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Visiting Scholars and Postdocs

Each year we welcome a distinguished group of Visiting Instructors and Scholars, including Postdoctoral Associates and Fellows, to the MIT campus to explore the diverse range of topics related to CMS research priorities and educational programs.

The deadline to apply for positions beginning Fall 2008 is May 1st, 2008. If you are interested in applying, please follow our application process for postdoctoral positions or visiting scholars.

 
Postdoctoral Researchers
Josh Green
Joshua Green
Research Manager, Convergence Culture Consortium

Joshua Green recently completed his PhD in Media Studies from the Queensland University of Technology in Brisbane, Australia. His PhD looked at the construction, scheduling and reception of American teen dramas in Australia. Since completing his PhD he has worked in the Creative Industries Faculty at QUT. In 2006 he collaborated with the Australian Centre for the Moving Image in Melbourne, Australia, preparing content and developing an accompanying publication for TV50, an exhibition celebrating 50 years of Australian broadcasting. He has published work on Australian television scheduling strategies, youth media use, the history of Australian television and the construction of the cultural public sphere. His current research interests include television branding strategies, the history and future of broadcast television, co-created media production and the knowledge produced by passionate amateurs.

Esteve Ollé
Postdoctoral Fellow, Convergence Culture Consortium
Esteve Ollé is a Postdoctoral Fellow in the Program in Comparative Media Studies at MIT, where he also works with the Convergence Culture Consortium on a research project about the changing structure of media organizations. He holds a Ph.D. in Sociology from the Internet Interdisciplinary Institute of the Open University of Catalonia, with a focus on the uses of new media in public organizations, and an M.Phil. in Political Science from the London School of Economics, where he spent three years doing research on globalization theory. He has published articles on these and other topics, and his first book, which is about the uses of new media in Barcelona's City Council, will be published in 2008. He has also worked as an e-governance freelance consultant for several European institutions. His current research looks at the nature, convergence practices (production/reception), and sociocultural processes involved in new television products that claim a strong relation with social/scientific knowledge.
Alice J. Robison
Alice Robison

Alice J. Robison (Ph.D. in English, 2006, University of Wisconsin-Madison) conducts ethnographic research on videogame design as a writing process and its implications for pedagogies of rhetoric and literacy. A founding member of the Games and Professional Practice Simulations (GAPPS) and "Room 130" videogames and literacy learning research teams at the University of Wisconsin-Madison, Alice has worked since 2002 to pioneer the emerging scholarship in the area of games and literacy learning. In an effort to show how many videogame designers work to create games that inspire progressive literacy activities, Alice has presented and published her work on videogame design in the U.S. and abroad. She is an experienced classroom teacher and the recipient of several campus-wide teaching awards, including the Capstone Ph.D. Teaching Award from the University of Wisconsin-Madison.

Doris Rusch
Doris Rusch
Postdoctoral Researcher, Singapore-MIT GAMBIT Game Lab

Doris C. Rusch holds a postdoctoral position with the Singapore-MIT GAMBIT Game Lab in the Programme at Comparative Media Studies at MIT. Before that she did postdoctoral work at the Institute for Design and Assessment of Technology at Vienna University of Technology. In her habilitation project titled "Once More with Meaning", Rusch investigates the medium specific characteristics of digital games and their potential to produce a wide range of emotionally satisfying and deeply meaningful experiences. Although her work is theory-driven, she aims at applicability of her research to actual game design with the goal of pushing the boundaries of games as media. Rusch has an eclectic background having completed studies in German Literature, Philosophy, English and Comparative Literature at the University of Vienna, where she also received her Ph.D. in Applied Linguistics. Her work in computer game studies is part of a larger interest in "narrative worlds" that expands over books, comics, and films.

 
Visiting Scholars
Mia Consalvo
Mia Consalvo
Visiting Scholar, Singapore-MIT GAMBIT Game Lab
Mia Consalvo is an associate professor in the school of Media Arts and Studies at Ohio University. She is the author of Cheating: Gaining Advantage in Videogames (MIT Press, 2007). She has published related work in The Video Game Theory Reader, as well as the journals: On the Horizon, Television & New Media, and The Journal of Communication Inquiry. Mia has given more than 50 conference and invited presentations, and is on the steering committee of Women in Games International.
Frank Espinosa
Frank Espinosa
Martin Luther King Visiting Scholar
How does a young boy who immigrated from Cuba to the Big Apple discover the meaning of life? In comic books, of course! Frank Espinosa's love of art, animation and storytelling took him from the School for Visual Arts in New York to Disney Studio and eventually to Warner Bros. Consumer Products in LA. His ongoing graphic novel series Rocketo is a three-time Eisner award nominee for Best Continuing Series, Best New Series and Best Cover Artist. When not in Cambridge, Frank lives in Toluca Lake, CA with his dog, Ulysses, and cat, Picasso.
David Finkel
David Finkel
Visiting Scholar, Singapore-MIT GAMBIT Game Lab
David Finkel is a Professor of Computer Science at Worcester Polytechnic Institute in Worcester, Massachusetts, where he teaches in the program in Interactive Media and Game Development.  His Computer Science research is in the area of Performance Evaluation of Distributed Systems.  In the Games area, he is interested in studying how players actually play games, and in particular how they learn to play.  David will be visiting GAMBIT through December, 2008.
Mitu Khandaker
Mitu Khandaker
Mitu Khandaker is a PhD Student from the University of Portsmouth in the UK. She holds a Masters in Computer Engineering, and is researching emotionally-intelligent gaming. She is currently on an internship with the Education Arcade as part of her program as a Kauffman Global Scholar/NCGE-Kauffman Entrepreneurship Fellow. This is a prestigious new scholarship in the UK for select technology/engineering graduates to study entrepreneurship in the US for 6 months, and then go onto create successful high-impact ventures in the UK. Mitu is interested in launching her own start-up in the games sphere within the next 18 months.

Aside from this, Mitu is an avid PC and console gamer alike, and enjoys playing MMORPGs, shooters and real-time strategy games. She counts GLaDOS amongst her personal heroes.
Pilar Lacasa
Pilar Lacasa

Pilar Lacasa is Professor of Developmental Psychology and Education at the University of Alcalá (Spain). During the past ten years she has been collaborating with teachers and families to facilitate the acquisition of new forms of literacy that enable children and adults to develop as global citizens in their community, as producers as well as active receivers of media content.

She leads the “Culture, Technologie and New Literacies Research Group”, which designs new forms of educational activity settings adapted to cultural situations. The Group has developed innovative methodological approaches in a number of areas, and has led the debate about the development of teacher training programs and educational policy in Spain. At this moment they are working on a collaborative project with Electronic Arts (http://www.aprendeyjuegaconea.net/uah/php/index.php) to introduce specific video games to Spanish classrooms so that they can be used as educational tools by teachers and families.

Pilar has been a visiting scholar at the Universities of Utah, British Columbia and University of California (Santa Cruz and San Diego). Her most relevant publications have been published in Linguistics & Education, Social Psychology, and Culture & Psychology.

Yu-Ling Yu
Yu-Ling Lu
Yu-Ling Lu completed her B.S. in Physics and M.S. in Chemistry at National Taiwan Normal University, and her Ph.D. in Science Education at the University of Iowa. She is a professor at the National Taipei University of Education, one of the institutes with the longest tradition of preparing successful teachers in Taiwan. Professor Lu's research interests are in the areas of Science/Technology/Society Education, Scientific Creativity, Critical Thinking and E-learning. She is currently conducting research on game learning. Her research group has developed a role-playing game system that incorporates elements of science and culture context, within which learners can explore and navigate in a virtual environment.
Jaroslav Svelch
Jaroslav Svelch
Jaroslav Svelch is a Czech Fulbright visiting researcher for the academic year 2007–2008. He is a Ph.D. student at the Charles University in Prague, with degrees in Journalism and Media Studies. His studies of Linguistics/Phonetics and Translation/Interpretation Studies double major are also nearing completion. As a journalist, he has written on popular music, film and marketing. As a student and scholar in training, he has written theses on comics, time structures in narratives and video games. In his Ph.D. thesis he wants to focus on the subcultural meaning of video games and the relationship of content and activity.
Chris Weaver
Chris Weaver

Christopher Weaver received his SM from MIT and was the initial Daltry scholar at Wesleyan University, where he earned dual Masters Degrees in Japanese and Computer Science and a CAS Doctoral Degree in Japanese and Physics. The former Director of Technology Forecasting for ABC and Chief Engineer to the Subcommittee on Communications for the US Congress, he later founded Bethesda Softworks, a leading software entertainment company that is credited with the development of physics-based sports sims and creating the original John Madden Football for Electronic Arts and the well known Elder Scrolls Role Playing series. An advisor to both government and industry, he is a technology columnist for NextGen Magazine and holds patents in interactive media and broadband communications dealing with seminal telecommunications engineering.

A former member of the Architecture Machine Group and Fellow of the MIT Communications and Policy Program under Ithiel de Sola Pool, Weaver was previously a Fellow of the Robotics Simulation Laboratory at Carnegie Mellon and currently teaches part time as a Visiting Scholar in the Comparative Media Studies Program and is a Communications Technology Roadmap Member and Visiting Scientist in the Microphotonics Center.

RongTing Zhou
RongTing Zhou
Rongting Zhou, who arrived at MIT as a visiting scholar in April 2007, conducts his primary research on digital content and the creative industries. Zhou participates in the "Creative Commons in China" program at CMS, and studies media and cultural policies, digital media technology, and the methodological architecture of comparative media studies. Zhou is an associate professor at the University of Science and Technology of China (USTC), where he obtained his PHD in Media Management. Zhou has taken charge of a network publishing project sponsored by the national foundation of China, as well as a project related to creative products and innovative design. Zhou's book, Network Publishing, was published in 2004. As a co-founder of the Institute of Knowledge Management at USTC, he has developed lots of online applications in the field of digital content industry.