Without serious commitments from governments and the private sector to follow through on this rhetoric, satellite Internet technology could fail to reach the communities that need it most.
First-of-its-kind field study of the media industry highlights trends, opportunities, and challenges to help advance the understanding and recognition of co-created works and practices
William Uricchio’s essay “considers today’s AR technologies in terms of these more deeply embedded practices of augmentation, particularly as they play out as interfaces in urban places.”
Published by the Technology for Social Justice Project, including CMS/W co-authors Associate Professor Sasha Costanza-Chock and recent master’s student Maya Wagoner, S.M., ’17.
Documenting the implementation of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms.
What might mourning loss due to climate change reveal about the deeper relationship between human and non-human life in the environment?
A paper about relativity and “riding a beam of light,” as explored through the MIT Game Lab game “A Slower Speed of Light”.