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Theses

Graduate Student Theses Titles by Year

2012 / 2010 / 2009 / 2008 / 2007 / 2006 / 2005 / 2004 / 2003 / 2002 / 2001

2012

FLORENCE GALLEZ
A Proposal for a Code of Ethics for Collaborative Journalism in the Digital Age: The Open Park Code

2010

JASON BEGY
Interpreting Abstract Games: The Metaphorical Potential of Formal Game Elements

AUDUBON DOUGHERTY
New Medium, New Practice: Civic Production in Live-Streaming Mobile Video

HILLARY KOLOS
Not Just in It to Win It: Inclusive Game Play in an MIT Dorm

MICHELLE MOON LEE
Designing Game Ethics: A Pervasive Game Adaptation of The Count of Monte Cristo

NICK SEAVER
A Brief History of Re-performance

SHEILA MURPHY SELES
Audience Research for Fun and Profit: Rediscovering the Value of Television Audiences

2009

JOSHUA DIAZ
Dwarf Fortress Gathers At The Statue And Attends A Party

KEVIN DRISCOLL
Stepping Your Game Up: Technical Innovation Among Young People of Color in Hip-Hop

ANA DOMB KRAUSKOPF
“Fire, lights, everything!”: Exploring symbolic capital in the Tecnobrega dance scene

ORIT KURITSKY
Transformational Tales: Media, Makeovers, and Material Culture

LAN XUAN LE
Imaginaries of the Asian Modern: Text & Context at the Juncture of Nation and Region

XIAOCHANG LI
Transnational Media Flows and the Online Circulation of East Asian Television Drama

JASON ROCKWOOD
From Enclosure to Embrace: Punitive Isolation and Network Culture

TALIEH ROHANI
Nostalgia Without Memory: Iranian-Americans, Cultural Programming, and Internet Television

LAUREN SILBERMAN
Double Play: Athletes’ Use of Sport Video Games to Enhance Athletic Performance

WHITNEY ANNE TRETTIEN
Computers, Cut-ups and Combinatory Volvelles: An Archaeology of Text-Generating Mechanisms

2008

TRACY DANIELS
Hybrid Cinematics: Rethinking the Role of Filmmakers of Color in American Cinema

MICHAEL DANZIGER
Information Visualization for the People

LIWEN JIN
Chinese Online BBS Sphere: What BBS Has Brought to China

ANDRES LOMBANA
The "New" Sounds of the Slap-of-the-Stick: Termite Terrace (1937-1943) and the Slapstick Tradition

DEBORA LUI
Neon Signs, Underground Tunnels and Chinese American Identity: The Many Dimensions of Visual Chinatown

STEPHEN SCHULTZE
The Business of Broadband and the Public Interest: Media Policy for the Network Society

EVAN WENDEL
New Potentials for "Independent" Music: Social Networks, Old and New, and the Ongoing Struggles to Reshape the Music Industry

HUMA YUSUF
Tactical Cities: Negotiating Violence in Karachi, Pakistan

2007

IVAN ASKWITH
TV 2.0: Turning Television into an Engagement Medium

ALEC AUSTIN
Expectations Across Entertainment Media

LISA BIDLINGMEYER
Agent + Image: How the Television Image Destabilizes Identity in TV Spy Series

KRISTINA DRZAIC
Oh No I'm Toast! Mastering Videogame Secrets in Theory and Practice

AMANDA FINKELBERG
Space, Place, and Database: Digital Cartography in the Network Age

SAM FORD
As the World Turns in a Convergence Culture

NEAL GRIGSBY
Ceaseless Becoming: Narratives of Adolescence Across Media

RENA HE HUANG
Journey to the East: the (Re)Make of Chinese Animation

GEOFFREY LONG
Transmedia Storytelling: Business, Aesthetics and Production at the Jim Henson Company

PETER RAUCH
Playing with Good and Evil: Videogames and Moral Philosophy

DAN ROY
Mastery and the Mobile Future of Massively Multiplayer Games

KAREN VERSCHOOREN
.art: situating internet art in the modern museum

2006

DAN BERSAK
Ethics in Photojournalism: Past, Present, and Future

VANESSA BERTOZZI
Unschooling and Participatory Media

AMULYA GOPALAKRISHNAN
Web of Words: Poetry, Fandom and Globality

JAMES NADEAU
The Medium is the Medium: The Convergence of Video, Art and Television at WGBH (1969)

RAVI PURUSHOTMA
Foreign Language Education Learning with Video Games and Live Web Media from Authentic Youth Culture

ILYA VEDRASHKO
Advertising in Computer Games

ALICIA "KESTRELL" VERLAGER
Decloaking Disability: Images of Disability and Technology in Science Fiction

2005

BRETT CAMPER
Homebrew and the Social Construction of Gaming: Community, Creativity and Legal Context of Amateur Game Boy Advance Development

JOELLEN EASTON
High Interactivity Radio: Using the Internet to Enhance Community Among Radio Listeners

BRIAN R. JACOBSON
Constructions of Cinematic Space: Spatial Practise at the Intersection of Film and Theory

SARAH KAMAL
Cultured Men, Uncultured Women: An Exploration of the Gendered Hierarchy of Taste Governing Afghan Radio

ANDREA MCCARTY
Toying with Obsolescence: The Fisher Price PXL 2000 Camera

REKHA MURTHY
Street Media: Ambient Messages in an Urban Space

KAREN SCHRIER
Revolutionizing History Education: Using Augmented Reality Games to Teach History

PARMESH SHAHANI
Disco Jalebi: An Ethnographic Exploration of Gay Bombay

2004

ROBERT BAIN
Rethinking the Informed Citizen in an Age of Hybrid Media Genres: Tanner '88, K-Street and the Fictionalization of the News

MICHAEL EPSTEIN
Moving Fiction: Novelists, Mobile Technology Designers, and the Art of Exchange

CLARA FERNANDEZ-VARA
Orson Welles' Intermedial Versions of Shakespeare in Theatre, Radio and Film

CRISTOBAL GARCIA HERRERA
Spacing Innovation and Learning in Design Organizations

NEETI GUPTA
Grande Wi-Fi: Understanding What Wi-Fi Users Are Doing in Coffee-Shops

MONETA HO
From Physical to Virtual: Extending the Gallery Experience Online

MATTHEW WEISE
Understanding Meaningfulness in Videogames

YANNIS ZAVOLEAS
Representing, Replicating, Replacing. Dilemmas of Artistic Evaluation in the Media Age: Marcel Duchamp's Fountain and its Changing Artifactual and Artistic Status

2003

STEPHANIE DAVENPORT
Experiments in Corporate Collaboration: The Case of the Ars Electronica FutureLab

NADYA DIREKOVA
Biligual By Design: A Design Study of Bilingual Toys and Material Play Culture for Children Bilingual in French and English, age 6-8

ROBIN HAUCK
Popcorn Moms: Decoding Representations of Motherhood in Popular American Cinema, 1979-1989

ZHAN LI
The Potential of America's Army the Video Game as Civilian-Military Public Sphere

SUSANNAH MANDEL
"Under the Hood": Metaphors and Representation of Masculinity and Homosexuality in American Superhero Comics After 1985

HEATHER MILLER
The Book as Looking Glass: Improving works for and about children in early modern England

ASWIN PUNATHAMBEKAR
Kuch To Hota Hai: Desis and Hindi Films in the Diaspora

SANGITA SHRESTHOVA
Strictly Bollywood? Story, Camera, and Movement in Hindi Film Dance

PHILIP TAN BOON YEW
Tensions in Live-Action Roleplaying Game Design: A Case Study with the MIT Assassins' Guild

2002

CANDIS CALLISON
A Digital Assemblage: Diagramming the Social Realities of the Stikine River Watershed

ANITA CHAN
Collaborative News Networks: Distributed Editing, Collective Action, and the Construction of Online News on Slashdot.org

SOPHIE ORMEROD
The Medium Still Isn't the Message: Revisiting the Link Between Communication Technologies and Political Liberalization

QI WANG
Negotiating Realists: The Sixth Generation of Chinese Filmmakers

MARGARET WEIGEL
The Commoditable Block Party: Signs in Manhattan, 1881-1917

MICHELLE WOODWARD
The Construction of Photojournalism: Visual Style and Branding in the Magnum Photos Agency

2001

JIM BIZZOCCHI
Ceremony of Innocence: A Case Study in the Emergent Poetics of Interactive Narrative

CYNTHIA CONTI
"Stepping Up to the Mic": Le Tigre Strategizes Third Wave Feminist Activism through Music and Perfomance

DAVID SPITZ
Contested Codes: Towards a Social History of Napster

CHRISTA STARR
Spiritulacra and Spiritulation: Exploring Reality through the Ghost Story as a Form of Media and En(...)

CHRISTOPHER YORK
The Anthropology of Primitivism: Poetics, Politics, and Culture in Modernist New Mexico