CMS News Archives
December 11, 2005
Turning Video Games' Power Into A Positive
An article on Knight-Ridder tackles the omnipresent games-and-violence debate, and looks at the possible social benefits of video gaming. Accordingly, there's an obligatory mention of CMS's Education Arcade, and a soundbite from Professor Henry Jenkins:
Video gaming, like television a half-century ago, has taken a permanent seat in the house of kid culture, especially for boys. The question no longer is whether games are worthwhile -- they're here -- but how to harness their awesome appeal to benefit coming generations."You've got a technology that clearly captures the attention of American young people," said Henry Jenkins, a researcher at the Massachusetts Institute of Technology. There, academics are building video games that classrooms can use to teach principles of magnetism and the history of colonial America.
