Hello Avatar
Hello Avatar: From Virtual Worlds to X-Reality
Beth Coleman
MIT Press 2010
Hello Avatar provides a comprehensive look at contemporary uses of virtual world and augmented reality platforms. It addresses the recent (2004-2008) public interest in virtual worlds three-dimensional interactive online platforms that has moved the subject beyond research lab and niche-user communities. Hello Avatar walks the reader through several virtual world platforms, giving the book's audience a first-hand experience of this new medium. These immersive narrations are interwoven with media history and theory, creating a broader discussion of emergent media practice and its cultural consequences. Hello Avatar focuses on virtual world use and design in relation to the broader topic of networked subjectivity. As cybernetics founder Norbert Wiener and media theorist Marshall McLuhan have historically argued, media use changes the user. With each shift in automation, simulation, and transmission, we discover not only new technologies but also new facets of ourselves. In Hello Avatar, I argue that real-time processes and copresence (presence at a distance) in mediated communication have fundamentally changed the experience of place, location, and self. I provide examples of an emergent ubiquitous computing that bring virtuality into the everyday experiences of the real world.
Beth Coleman
MIT Press 2010
Hello Avatar provides a comprehensive look at contemporary uses of virtual world and augmented reality platforms. It addresses the recent (2004-2008) public interest in virtual worlds three-dimensional interactive online platforms that has moved the subject beyond research lab and niche-user communities. Hello Avatar walks the reader through several virtual world platforms, giving the book's audience a first-hand experience of this new medium. These immersive narrations are interwoven with media history and theory, creating a broader discussion of emergent media practice and its cultural consequences. Hello Avatar focuses on virtual world use and design in relation to the broader topic of networked subjectivity. As cybernetics founder Norbert Wiener and media theorist Marshall McLuhan have historically argued, media use changes the user. With each shift in automation, simulation, and transmission, we discover not only new technologies but also new facets of ourselves. In Hello Avatar, I argue that real-time processes and copresence (presence at a distance) in mediated communication have fundamentally changed the experience of place, location, and self. I provide examples of an emergent ubiquitous computing that bring virtuality into the everyday experiences of the real world.






