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New York Times on the Gambit Game Lab: "See Me, Hear Me: A Video Game for the Blind"
The Singapore-M.I.T. Gambit Game Lab ("gambit" for gamers, aesthetics, mechanics, business, innovation and technology) brings together computer geeks of Cambridge and computer geeks of the Asian city-state. The point: to develop video games for the global market from the outset, not translate them from one continent to another.

Eitan Glinert, there as a master's candidate in computer science, got to thinking about one market lost in translation. "People with disabilities were being left out of progress in the gaming market," says Mr. Glinert, 26. For his master's thesis, Mr. Glinert wanted to make a game that would work equally for the visually impaired and for the seeing, so they could play together.

Read the article at NYTimes.com . . .