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June 26, 2008

CMS grad Huma Yusuf's article points to resolution

Writing today after a two-month hiatus, I am moved to think about solutions rather than problems. Perhaps this burst of positivism can be attributed to the fact that the weather in Boston is finally pleasant, after a long, bitterly cold winter and a short, stifling heat wave. Perhaps the prospect of seeing Barack Obama and Hillary Clinton campaign together at the end of this week in a bid to unify a divided Democratic party is making me optimistic and foolhardy enough to think that under extenuating circumstances (like a tense presidential race) even enemies can find something in common. Perhaps seeing Pakistan splashed across international newspaper headlines in the past few weeks, rarely in a positive context, is making me feel desperate enough to think outside the box. Whatever the reason, I'm going to use the following paragraphs to suggest that Dr A Q Khan might help diffuse mounting tensions between Pakistan and the US as well as Afghanistan.

Read full text of CMS Grad Huma Yusuf's article "Greater Transparency in Policymaking Remediation" here.

June 19, 2008

Junot Diaz on the Colbert Report

Junot Diaz talks about his Pulitzer Prize winning The Brief Wondrous Life of Oscar Wao on The Colbert Report. Click here to watch the interview.

June 18, 2008

William Uricchio to present learned lessons from GAMBIT at GLS 4.0

William Uricchio, the co-director of Comparative Media Studies and a lead principal investigator for the Singapore-MIT GAMBIT Game Lab, will present a selection of lessons learned from the lab's first year in existence at the fourth Games, Learning and Society Conference July 10-11 in Madison, Wisconsin. From the conference's website:

Can we make a game that can be played equally by sighted and sightless players (AudiOdyssey)? How do we make a multiplayer game where the collective behavior of the players shapes the simulation (Backflow)? These are some of the research challenges presented by the Singapore-MIT GAMBIT Game Lab in their 5-year initiative to bridge the cultures of engineering and humanities. GAMBIT Game Lab incorporates academic researchers into the process of game development, and provides a space for researchers to work across and learn from both Eastern and Western cultures. In this fireside chat, William Uricchio, a lead principal investigator of GAMBIT Game Lab, will share the techniques and strategies that have been particularly effective... and those that were not. How does this project compare with other cross-disciplinary game development initiatives, like the Dutch GATE project? Where are they going from here?

More about Uricchio can be found at http://cms.mit.edu/people or at http://www.glsconference.org/2008/person.html?id=326; more about the Comparative Media Studies program can be found at http://cms.mit.edu and more about the Singapore-MIT Game Lab can be found at http://gambit.mit.edu.

June 5, 2008

William Uricchio to give keynote at European Network for Cinema and Media Studies conference

William Uricchio will speak about new directions in archiving-- social tagging, access, recycling
and the broader implications for the interaction between history and memory-- in his opening keynote for European Network for Cinema and Media Studies in Budapest, Hungary. Founded in February of 2006, NECS brings together scholars and researchers in the field of cinema, film and media studies with archivists and film and media professionals who share a common interest in academic film study and the preservation, distribution and programming of film and media art and the film heritage. Click here for more information.

Henry Jenkins on NPR

Henry Jenkins speaks on the qualities of 'Mr. Spock'. Click here for full text and audio.