CMS News Archives
December 27, 2008
Matthew Weise: "Press the 'Action' Button, Snake! The Art of Self-Reference in Video Games"
It is useful to think about the boundary between player and fiction as an elastic membrane -- a threshold -- rather than a wall, like Adams does. Drawing attention to how this threshold functions through self-reference can actually enhance fiction rather than destroy it. It can draw the player and game fiction together rather than driving them apart.