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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART;VALUE=DATE:20120907
DTEND;VALUE=DATE:20121009
DTSTAMP:20260419T042902
CREATED:20141218T152120Z
LAST-MODIFIED:20141218T152120Z
UID:21581-1346976000-1349740799@cms.mit.edu
SUMMARY:Games by the Book: An Exhibit
DESCRIPTION:Curated by Clara Fernández-Vara & Nick Montfort. From the exhibit description… \n\nPeople can’t get enough of stories–we’re always seeking to re-experience them\, in different forms and versions. Myths have been transformed and rehashed between religion\, folklore\, and popular narrative. It’s typical to see the play\, read the book\, watch the film\, and now\, play the game. Each medium will appropriate a story based on what each medium can do best. This exhibit focuses on literary adaptations to the new medium of the videogame\, ones that come from classical theatre texts (by Sophocles and William Shakespeare) as well as novels (by F. Scott Fitzgerald and Douglas Adams). \nThe games showcased in this exhibit demonstrate that there is a wide variety of approaches one can follow in adapting literary works into games. \nThe participatory nature of the medium cues a transformation of the original story\, exploring its different alternatives. The Hitchhiker’s Guide to the Galaxy (a text game\, or interactive fiction) is an example of how the player becomes the protagonist\, engages in the story\, maybe changing the events\, maybe experiencing a different version of the story. Another approach to adaptation is focusing on world building rather than the events. Avon (also an interactive fiction) invites the player to explore a land inhabited by Shakespeare’s characters\, who create the challenges that the player must face. The Great Gatsby (a tongue-in-cheek Flash game) intersects the world of F. Scott Fitzgerald’s story with the conventions of platformer games such as Super Mario Bros.\, marking the transition between levels with short cutscenes based on the novel. Another option is adapting the themes\, so that the actions of the player rehearse and explore these essential themes\, while the original characters\, events\, and setting may not be present at all. The mechanics of Yet One Word are based on the themes of Oedipus at Colonus. \nThe exhibit showcases these four games alongside the books they are based on; editions of these book are also available near the exhibit in the Humanities Library’s browsery.
URL:https://cms.mit.edu/event/games-by-the-book-exhibit/
LOCATION:Hayden Memorial Library\, 160 Memorial Drive\, Cambridge\, MA\, 02139\, United States
ATTACH;FMTTYPE=image/png:https://cms.mit.edu/wp/wp-content/uploads/2014/12/The-Great-Gatsby-game.png
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DTSTART;TZID=America/New_York:20120913T170000
DTEND;TZID=America/New_York:20120913T190000
DTSTAMP:20260419T042902
CREATED:20140904T181702Z
LAST-MODIFIED:20140904T181702Z
UID:21565-1347555600-1347562800@cms.mit.edu
SUMMARY:Artist-Audience Relations in the Age of Social Media
DESCRIPTION:Nancy Baym\nSocial media have transformed relationships between those who create artistic work and those who enjoy it. Culture industries such as the music recording business have been left reeling as fans have gained the ability to distribute amongst themselves and artists have gained the ability to bypass traditional gatekeepers such as labels. The dominant rhetoric has been of ‘piracy\,’ yet there are other tales to tell. How does direct access to fans change what it means to be an artist? What rewards are there that weren’t before? How are relational lines between fans and friends blurred and with what consequences? What new challenges other than making a living do artists face? \nNancy Baym is a Principal Researcher at Microsoft Research New England. She is the author of Personal Connections in the Digital Age (Polity)\, Internet Inquiry (co-edited with Annette Markham\, Sage) and Tune In\, Log On: Soaps\, Fandom and Online Community (Sage). For the last two years she has been interviewing musicians about their relationships with audiences.
URL:https://cms.mit.edu/event/nancy-baym-artist-audience-relations/
LOCATION:MIT Building 4\, Room 231\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2012/09/Baym.jpg
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