120Z
LAST-MODIFIED:20141218T152120Z
UID:21581-1346976000-1349740799@cms.mit.edu
SUMMARY:Games by the Book: An Exhibit
DESCRIPTION:Curated by Clara Fernández-Vara & Nick Montfort. From the exhibit description… \n\nPeople can’t get enough of stories–we’re always seeking to re-experience them\, in different forms and versions. Myths have been transformed and rehashed between religion\, folklore\, and popular narrative. It’s typical to see the play\, read the book\, watch the film\, and now\, play the game. Each medium will appropriate a story based on what each medium can do best. This exhibit focuses on literary adaptations to the new medium of the videogame\, ones that come from classical theatre texts (by Sophocles and William Shakespeare) as well as novels (by F. Scott Fitzgerald and Douglas Adams). \nThe games showcased in this exhibit demonstrate that there is a wide variety of approaches one can follow in adapting literary works into games. \nThe participatory nature of the medium cues a transformation of the original story\, exploring its different alternatives. The Hitchhiker’s Guide to the Galaxy (a text game\, or interactive fiction) is an example of how the player becomes the protagonist\, engages in the story\, maybe changing the events\, maybe experiencing a different version of the story. Another approach to adaptation is focusing on world building rather than the events. Avon (also an interactive fiction) invites the player to explore a land inhabited by Shakespeare’s characters\, who create the challenges that the player must face. The Great Gatsby (a tongue-in-cheek Flash game) intersects the world of F. Scott Fitzgerald’s story with the conventions of platformer games such as Super Mario Bros.\, marking the transition between levels with short cutscenes based on the novel. Another option is adapting the themes\, so that the actions of the player rehearse and explore these essential themes\, while the original characters\, events\, and setting may not be present at all. The mechanics of Yet One Word are based on the themes of Oedipus at Colonus. \nThe exhibit showcases these four games alongside the books they are based on; editions of these book are also available near the exhibit in the Humanities Library’s browsery.
URL:https://cms.mit.edu/event/games-by-the-book-exhibit/
LOCATION:Hayden Memorial Library\, 160 Memorial Drive\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2014/12/The-Great-Gatsby-game.png
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DTSTART;TZID=America/New_York:20120920T090000
DTEND;TZID=America/New_York:20120920T163000
DTSTAMP:20260418T112337
CREATED:20150211T204059Z
LAST-MODIFIED:20150211T205151Z
UID:21559-1348131600-1348158600@cms.mit.edu
SUMMARY:On-Campus Information Session
DESCRIPTION:
URL:https://cms.mit.edu/event/on-campus-information-session-092012/
LOCATION:Comparative Media Studies: MIT Building E15\, Room 335\, 20 Ames St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Information Session
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DTSTART;TZID=America/New_York:20120920T170000
DTEND;TZID=America/New_York:20120920T190000
DTSTAMP:20260418T112337
CREATED:20141015T173403Z
LAST-MODIFIED:20150324T152024Z
UID:21576-1348160400-1348167600@cms.mit.edu
SUMMARY:Jim Bizzocchi\, "Close-Reading Media Poetics"
DESCRIPTION:Jim Bizzocchi\nClose reading is a classic humanities methodology for the analysis and understanding of texts across a variety of media. It’s a rigorous discipline — in the words of van Looy and Baetans: “The text is never trusted at face value\, but is torn to pieces and reconstituted by a reader who is at the same time a demolisher and a constructor.” This is a difficult task — the practice of close reading requires that the scholar immerse herself in the experience of the text on its own terms\, and at the same time maintain a critical distance in order to observe and understand the construction and the effects of the text. Bizzocchi relies on close reading for his own scholarly work and uses various strategies to reconcile the contradictory states of experience and analysis. \nClose reading can be used to explicate works across a variety of dimensions: thematic\, cultural\, historical\, sociological\, and others.   Bizzocchi’s goal is to understand the poetics — the creative decisions — embedded in media works. Bordwell describes poetics as “inquiry into the fundamental principles by which artifacts in any representational medium are constructed\, and the effects that flow from these principles”. Bizzocchi has always loved the magic of immersion in the experience of the moving image. As a scholar\, he says his role is “to seek within that immersive experience the details of how the magic is created”. He will present his analyses of Norman Jewison’s The Thomas Crown Affair\, Tom Tykwer’s Run\, Lola\, Run\, and Gerrie Villon and Alex Mayhew’s Ceremony of Innocence (an interactive adaptation of The Griffin and Sabine trilogy by Nick Bantock). \nJim Bizzocchi is an Associate Professor in the School of Interactive Arts and Technology at Simon Fraser University in Vancouver\, British Columbia.  His research includes work on narrative\, interactive narrative\, and the evolution of the moving image. He teaches classes in these areas\, and is a recipient of the University Award for Excellence in Teaching.  He is a practicing video artist\, creating award-winning works in a genre he calls “Ambient Video”.  Jim is a graduate of the MIT Comparative Media Studies Program (2001).
URL:https://cms.mit.edu/event/jim-bizzocchi-close-reading-media-poetics/
LOCATION:MIT Media Lab\, Room 633\, 75 Amherst St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/03/asset.jpg
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