Explores how we learn from computer games and simulations, and delves into the process of building and testing simulations. First, students investigate the design and use of games and simulations in the classroom, as well as the research and development issues associated with desktop computer-based, handheld computer based and non-computer based media. Students then develop their own simulations and games, study what and how others learn from them (including field testing of products), and how games and simulations can be implemented in educational settings. All levels of computer experience welcome. Graduate students are expected to complete additional assignments.