Comparative Media Studies MIT
spacer
spacer Home News Events About CMS Academics Research People Contact Us spacer
Staff

Like our students and faculty, CMS staff members come with an eclectic set of tastes, backgrounds and experiences -- from an internet entrepreneur to a game designer to a radio DJ. Together with faculty and students, they contribute to the creative vision of CMS and ensure that the academics, projects, and initiatives run smoothly.

Jason Beene
Jason Beene
Art Director, Singapore-MIT GAMBIT Game Lab
Jason Beene is GAMBIT's Art Director, helping our team breathe life into the zeros and ones. Previously, Jason served as Studio Art Director of an internal THQ development group. During those 7 years, Jason was instrumental in the production of numerous Nintendo handheld titles and had the opportunity to work with the likes of Pixar and Nickelodeon. His time at THQ was proudly spent doing everything from pixel pushing to managing/mentoring a talented art staff. Additionally, as an alumni of the Rhode Island School of Design illustration department, Jason aims to offer both industry insight and his own creative talents to help further the efforts of GAMBIT.
Begy
Jason Begy
Research Associate, Singapore-MIT GAMBIT Game Lab
Jason graduated from Canisius College in 2005 with a Bachelor of Arts in English, and in 2008 earned a Master's degree in Professional Writing and Information Design from Northeastern University. Continuing the process of avoiding a career, he then came to CMS as a graduate student where he wrote his master's thesis on the use of metaphor in game criticism and design. Current projects include ongoing research into casual games and modes of representation in games. He blogs about board game semiotics at gamebits.tumblr.com.
Federico Casalegno
Director, MIT Mobile Experience Lab
MIT Tech TV

Federico Casalegno, Ph.D., is the Director of the MIT Mobile Experience Lab and Associate Director of the MIT Design Laboratory at the Massachusetts Institute of Technology. Since 2008, he is the director of the Green Home Alliance between the Massachusetts Institute of Technology and the Fondazione Bruno Kessler in Italy. He is adjunct full professor at IMT Institute for Advanced Studies Lucca, Italy.

A social scientist with an interest in the impact of networked digital technologies in human behavior and society, Casalegno both teaches and leads advanced research at MIT, and design interactive media to foster connections between people, information and physical places using cutting-edge information technology.

Since 2004, he has also held a position as Lecturer at the MIT Media Lab Smart Cities group.

From 2004 to 2007, he worked at Motorola, Inc., as Technology and Product Innovation Analyst, designing pioneering products, experiences and services for mobile devices. Previously, from 1994 to 2000, he worked at Philips Design on connected communities and new media environments to inform design and product experience planning.

Casalegno holds a Ph.D. in Sociology of Culture and Communication from the Sorbonne University, Paris V, with a focus on mediated communication and social interaction in networked communities and wired cities.

He has published several scientific papers in peer-reviewed journals, books and articles. For the Living Memory, connected community project, he was awarded the Best Concept prize by the American Leading Industrial Designers I.D. Magazine, and the Silver Prize Design Concept by the Industrial Designers Society of America (IDSA).

Rik Eberhardt
Rik Eberhardt
Studio Manager, Singapore-MIT GAMBIT Game Lab

A 2002 graduate from the College of William & Mary in Williamsburg, VA, he received his Bachelor of Arts with a Literary & Cultural Studies concentration in Postmodern Literature, 'Cyberpunk' Science Fiction, and Contemporary Japanese Literature in Translation. His previous professional experience was as a Desktop and Lab Systems Technician for Lesley University in Cambridge, MA. The ending to Shadow of the Collossus made him cry.

Sviatlana Fahmy
Sviatlana Fahmy
Assessment Researcher

Sviatlana Fahmy (Smashnaya) received her BA/MSW, MA in Education and MA in Psychology from Belarusian State Educational University and her Ph.D. in Sociology and Social Work from Boston University.

Sviatlana’s research and teaching interests include organizational performance, program evaluation, community engagement, sociology of the nonprofit sector, vulnerable populations, social service utilization and positive youth engagement. Her work was supported by fellowships from CEP, CATO, IHS, and BUSSW. For over 12 years Sviatlana has been involved in building nonprofit capacities and managing nonprofit projects in Belarus, Poland, Ukraine, Germany, Russia, Sweden, Canada and the US. Additionally, she served as a part-time faculty and a research scientist at Belarusian State Educational University, Boston University, Boston College, and Salem State College. She was also an external consultant for a number of projects conducted in cooperation with Wellesley College, Brandeis University, Boston University, Northeaster University and the Big Sister Big Brother Organization. Her most recent work “Building high-impact nonprofits” investigates the role of external and internal factors in shaping the performance of youth-oriented nonprofit organizations in social service provision in the transitional communities.

Kurt Fendt
Kurt Fendt
Principal Research Associate and Research Director, HyperStudio
MIT Tech TV

Dr. Kurt Fendt is Research Director in Foreign Languages and Literatures and the Comparative Media Studies Graduate Program (CMS). He is Director of the HyperStudio, a development laboratory for educational media projects in the humanities and co-Principal Investigator and Manager of the d'Arbeloff-funded Metamedia project. He has held Visiting Professorships at the University of Cologne, the Technical University of Aachen (both Germany), and the University of Klagenfurt, Austria; he was also Visiting Scientist at the Fraunhofer Institut in Sankt Augustin, Germany. His work includes the conceptualization and implementation of multimedia applications for the humanities, with a special focus on foreign-language and culture education, interaction design, and research on hypertext and narrative theory. Since 2005, he has been organizing the MIT Short Film Festival.

Fendt teaches several courses in the CMS Graduate Program, in Foreign Languages and Literatures, and the Literature Section. He is co- Director of "Berliner sehen", a collaborative hypermedia learning environment for German Studies, the on-line collaboration space for educators "Berliner sehen Exchange", and co-author of the French interactive narrative A la rencontre de Philippe (CD-ROM version). Before coming to MIT in 1993, Fendt was Assistant Professor in the Department of Applied Linguistics at the University of Bern in Switzerland, where he established the Media Learning Center for the Humanities and earned his Ph.D. in modern German literature with a thesis on hypertext and text theory in 1993 after having completed his MA at the University of Munich, Germany.

Courses: 21L.708/CMS.910 Literature and Technology

Generoso Fierro
Generoso Fierro
Outreach Coordinator, Singapore-MIT GAMBIT Game Lab

Generoso Fierro (Gene) is the Outreach Coordinator for the Singapore-MIT GAMBIT Game Lab, and works closely with our visiting scholars and research affiliates. Currently, Generoso is the membership director of the MIT radio station WMBR, where he is the longtime DJ of the program Generoso's Bovine Ska and Rocksteady. The show concentrates on the music of Jamaica prior to reggae (mento, ska and rocksteady) and has been on the air since 1997. A filmmaker and avid film fan, Gene recently finished a documentary on the legendary Jamaican guitarist Nearlin "Lynn" Taitt.

Andrew Grant
Andrew Grant
Technical Director, Singapore-MIT GAMBIT Game Lab
Thanks to two wonderfully dedicated game-playing grandmothers, Andrew Grant started playing games before he could hold the cards. From there, he went on to explore board games, strategy games, role-playing games, and computer games. This exploration shows no signs of slowing down. Andrew graduated from MIT in 1993 with Bachelor's degrees in both Computer Science and Mathematics (6 and 18, darnit) and a minor in Creative Writing. After 6 months in the real world, he discovered that someone would actually pay him to design and program computer games, so he returned to his gamer roots by joining Looking Glass Technologies, and then DreamWorks Interactive. Since then, Andrew has survived 10 years as a programmer-for-hire and independent developer in projects ranging from underwater robotics to yet more games. Now, Andrew is the Technical Director for GAMBIT, applying his rather eclectic skillset to the wide array of technologies used in the lab.
Gabriella Horvath
Gabriella Horvath
Administrator, HyperStudio

Gabriella Horvath is the Administrator at HyperStudio. Her background includes front-of-house administration for a live theater and founding an independent cinema in Washington. Gabriella received an M.S. in Arts Administration from Boston University (’06). She has done research for the Independent Scholar program of Americans for the Arts, and has given lectures at Boston University on the role of the arts in urban revitalization.

Nate Howe
Nate Howe
Administrative Assistant, Mobile Experience Lab
Nate is Federico Casalegno's assistant, and has been at MIT since February 2010. He holds a BA in Drama from the University of Hartford, has worked for Harvard's investment company, and also spent a couple of years managing professional concert organists. In his spare time, he sings in the choir, plays piano and guitar, acts occasionally and sometimes even finds time to take photos.
Marleigh Norton
Marleigh Norton
Lead Interaction Designer, Singapore-MIT GAMBIT Game Lab
Marleigh Norton is the Lead Interaction Designer for the Singapore-MIT GAMBIT Game Lab, a position that mostly means she does whatever needs doing, whether it be the expected interaction design consultation, leading student game development teams, or providing emergency voice acting. Luckily, she has a long history of extremely diverse projects so variety is nothing new. As a research manager at the MIT Scheller Teacher Education Program, she designed educational augmented reality games on topics such as the illegal wildlife trade, climate change, and local politics. Her work as an interaction designer for the Waterford Research Institute aimed to teach reading, math, and science to young children through games, books, and songs. She holds a master's degree in human-computer interaction from Georgia Tech, where she created an augmented reality 3-D puzzle game. New interaction paradigms are a major interest of hers, and past projects have included collaborative touch-screens for the NASA Ames Research Center and voice user interfaces for major telephone companies. Her current research interests are conversation in games and the use of augmented reality in transmedia storytelling.
Scot Osterweil
Scot Osterweil
Research Director, The Education Arcade

Scot Osterweil is the Creative Director of the MIT Education Arcade and a research director in the MIT Comparative Media Studies Program. He is a designer of award-winning educational games, working in both academic and commercial environments, and his work has focused on what is authentically playful in challenging academic subjects. He has designed games for computers, handheld devices, and multi-player on-line environments. Scot is the creator of the acclaimed Zoombinis series of math and logic games, and leads a number of projects in the Education Arcade, including Vanished: The MIT/Smithsonian Curated Game (environmental science), Labyrinth (math), Kids Survey Network (data and statistics), Caduceus (medical science), and iCue (history and civics). He is a founding member, and Creative Director of the Learning Games Network where he leads the Hewlett Foundation’s Open Language Learning Initiative (ESL).

Courses: CMS.S60/CMS.S96 Special Subject: Games for Social Change

Steve Pomeroy
Steve Pomeroy
Lead Mobile Developer, Mobile Experience Lab

Steve Pomeroy is the lead mobile developer and a researcher at the Mobile Experience Lab at MIT. He has a B.S. in Computer Science from the Rochester Institute of Technology where he studied computer language construction and computer system security. His research interests include mobile software and interfaces, communication protocols, physical computing, and free/open source software.

Before his work at the Mobile Experience Lab, Steve worked at France Telecom Research & Design Boston, a part of Orange Labs in Cambridge, Massachusetts. There, he worked on variety of projects, including: indoor spatial positioning; context-aware mobile interfaces; mesh-network topology reconstruction; interactive dialog-oriented interfaces; a communication protocol and service for interacting with personal geo-spatial context; and a hybrid phone-web interface prototype. In his free time he enjoys dabbling in numerous creative fields including photography, woodworking, and digital electronics design.

Douglas Purdy
Douglas Purdy
Manager, Film Office

Douglas Purdy is the Manager of the Humanities Film Office. He is also the teaching assistant for Kung Fu Cinema: Transnational Perspectives. Purdy has been a DJ at WZBC's Beyond the QE2: Future Funk Radio, one of Boston's longest-running dance shows. He has completed a horror novel and is currently plodding through the second. His most recent publication was in the small press anthology, Vivisections.

Mike Rapa
Mike Rapa
Technology Support Specialist
As Technology Support Specialist, Michael Rapa is the first point of contact for CMS tech support and the technology liaison for project NML. A graduate of The Art Institute of Boston, Rapa received his Bachelor of Fine Arts in 2007 with focus on Graphic Design and Digital Illustration. He is an avid member of the global video gaming community, regularly sacrificing several hours of his day to owning n00bs. His previous professional experience was as a Desktop, Lab Systems, and A/V Technician for Lesley University in Cambridge, MA.
Brad Seawell
Brad Seawell

Brad Seawell coordinates the MIT Communications Forum and helps to promote and organize some CMS public events including the media-in-transition conferences. He is associate editor of the media-in-transition anthologies Rethinking New Media: The Aesthetics of Transition and Democracy and New Media. Prior to working at MIT, he was an editor at Banker & Tradesman, a business weekly based in Boston.

Becky Shepardson
Becky Shepardson
Academic Coordinator

Prior to working for CMS, Becky Shepardson was an administrative assistant for the Computer Science and AI Lab at MIT. She continues to work part-time as an editorial assistant for the theoretical computer science journal Information and Computation.  Becky holds a master’s degree in Applied Linguistics from Boston University.

Abe Stein
Abe Stein
Haverford College, B.A., 2003; Audio Director, Singapore-MIT GAMBIT Game Lab
Abe Stein began making goofy noises when he was very young, creating detailed action sequences and death defying car chases on the kitchen floor with his G.I. Joes and Matchbox cars. Having since been enlightened to the capabilities of recording technology, Abe can still be found in front of a microphone trying to replicate the sound of a 1986 IROC-Z engine with his mouth. Abe graduated from Haverford College with a Bachelor’s degree in Religion, and studied audio engineering and sound design at the Center for Digital Imaging Arts of Boston University.

A one-time high school English and History teacher, his sound design, music and mix work can be heard on a variety of educational videos, long and short form documentary films, various promotional shorts, and on the Cartoon Network’s Adult Swim animated series Assy McGee. Abe is primarily interested in understanding the interrelationship of sports, sports games and rituals.

Philip Tan
Philip Tan Boon Yew
Executive Director, Singapore-MIT GAMBIT Game Lab

Philip Tan is the executive director for the US operations of the Singapore-MIT GAMBIT Game Lab, a game research initiative hosted at the Massachusetts Institute of Technology. He is concurrently a project manager for the Media Development Authority (MDA) of Singapore.

He has served as a member of the steering committee of the Singapore chapter of the International Game Developers Association (IGDA) and worked closely with Singapore game developers to launch industry-wide initiatives and administer content development grants as an assistant manager in the Animation & Games Industry Development section of MDA. He has produced and designed PC online games at The Education Arcade, a research group at the Massachusetts Institute of Technology that studied and created educational games. He complements a Master's degree in Comparative Media Studies with work in Boston's School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins' Guild, the latter awarding him the title of "Master Assassin" for his live-action roleplaying game designs. He also founded a DJ crew at MIT.

Courses: CMS.608/CMS.864 Game Design; CMS.611/6.073 Creating Videogames

Jessica Tatlock
Jessica Tatlock
Events Coordinator

Jessica Tatlock joined CMS in July 2009 after working as Project Associate at Project New Media Literacies. She spent the previous year coordinating the Internet Safety Technical Task Force at Harvard's Berkman Center for Internet & Society. Prior to Harvard, Jessica worked for more than a decade in Boston's youth development and education fields, developing programs, tools and resources for practitioners working in a wide range of settings. As NML Project Associate, Jessica manages the details behind the scenes at NML. She has an M.Ed in Cultural Diversity and Curriculum Reform from the University of Massachusetts, Amherst, and lives in Brookline with her two school-aged children.

Carole Urbano
Communications Specialist, The Education Arcade
Carole manages the communications for The Education Arcade's Lure of the Labyrinth Challenge. The Challenge seeks to generate awareness and increase adoption of the web-based game designed to help middle grades students develop pre-algebra skills. She developed her marketing skills executing integrated marketing programs (advertising, PR, events, social media) for a variety of corporations in the financial services, high tech, and semiconductor industries. Her recent tenure with the Regional Educational Laboratory at Education Development Center forged her knowledge of the K-12 market and building blended communities of practice.
Sara Verrelli
Sara Verrilli
Development Director, Singapore-MIT GAMBIT Game Lab
Sara Verrilli has spent her professional career in the videogame industry, starting with the day she walked out of MIT's Course V graduate studies and into a position as QA Lead at Looking Glass Technologies for System Shock. However, her game organizing endeavors started much earlier; she helped found a role-playing club at her high school by disguising it as a bridge group. Since then, she's been a game designer, a product manager, a producer, and a QA manager, in no particular order. A veteran of both Looking Glass Technologies and Irrational Games, she's worked on eight major published games, and several more that never made it out the door. As Lead Producer at GAMBIT, she looks forward to corralling, encouraging, and exploring the creative chaos that goes into making great games, and figuring out just the right amount of order to inject into the process. And, while she still doesn't understand bridge, she does enjoy whist.
Andrew Whitacre
Andrew Whitacre
Communications Director

Andrew conducts the communications efforts for CMS (websites, press relations, and project and event publicity) as well as those for MIT's Center for Civic Media and the Singapore-MIT GAMBIT Game Lab.

A native of Washington, D.C., he holds a degree in communication from Wake Forest University and an M.F.A. in creative writing from Emerson College. His marketing and P.R. skills were honed at Houghton Mifflin and Tufts University. He was also the long-time fiction editor for Identity Theory and developed a literary aggregation website, archived at Readsfeed.com.

Sarah Wolozin
Sarah Wolozin
Program Manager

As the program manager for CMS, Sarah Wolozin manages the financial, research, and personnel administration as well as development and outreach for the program.

She has produced documentaries and educational media for a wide variety of media outlets including PBS, History Channel, Learning Channel, NPR, and various websites and educational technologies. Her work includes an episode of the PBS series, America’s Sorting Machine: Unequal Access to College, and the last episode of the PBS series, This Far By Faith: African-American Spiritual Journeys and the Peabody-winning series, I’ll Make Me A World: African-American Arts where she served as associate producer. She started experimenting with the web back in 1996 and developed and produced an award-winning interactive website, Cybertimes of Reginald. Whatever the platform, her main interest is in enabling diversity of voice and provoking thoughtful discussion and action through a good story.