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X-WR-CALNAME:MIT Graduate Program in Comparative Media Studies
X-ORIGINAL-URL:https://cms.mit.edu
X-WR-CALDESC:Events for MIT Graduate Program in Comparative Media Studies
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DTSTART:20091101T060000
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DTSTART;TZID=America/New_York:20091215T041500
DTEND;TZID=America/New_York:20091215T171500
DTSTAMP:20260521T163037
CREATED:20141113T143737Z
LAST-MODIFIED:20141113T143900Z
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SUMMARY:Comparative Media Insights: "From Gamer Theory to Critical Practice"
DESCRIPTION:McKenzie Wark\nHow might the critical tradition in media studies respond to the wildly proliferating media phenomena of today? In this presentation\, Ken Wark starts with his own experience writing Gamer Theory as a ‘networked book’\, mediating between Plato\, WordPress\, and World of Warcraft. This was an experiment in which critical media approaches were made to confront the computer game as an historically specific form\, the form perhaps of our times. It was also an attempt to create online tools for a specifically critical mode of collaborative writing\, at some remove from the argumentative and consensus style of the blog and wiki respectively. A third dimension to the experiment explored the relation of the gift of writing\, of time\, of attention\, to the commodified form of the book. What can be learned from the results of this experiment? How can media studies be both in and of the emergent media forms\, and yet retain a creative and critical distance from them? It is in its difference from what it studies that media studies begins to find the intellectual resources to respond adequately to the extraordinary world of media\, in all its historical and anthropological depth and breadth. \nMcKenzie Wark is chair of Culture & Media and associate dean of Eugene Lang College\, and an associate professor of critical studies at the New School for Social Research. He is the author of A Hacker Manifesto (Harvard UP\, 2004)\, Gamer Theory (Harvard UP\, 2007) and various other things.
URL:https://cms.mit.edu/event/from-gamer-theory-to-critical-practice/
LOCATION:MIT Building 14E\, Room 310\, 160 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Comparative Media Insights
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2009/12/177_tofts_wark.jpg
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DTSTART;TZID=America/New_York:20091215T171500
DTEND;TZID=America/New_York:20091215T171500
DTSTAMP:20260521T163037
CREATED:20141113T144317Z
LAST-MODIFIED:20141113T144317Z
UID:21334-1260897300-1260897300@cms.mit.edu
SUMMARY:Comparative Media Insights: "Race\, Rights\, and Virtual Worlds: Digital Games as Spaces of Labor Migration"
DESCRIPTION:Lisa Nakamura\nAs ICT’s become available to new groups of users\, notably those from the global South\, new social formations of virtual labor\, race\, nation\, and gender are being born. And if virtual world users’ claims to citizenship and sovereignty within them are to be taken seriously\, so too must the question of “gray collar” or semi-legal virtual laborers and their social relations and cultural identity in these spaces. Just as labor migrants around the globe struggle to access a sense of belonging in alien territories\, so too do virtual laborers\, many of whom are East and South Asian\, confront hostility and xenophobia in popular gaming worlds and virtual “workshops” such as World of Warcraft and Amazon’s Mechanical Turk. Do these users have the right to have rights? This presentation considers the affective investments and cultural identities of these workers within the virtual worlds where they labor. \nLisa Nakamura is the Director of the Asian American Studies Program\, Professor in the Institute of Communication Research and Media Studies Program and Professor of Asian American Studies at the University of Illinois\, Urbana Champaign. She is the author of Digitizing Race: Visual Cultures of the Internet (University of Minnesota Press\, 2007)\, Cybertypes: Race\, Ethnicity\, and Identity on the Internet (Routledge\, 2002) and a co-editor of Race in Cyberspace (Routledge\, 2000). She has published articles in Critical Studies in Media Communication\, PMLA\, Cinema Journal\, The Women’s Review of Books\, Camera Obscura\, and the Iowa Journal of Cultural Studies.   She is editing a collection with Peter Chow-White entitled Digital Race: An Anthology (Routledge\, forthcoming) and is working on a new monograph on Massively Multiplayer Online Role playing games\, the transnational racialized labor\, and avatarial capital in a “postracial” world.
URL:https://cms.mit.edu/event/lisa-nakamura-race-rights-virtual-worlds/
LOCATION:MIT Building 14E\, Room 310\, 160 Memorial Drive\, Cambridge\, MA\, 02139\, United States
CATEGORIES:Comparative Media Insights
ATTACH;FMTTYPE=image/jpeg:https://cms.mit.edu/wp/wp-content/uploads/2009/12/images.jpeg
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