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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20120311T070000
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DTSTART;VALUE=DATE:20120130
DTEND;VALUE=DATE:20120204
DTSTAMP:20260425T234631
CREATED:20140828T184148Z
LAST-MODIFIED:20140828T184254Z
UID:21518-1327881600-1328313599@cms.mit.edu
SUMMARY:Alternate Reality Game (ARG) Creation Workshop
DESCRIPTION:Mon Jan 30\, 09am-01:00pm\, 4-145\nTue Jan 31\, Wed Feb 1\, 10-11:00am\, 4-145\nThu Feb 2\, 10-11:00am\, 4-265\nFri Feb 3\, 10am-01:00pm\, E14-633 \nEnrollment limited: advance sign up required (see contact below)\nSignup by: 25-Jan-2012\nLimited to 30 participants.\nParticipants requested to attend all sessions (non-series) \nAn Alternate Reality Game (ARG) is an activity where players enter a fictional world\, discovering more and more of a hidden story\, characters\, and challenges as they move through the game. During this workshop\, groups of students will develop an ARG for the MIT Libraries to use as an orientation activity. On Monday\, we will talk about ARGs and present some basic ideas\, and the constraints and resources for the game will be presented. Students will be working on their own throughout the week to plan out the ARG\, and there will be a time each day for the class to meet and groups to present on their progress and get ideas. On Friday\, each group will present their ARGs to each other\, library staff\, and other MIT faculty. By the end of the workshop\, participants will understand what an ARG is\, will have created the structure for an ARG\, and will also know more about key resources in the library. \nThe focus in this workshop is on the game design and not the programming of game software\, so no programming expertise is required. The final product will be a paper-based plan and prototype that may be accompanied by digital media as a demonstration. \nContact: Scott Nicholson (Please register at link below)\nCosponsor: MIT Libraries
URL:https://cms.mit.edu/event/alternate-reality-game-creation-workshop/
CATEGORIES:Independent Activities Period
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2011/09/scottnicholson.jpg
ORGANIZER;CN="Scott%20Nicholson":MAILTO:scottn@mit.edu
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DTSTART;TZID=America/New_York:20120130T120000
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CREATED:20160818T174824Z
LAST-MODIFIED:20210212T171638Z
UID:21538-1327924800-1327924800@cms.mit.edu
SUMMARY:Professional Play and the E-sports Industry
DESCRIPTION:Photo by Bryce Vickmark\nThe rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments\, but the growth of an industry around it — complete with team owners\, league organizers\, broadcasters\, and corporate sponsors. Based on extensive qualitative research\, this talk will explore the nature of professional computer game play as embodied\, technical\, and social practice. It will then situate these player performances within a broader context of various institutional actors that are also shaping how high-end competition is developing. In particular\, it will look at issues around the ownership of e-sports playing fields\, and the status of player action within them. \nT.L. Taylor is Associate Professor in the Center for Computer Games Research at the IT University of Copenhagen. She has been working in the field of internet and multi-user studies for over fifteen years and has published on topics such as play and experience in online worlds\, values in design\, intellectual property\, co-creative practices\, game software modification\, avatars and online embodiment\, gender and gaming\, pervasive gaming\, and e-sports. As a qualitative sociologist\, her research looks at the socio-cultural aspects of network life and play. Her book Play Between Worlds: Exploring Online Game Culture (MIT Press\, 2006) presented an ethnographic study of a popular massively multiplayer online game and her new book\, Raising the Stakes: E-sports and the Professionalization of Computer Gaming (MIT Press\, forthcoming March 2012) will be the first published scholarly monograph looking extensively at the rising phenomenon of high-end competitive computer game play. She is also a co-author (along with Tom Boellstorff\, Bonnie Nardi\, and Celia Pearce) on the soon to be published Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press\, forthcoming summer 2012). Her website (including copies of many of her articles) can be found at tltaylor.com.
URL:https://cms.mit.edu/event/professional-play-e-sports-industry/
LOCATION:Comparative Media Studies: MIT Building E15\, Room 335\, 20 Ames St.\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Comparative Media Insights
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2015/06/TL-Taylor2.jpg
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