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Staff
Like our students and faculty, CMS staff members come with an eclectic set of tastes, backgrounds and experiences -- from an internet entrepreneur to a game designer to a radio DJ. Together with faculty and students, they contribute to the creative vision of CMS and ensure that the academics, projects, and initiatives run smoothly.
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Jason Beene
Art Director, Singapore-MIT GAMBIT Game Lab
Jason Beene is GAMBIT's Art Director, helping our team breathe life into the zeros and ones. Previously, Jason served as Studio Art Director of an internal THQ development group. During those 7 years, Jason was instrumental in the production of numerous Nintendo handheld titles and had the opportunity to work with the likes of Pixar and Nickelodeon. His time at THQ was proudly spent doing everything from pixel pushing to managing/mentoring a talented art staff. Additionally, as an alumni of the Rhode Island School of Design illustration department, Jason aims to offer both industry insight and his own creative talents to help further the efforts of GAMBIT.
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Clement Chau
Research Intern, Project New Media Literacies
Clement Chau is a research intern at Project NML. He is currently a doctoral student at the Eliot-Pearson Department of Child Development at Tufts University working in the Developmental Technologies Research Group with Prof. Marina Bers. Clement’s research interests include understanding how virtual environments and virtual communities can support the socio-emotional development of young people, and the extent to which youth can leverage the various resources on the Internet to engage in civic and social activities. Clement received his Master’s in Applied Child Development from Tufts University and a B.A. in Music and Psychology from Washington University in St. Louis.
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Katherine Clinton
Content Analyst, Project New Media Literacies
Katherine Clinton is a Content Analyst for Project NML. She has a Ph.D. in Curriculum and Instruction from the University of Wisconsin-Madison, where she wrote her dissertation on learning and literacy in videogames. Her research centers on how the method of experimental phenomenology can be used to study the dynamics of meaning-making in digital worlds. Her research focus is on describing the new “moves” and “moods” that videogames enable, and envisioning how these new kinds of discursive acts can be recruited for building technology-based learning environments.
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Geeta Dayal
Research Associate, Center for Future Civic Media
Prior to joining the Center, Research Associate Geeta Dayal worked as a journalist in New York for several years, writing on culture, technology, activism, and popular music. Her work has appeared in many major publications, including The New York Times, The Village Voice, Bookforum, Wired, I.D., and The International Herald-Tribune. She has also contributed work to documentary projects for PBS and NPR and taught several undergraduate courses as an adjunct lecturer at the State University of New York and at Fordham University. In 2005, she was awarded an Arthur F. Burns Fellowship through the International Center for Journalists to live and work as an arts reporter in Berlin. She has a master’s degree in journalism from Columbia Journalism School and two bachelor’s degrees from MIT, in Brain and Cognitive Science and in Comparative Media Studies. She is currently finishing a book on Brian Eno, which is scheduled to be published by Continuum in late 2008.
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Rik Eberhardt
Systems Administrator
As Systems Administrator for Comparative Media Studies, GAMBIT, and Project nml, Rik Eberhardt's current duties include maintaining the ever growing array of servers, lab computers, websites, and databases generated by our research projects, procuring and distributing equipment, and providing hands-on support for CMS faculty, students, researchers, and staff. A 2002 graduate from the College of William & Mary in Williamsburg, VA, he received his Bachelor of Arts with a Literary & Cultural Studies concentration in Postmodern Literature, 'Cyberpunk' Science Fiction, and Contemporary Japanese Literature in Translation. His previous professional experience was as a Desktop and Lab Systems Technician for Lesley University in Cambridge, MA. The ending to Shadow of the Collossus made him cry.
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Kurt Fendt
Research Manager, Metamedia Project
Dr. Kurt Fendt is Research Director in Foreign Languages and Literatures and the Comparative Media Studies Graduate Program (CMS). He is Director of the HyperStudio, a development laboratory for educational media projects in the humanities and co-Principal Investigator and Manager of the d'Arbeloff-funded Metamedia project. He has held Visiting Professorships at the University of Cologne, the Technical University of Aachen (both Germany), and the University of Klagenfurt, Austria; he was also Visiting Scientist at the Fraunhofer Institut in Sankt Augustin, Germany. His work includes the conceptualization and implementation of multimedia applications for the humanities, with a special focus on foreign-language and culture education, interaction design, and research on hypertext and narrative theory. Since 2005, he has been organizing the MIT Short Film Festival.
Fendt teaches several courses in the CMS Graduate Program, in Foreign Languages and Literatures, and the Literature Section. He is co- Director of "Berliner sehen", a collaborative hypermedia learning environment for German Studies, the on-line collaboration space for educators "Berliner sehen Exchange", and co-author of the French interactive narrative A la rencontre de Philippe (CD-ROM version). Before coming to MIT in 1993, Fendt was Assistant Professor in the Department of Applied Linguistics at the University of Bern in Switzerland, where he established the Media Learning Center for the Humanities and earned his Ph.D. in modern German literature with a thesis on hypertext and text theory in 1993 after having completed his MA at the University of Munich, Germany.
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Clara Fernandez-Vara
Research Associate, Singapore-MIT GAMBIT Game Lab
Clara Fernández-Vara is a Research Associate at the Singapore-MIT GAMBIT Game Lab. Her research concentrates on the development of videogame theory, focusing on adventure games and the design of players’ experience with the aid of storytelling. She is particularly interested in cross-media artifacts from the standpoint of textual analysis and performance. Clara holds a B.A. in English Studies from the Universidad Autónoma de Madrid (2000), and was awarded a fellowship from the La Caixa Foundation to pursue a Masters in Comparative Media Studies from MIT (2004). She is a Ph.D. candidate in Digital Media from the Georgia Institute of Technology, and is writing her thesis while she is not doing work for GAMBIT, or playing games, or watching movies, or reading books.
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Generoso Fierro
Events Coordinator
Generoso Fierro (Gene) is the events coordinator for CMS and the Singapore-MIT GAMBIT Game Lab, and works closely with our visiting scholars and research affiliates. Currently, Generoso is the membership director of the MIT radio station WMBR, where he is the longtime DJ of the program Generoso's Bovine Ska and Rocksteady. The show concentrates on the music of Jamaica prior to reggae (mento, ska and rocksteady) and has been on the air since 1997. A filmmaker and avid film fan, Gene recently finished a documentary on the legendary Jamaican guitarist Nearlin "Lynn" Taitt.
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Amanda Ford
Administrative Assistant
Amanda Ford is the new administrative assistant for the CMS office. She graduated from Western Kentucky University in 2005 with a Bachelor's degree in literature and a minor in film studies. Since graduation, she has presented at the national Popular Culture Association conference on interdisciplinary studies in higher education and has taken further classes in history. She lives in Cambridge with her husband, who is also employed by CMS, and their two dogs.
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Sam Ford
Project Manager, Convergence Culture Consortium
Sam Ford is the project manager for the MIT Convergence Culture Consortium. Sam worked with C3 for the past two years while a graduate student, conducting research and writing white papers. In addition to working with the C3 team on research projects, he heads up the C3 Weekly Update, the Consortium’s internal newsletter, as well as the C3 Weblog. Ford frequently writes about wrestling, television culture, fan communities, narrative archives, and the media industries, and has taught classes on professional journalism and pro wrestling at WKU and MIT. His Master’s thesis project was on American soap operas.
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Ximena Forero-Irizarry
Financial Assistant
Ximena Forero-Irizarry is CMS' new financial assistant. Irizarry has years of experience as a financial administrator at MIT in Information Services and Technology (IS&T) and the Center for Materials Science and Engineering. When not crunching numbers, she watches her two sons and enjoys comic books, particularly Superman.
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Claudia Forero-Sloan
Finance, Singapore-MIT GAMBIT Game Lab
Claudia Forero-Sloan comes to GAMBIT from the MIT Sloan School of Management, where she worked as a Financial Assistant for the past two years and supported three Faculty in the Sloan Management Science department as an Administrative Assistant for five years before that. She will continue working with finance and administration for GAMBIT. In her free time, Claudia enjoys reading and playing with her 5-year-old daughter Annabella.
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Andrew Grant
Technical Director, Singapore-MIT GAMBIT Game Lab
Thanks to two wonderfully dedicated game-playing grandmothers, Andrew Grant started playing games before he could hold the cards. From there, he went on to explore board games, strategy games, role-playing games, and computer games. This exploration shows no signs of slowing down. Andrew graduated from MIT in 1993 with Bachelor's degrees in both Computer Science and Mathematics (6 and 18, darnit) and a minor in Creative Writing. After 6 months in the real world, he discovered that someone would actually pay him to design and program computer games, so he returned to his gamer roots by joining Looking Glass Technologies, and then DreamWorks Interactive. Since then, Andrew has survived 10 years as a programmer-for-hire and independent developer in projects ranging from underwater robotics to yet more games. Now, Andrew is the Technical Director for GAMBIT, applying his rather eclectic skillset to the wide array of technologies used in the lab.
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Joshua Green
Research Manager, Convergence Culture Consortium
Joshua Green recently completed his PhD in Media Studies from the Queensland University of Technology in Brisbane, Australia. His PhD looked at the construction, scheduling and reception of American teen dramas in Australia. Since completing his PhD he has worked in the Creative Industries Faculty at QUT. In 2006 he collaborated with the Australian Centre for the Moving Image in Melbourne, Australia, preparing content and developing an accompanying publication for TV50, an exhibition celebrating 50 years of Australian broadcasting. He has published work on Australian television scheduling strategies, youth media use, the history of Australian television and the construction of the cultural public sphere. His current research interests include television branding strategies, the history and future of broadcast television, co-created media production and the knowledge produced by passionate amateurs.
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Jason Haas
Research Associate, Education Arcade
Jason Haas is Research Associate for the Education Arcade, working on the iCue project, helping NBC News address issues around providing new media offerings like social networking and gaming to students and teachers. He is a 2000 graduate of the Film Studies department at Wesleyan University and received his M.Ed. in Technology, Innovation, and Education from the Harvard Graduate School of Education. Jason maintains a weekly subscription folder at Million Year Picnic in Harvard Square, knocked over a drink within minutes of owning a Wii, has 16+ GB of music in his iTunes folder, and would love to tell you why The Apartment is the greatest movie of all time. In his off hours, he directs and performs improvisational and sketch comedy at ImprovBoston, including the guerilla video improv group Neutrino Boston and the forthcoming Wasteland Comedy Hour with T.S. Eliot.
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Leila Kinney
Director of Academic Programs
Leila Kinney directs the academic programs in CMS including the graduate and undergraduate programs, the visiting scholars program and the Post-Doctoral Fellows program. Before joining CMS, she taught modern art history for twelve years in the History Theory and Criticism section (HTC) of the Department of Architecture at MIT and contributed to CMS and Women’s Studies courses. Her publications address the work of early modernist painters, world fairs, hybrid artistic genres, and new visual technologies in the nineteenth century. She served as Electronic Editor for the College Art Association and co-founder of its online reviews journal www.caareviews.org. She has written about copyright, archives, and the virtual museum in the digital era, issues that affect the recently established art book press Periscope Publishing LTD, where she is an Executive Board member. Kinney earned a BA in English Literature and Art History from Agnes Scott College and an MA in History of Art from Yale University.
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Kelly Leahy
Creative Coordinator, Project New Media Literacies
Kelly Leahy, NML Creative Coordinator, has worked on the development and production of children’s media for the past ten years for such companies as Nickelodeon, PBS, and Discovery Kids. Professionally, she has collaborated on a wide range of projects, from animation to documentaries to live theatrical productions. Currently, Kelly is a full-time doctoral student at Harvard University, where her studies focus on how media and technology shape human development and cognition. Kelly holds a Master’s degree in specialized studies in education from Harvard, and earned her Bachelor’s degree from Northwestern University School of Communication. Her previous research work was with Project Zero on the Understandings of Consequence Project.
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Geoffrey Long
Communications Director
Geoffrey Long is the Communications Director for both CMS and the Singapore-MIT GAMBIT Game Lab. He is also a 2007 graduate of the CMS master’s program, an avid transmedia scholar, a writer, an artist and a filmmaker. He has been the editor-in-chief of the literary, culture and technology zine Inkblots, a co-founder of both the software collective Untyped and the award-winning film troupe Tohubohu Productions, and
the founder of the creative consulting company Dreamsbay. His writing has appeared in Polaris, Gothik, Hika and {fray}, and he is a frequent speaker at conferences including SIGGRAPH, SCMS and FuturePlay. His personal website and portfolio can be found at http://www.geoffreylong.com.
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Jenna McWilliams
Education Outreach Coordinator, Project New Media Literacies
Jenna McWilliams is the new Education Outreach Coordinator for Project NML. She taught English composition, literature, and creative writing at Suffolk University, Bridgewater State College, and Newbury College and at Colorado State University, where she earned her M.F.A. in Creative Writing and pursued interests in Surrealist art and literature and in zombie movies. She has also worked as a newspaper reporter, a groundskeeper, and a billing assistant at an emergency veterinary hospital; prior to these experiences, she helped to run a nonprofit consumer advocacy group out of the top floor of an abandoned warehouse in Kalamazoo, Michigan.
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Marleigh Norton
Project Manager, Singapore-MIT GAMBIT Game Lab
Marleigh Norton is a project manager for the Singapore-MIT GAMBIT Game Lab and a research manager for the Teacher Education Program’s Outdoor Augmented Reality project at the Columbus Zoo. A recent addition to TEP, Marleigh brings years of design experience from both the commercial and academic sectors. Her recent work as an interaction designer for the Waterford Research Institute aimed to teach reading, math, and science to young children through the use of educational games. She holds a master’s degree in human-computer interaction from Georgia Tech, where she created an augmented reality 3-D puzzle game. New interaction paradigms are a major interest of hers, and past projects have included collaborative touch-screens for the NASA Ames Research Center and voice user interfaces for major telephone companies.
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Scot Osterweil
Creative Director, Education Arcade
Scot Osterweil leads several Education Arcade projects promoting learning in math, literacy, history, science and foreign language. Formerly the Senior Designer at TERC, a research & development center devoted to math and science education, he designed Zoombinis Island Odyssey, winner of the 2003 Bologna New Media Prize, and the most recent game in the Zoombinis line of products (Riverdeep/TLC). He is the creator of the Zoombinis, and with Chris Hancock he co-designed the multi-award winning Logical Journey of the Zoombinis, and its first sequel, Zoombinis Mountain Rescue. He is the also the designer of the games Switchback and Yoiks!.
Scot's other software designs included work on InspireData (Inspiration Software). He has participated in research on the role of computer games in learning, and on the use of video in data collection and representation. He previously worked in television, on the production of Public Television's Frontline, Evening at Pops, and American Playhouse, and as an animator on a wide range of programs. He is a graduate of Yale College with a degree in Theater Studies.
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Douglas Purdy
Manager, Film Office
Douglas Purdy is the Manager of the Humanities Film Office. He is also the teaching assistant for Kung Fu Cinema: Transnational Perspectives.
Purdy has been a DJ at WZBC's Beyond the QE2: Future Funk Radio, one of Boston's longest-running dance shows. He has completed a horror novel and is currently plodding through the second. His most recent publication was in the small press anthology, Vivisections.
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Mike Rapa
Computer Support Assistant
As Computer Support Assistant, Michael Rapa is the first point of contact for CMS tech support and the technology liaison for project NML. A graduate of The Art Institute of Boston, Rapa received his Bachelor of Fine Arts in 2007 with focus on Graphic Design and Digital Illustration. He is an avid member of the global video gaming community, regularly sacrificing several hours of his day to owning n00bs. His previous professional experience was as a Desktop, Lab Systems, and A/V Technician for Lesley University in Cambridge, MA.
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Erin Reilly
Research Manager, Project New Media Literacies
Research Manager Erin Reilly is co-creator of Platform Shoes Forum’s model program Zoey’s Room, a national online community for 10-14 year-old girls, encouraging their creativity through science, technology, engineering and math (STEM). Zoey’s Room has proven results in advancing STEM and Media Literacy skills. In 2007, Erin received a national educational Leaders in Learning Award from Cable in the Classroom for her innovative approach to learning through Zoey’s Room. A recognized expert in the design and development of thought-provoking and engaging educational content powered by virtual learning and new media applications, Erin has been a featured speaker, panelist and keynoter at several industry events. Erin serves on the Working Committee of Pop!Tech (http://www.poptech.org), an internationally acclaimed technology event that can be seen on PBS and the Technology Committee of the Maine Arts Commission.
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Brad Seawell
Brad Seawell coordinates the MIT Communications Forum and helps to promote and organize some CMS public events including the media-in-transition conferences. He is associate editor of the media-in-transition anthologies Rethinking New Media: The Aesthetics of Transition and Democracy and New Media. Prior to working at MIT, he was an editor at Banker & Tradesman, a business weekly based in Boston.
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Becky Shepardson
Undergraduate Administrator
Prior to working for CMS, Undergraduate Administrator Becky Shepardson was an administrative assistant for the Computer Science and AI Lab at MIT. She continues to work part-time as an editorial assistant for the theoretical computer science journal Information and Computation, edited by Albert Meyer. Interesting coincidence: Albert Meyer was the Chair of the CoC (Committee on Curricula) when the CMS Undergraduate Major was approved on an experimental basis in 2003. Becky is finishing up a master’s degree in Applied Linguistics at Boston University.
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Philip Tan Boon Yew
Executive Director, Singapore-MIT GAMBIT Game Lab
Philip Tan is the executive director for the Cambridge operations of the Singapore-MIT GAMBIT Game Lab, a multi-year game innovation initiative hosted at the Massachusetts Institute of Technology. He is concurrently a project manager for the Media Development Authority (MDA) of Singapore and a member of the steering committee of the Singapore chapter of the International Game Developers Association (IGDA).
Prior to his current position, he worked closely with Singapore game developers to launch industry-wide initiatives and administer content development grants as an assistant manager in the Animation & Games Industry Development section of MDA. He has produced and designed PC online games at The Education Arcade, a research group at the Massachusetts Institute of Technology that studied and created educational games. He complements a Master's degree in Comparative Media Studies with work in Boston's School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins' Guild, the latter awarding him the title of "Master Assassin" for his live-action roleplaying game designs. He also founded a live DJ crew at MIT.
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Anna van Someren
Creative Manager, New Media Literacies
Anna van Someren is creative manager for the MacArthur Foundation's New Media Literacies (NML) project. Prior to working at MIT, Anna was Youth Voice Collaborative Program Coordinator at the YWCA Boston, where she developed new media curriculum and taught multimedia production workshops. She has taught Digital Editing and Video Storytelling at the college level and is also an accomplished commerical editor and award-wining video artist. Anna is a graduate of Colgate University and has her Master of Fine Arts degree from Massachusetts College of Art.
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Sara Verrelli
Lead Producer, Singapore-MIT GAMBIT Game Lab
Sara Verrilli has spent her professional career in the videogame industry, starting with the day she walked out of MIT's Course V graduate studies and into a position as QA Lead at Looking Glass Technologies for System Shock. However, her game organizing endeavors started much earlier; she helped found a role-playing club at her high school by disguising it as a bridge group. Since then, she's been a game designer, a product manager, a producer, and a QA manager, in no particular order. A veteran of both Looking Glass Technologies and Irrational Games, she's worked on eight major published games, and several more that never made it out the door. As Lead Producer at GAMBIT, she looks forward to corralling, encouraging, and exploring the creative chaos that goes into making great games, and figuring out just the right amount of order to inject into the process. And, while she still doesn't understand bridge, she does enjoy whist.
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Karen Verschooren
Project Manager, HyperStudio
Karen Verschooren, a 2007 graduate from the CMS master’s program, is performing the role of project manager for MIT’s HyperStudio. Her interest in new media art continues to motivate participation in and organization of artist and curator’s collectives CONTAGS and Zanchyn as well as her work as a board member for the Flemish committee on audiovisual arts. Verschooren’s essays, articles and translations can be found in, among others, Campuskrant, Muziek en Woord, Vlaams Marxistisch Tijdschrift, De lichte Kamer, and The Weight of Photography.
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Matthew Weise
Producer, Singapore-MIT GAMBIT Game Lab
Matthew Weise is equal parts gamer and cinephile, having attended film school before segueing into game studies and then game development. Matt is a producer for GAMBIT and a full-time gamer, which means he not only plays games on a variety of systems but he also completes (most of) them. Matthew did his undergrad at the University of Wisconsin in Milwaukee, where he studied film production before going rogue to design his own degree. He graduated in 2001 with a degree in Digital Arts, which included videogames (this was before Game Studies was a field). He continued his research at MIT’s Comparative Media Studies program, where he worked on Revolution with The Education Arcade. After leaving MIT in 2004 Matt worked in mobile game development for a few years, occassionally doing some consultancy work, before returning to work at GAMBIT.
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Sarah Wolozin
CMS Program Manager
As the program administrator for CMS, Sarah Wolozin manages the financial and research administration, staffing, legal issues, and general administration and outreach for the program. She also administers the graduate program. Before arriving at CMS, she produced documentaries and websites for PBS and cable for over ten years on topics ranging from African-American arts to American healthcare.
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