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GAMBIT Communications Director on James Bond gadgets

Geoffrey Long, Communications Director at the Singapore-MIT GAMBIT Game Lab, in "The Q factor: How the science behind James Bond's gadgets was reinvented":

Since the franchise was rebooted with 2006's "Casino Royale," however, there have been Draconian cutbacks to Q branch. That may be because movie audiences may be too jaded to appreciate fantastical doohickeys, said Geoffrey Long of the Singapore MIT GAMBIT Game Lab via email.

"Given the two-plus years of development time required to take such a film from script to cineplex, it's become incredibly difficult for sci-fi to keep coming up with mind-blowing yet somewhat feasible new gizmos and gadgets," said Long. "If Bond does indeed have an amazing supercomputer in 'Quantum,' I for one will be keenly interested in seeing what it can do - and then seeing if my own laptop can outdo it."

From the New York Daily News . . .